Search found 1100 matches

by katsklaw
Sun Jun 14, 2015 2:48 am
Forum: Unreal 3.2 Support
Topic: Unreal3.2.10.4 not accepting OpenSSL
Replies: 4
Views: 11808

Re: Unreal3.2.10.4 not accepting OpenSSL

Unreal compiles fine on Debian 8. If you did a dist-upgrade from debian 7 to Debian 8 you'll have to recompile Unreal. You will need to install the ssl development libraries too: apt-get install libssl-dev
by katsklaw
Wed May 27, 2015 9:13 pm
Forum: Unreal 3.2 Support
Topic: A bug?
Replies: 6
Views: 11073

Re: A bug?

The proper way is to add the oper block in the unrealircd.conf file.

OperServ is not designed to globally manage ircd oper blocks, so it may or may not work.
by katsklaw
Wed May 27, 2015 7:07 pm
Forum: Unreal 3.2 Support
Topic: A bug?
Replies: 6
Views: 11073

Re: A bug?

1> Nothing wrong with http://bugs.unrealircd.org it works as intended.
2> Looks like a desync or the lack of proper ulines more than a bug.
by katsklaw
Thu May 14, 2015 6:16 am
Forum: Unreal 3.2 Support
Topic: Pasworded users
Replies: 1
Views: 2115

Re: Pasworded users

Please paste the real allow block, you may blank out the password, but please leave the rest unaltered.
by katsklaw
Thu May 14, 2015 6:12 am
Forum: Unreal 3.2 Support
Topic: Failure to load antimoon.so
Replies: 1
Views: 2091

Re: Failure to load antimoon.so

You need to recompile it. Please refer to the supplied documentation on how.
by katsklaw
Thu May 14, 2015 6:10 am
Forum: Unreal 3.2 Support
Topic: Cannel history message?
Replies: 1
Views: 2122

Re: Cannel history message?

Short answer: no. Long answer, No because: 1> this will cause massive increases in resource overhead. 2> It requires the ircd to log channel messages, which is illegal in some countries. 3> messages sent to channel prior to the users join is none of the users business. 4> blindly sending users a cha...
by katsklaw
Thu May 14, 2015 6:05 am
Forum: Unreal 3.2 Support
Topic: nofakelag unknown directive
Replies: 1
Views: 2205

Re: nofakelag unknown directive

what exactly are you putting into your unrealircd.conf?
by katsklaw
Sat Mar 28, 2015 9:17 pm
Forum: Unreal 3.2 Support
Topic: How to tell if an Allow block is being honoured
Replies: 1
Views: 1923

Re: How to tell if an Allow block is being honoured

By using it. What I mean is if you have a block allowing something for a specific ip address or range, test it. connect from that ip/range and see if whatever you created the allow block for works. Please keep in mind that allow blocks are read from the bottom up and a user is placed in the first ma...
by katsklaw
Mon Feb 23, 2015 11:38 pm
Forum: Unreal 3.2 Support
Topic: Need Help Starting Unreal 3.2.10.4
Replies: 6
Views: 3972

Re: Need Help Starting Unreal 3.2.10.4

puresounds@c3p0:/home/puresounds/Unreal3.2.10.4> ./unreal stop Stopping UnrealIRCd kill: 6853: No such process puresounds@c3p0:/home/puresounds/Unreal3.2.10.4> what's kill:6853:No such process? i don't know what that means. in the ircd.pid is 6853. This is outside the scope of these forums. It is a...
by katsklaw
Sun Feb 22, 2015 8:31 pm
Forum: Unreal 3.2 Support
Topic: Need Help Starting Unreal 3.2.10.4
Replies: 6
Views: 3972

Re: Need Help Starting Unreal 3.2.10.4

Looks like Unreal is already running. Just because you delete the run directory, that doesn't automatically stop the running process. Simply stop the already running ircd, then start from the newly installed directory that you compiled to replace the directory you deleted. you cannot restart or reha...
by katsklaw
Fri Feb 20, 2015 10:12 pm
Forum: General chat
Topic: Server linking
Replies: 8
Views: 13193

Re: Server linking

hmmm, interesting. Please keep us posted if you don't mind as to how non-existent features and mode work across servers. For example: how does unreal handle being issued IRCX specific traffic when Unreal doesn't support IRCX, and how well do the ircds get along when the user/channel modes that aren'...
by katsklaw
Fri Feb 20, 2015 7:25 pm
Forum: General chat
Topic: Server linking
Replies: 8
Views: 13193

Re: Server linking

Hi, Sorry for such a terse answer. I've looked into this a bit further. 2.21 Server Linking Server Linking allows you to link your server with another server (or group of servers) running either OfficeIRC, DreamForge or UnrealIRCD. While it does say this in their manual, I doubt that it's still true...
by katsklaw
Thu Feb 19, 2015 3:50 am
Forum: General chat
Topic: Server linking
Replies: 8
Views: 13193

Re: Server linking

No. The server protocols are not compatible. Presently Unreal can only link to other Unreal ircds.
by katsklaw
Tue Feb 17, 2015 4:17 am
Forum: Unreal 3.2 Support
Topic: Could not load unrealircd.conf
Replies: 2
Views: 2961

Re: Could not load unrealircd.conf

Read the first line of what you pasted. It tells you what the problem is.