Search found 120 matches

by JanisB
Wed Jul 26, 2006 6:54 am
Forum: Unreal 3.2 Support
Topic: usermode +S
Replies: 5
Views: 2081

You need +q on channel to kick +S'ed users.
and for -qaoh - really:
a RootServ is a network service
q RootServ is a network service
o RootServ is a network service
h RootServ is a network service
by JanisB
Sun Jul 23, 2006 11:49 pm
Forum: Services
Topic: JService 1.1 released
Replies: 17
Views: 16689

I have question about your services: if J is using MySQL as sevices backend, that means - any action at IRC will be checked against 'rules' in MySQL. E.g. user got +o on channel. If channel has "restricted ops" feature ON, and, say, +o`ed nick wasn't registred - services must deop it. Ok, ...
by JanisB
Sun Jul 23, 2006 11:36 pm
Forum: Unreal 3.2 Support
Topic: How to change channel name?
Replies: 5
Views: 1987

foreach user on #aaa -> /sajoin to #bbb, /sapart from #aaa.
Welcome to abuse-free world...
by JanisB
Sun Jul 23, 2006 11:32 pm
Forum: Unreal 3.2 Support
Topic: usermode +S
Replies: 5
Views: 2081

This umode adds to client's whois line "is a Network Service" and removes anything else except "nick!ident@host info * realname" (for non-opers).

P.S. "Network Service"... Sounds gr8!, and this words will protect them :>
by JanisB
Mon Jul 17, 2006 1:43 am
Forum: General chat
Topic: DLDtk IRC
Replies: 7
Views: 4660

Plzplzplz, tell me, what is difference, if i need place for _just_chatting_ with pplz from my UT-clan/university/office, and i need to decide between YourNetwork/QuakeNet/GameSurge/PurpleSurge ?
by JanisB
Mon Jul 17, 2006 12:19 am
Forum: Services
Topic: Protocol IRC
Replies: 7
Views: 4191

O.M.G. I can't find ANY Cygnus version at google.

P.S. Bingo! cygnus-0.0.3.tgz
by JanisB
Fri Jul 14, 2006 8:36 am
Forum: Services
Topic: Protocol IRC
Replies: 7
Views: 4191

From my experience: If you try to understand how to link your own written services/how server-to-server protoctl works - install Cygnus services, enable full-debug mode, and then parse logfiles/STDOUT for "->" and "<-" lines, where is fully described what services are sending and...
by JanisB
Fri Jun 30, 2006 8:34 am
Forum: Unreal 3.2 Support
Topic: Whois Lines
Replies: 3
Views: 1275

You must modify sources. Source modifying isn't supported. So........ ;)
by JanisB
Wed Jun 28, 2006 2:15 pm
Forum: Unreal 3.2 Spamfilters
Topic: Viruses/Trojans database
Replies: 6
Views: 4610

In my opinion site(hosting) or even full server is not a problem, many of this forum/daemon users have their own servers... The problem is with.... time. It is impossible to just create database with all known viruses and that's all. Maintanance, checking, bugfixing and so on -> this is site-admin f...
by JanisB
Thu Jun 22, 2006 8:51 am
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter against botnet
Replies: 1
Views: 2724

Spamfilter against botnet

Hi, our network got alot of botnet bots (sounds cool ^^), and maybe someone even don't know, that it's server is used by this bots too. So, bots are like Mt-6157692812!~hicmnscss@pc-53-45-239-201.cm.vtr.net Mt-0139105250!~sqyegbotc@86.122.24.104 Mt-5447734837!~ppdvegggu@193.201.161.246 e.t.c. I have...
by JanisB
Wed Jun 07, 2006 3:24 pm
Forum: Services
Topic: How to set Network service mode?
Replies: 12
Views: 6917

brw, anything, that is called U:Lined-<something> can set mode +S, not only services ;)
by JanisB
Tue Jun 06, 2006 7:39 pm
Forum: Unreal 3.2 Spamfilters
Topic: Identd required for other state.
Replies: 19
Views: 10968

*** [error] Too broad mask :P
by JanisB
Tue Jun 06, 2006 7:24 pm
Forum: Unreal 3.2 Spamfilters
Topic: ctrl+r block?
Replies: 3
Views: 3349

use module to strip colors AND bold/underline/reverse with chanmode +S ;)

[EDIT]
aquanight wrote:At the moment, you can't use a spamfilter to check for format codes since they are stripped from the text the regex is matched against. (IIRC).
by JanisB
Tue Jun 06, 2006 7:22 pm
Forum: Unreal 3.2 Spamfilters
Topic: Identd required for other state.
Replies: 19
Views: 10968

Code: Select all

/spamfilter add u kill - You_must_enable_identd_to_use_this_server .*!~.*@.*\.fr
by JanisB
Sun Jun 04, 2006 4:04 pm
Forum: Unreal 3.2 Support
Topic: +xt, -xt, +x
Replies: 3
Views: 1408

Oh, thank you...