Search found 62 matches

by chevyman2002
Thu Jan 06, 2005 4:35 am
Forum: Services
Topic: Auspice problems..
Replies: 15
Views: 6787

something stupid i was thinking about today.. what would happen if i loaded most if not all of the auspice services as Unreal modules.. ircd just crash when it had a seg fault or..?
by chevyman2002
Wed Jan 05, 2005 5:42 am
Forum: Services
Topic: Auspice problems..
Replies: 15
Views: 6787

ic, i've just loved all the modules it has ;/ such as X, W, AGENT,etc... really lets you customize things.. but, dunno, the db files are still good and all, i kinda wanna try some stuff on auspice though..
by chevyman2002
Wed Jan 05, 2005 5:00 am
Forum: Services
Topic: Auspice problems..
Replies: 15
Views: 6787

So, is there a way that i can like change the code in any of the auspice modules to fix it? -- if not, is there a way that i can take and load some of the crap back into some other services from ausserv?
by chevyman2002
Tue Jan 04, 2005 11:54 pm
Forum: Services
Topic: Auspice problems..
Replies: 15
Views: 6787

Auspice problems..

Hey, anyone with knowledge of how to fix the Auspice services (seg faults; which should merely be arrays going out of range in the code) PLEASE SHARE. I'm tired of having to boot services back up due to a guest joining or such (also, records are saved in the database, don't wish to wipe everyone's n...
by chevyman2002
Tue Jan 04, 2005 10:24 pm
Forum: Unreal 3.2 Modules
Topic: Request for a few useful modules.
Replies: 6
Views: 3003

Doesn't quite work that way, if i "/sapart nick channel" that simply removes them from "#channel", instead, i want it to make the client "/partall" then "/join" the channel specified.. ex; "/move nick #abuse" --so that they're only in that channel.
by chevyman2002
Sun Jan 02, 2005 10:40 pm
Forum: Unreal 3.2 Modules
Topic: Request for a few useful modules.
Replies: 6
Views: 3003

Request for a few useful modules.

Hey all, would like to request (once again) the m_mkill module, haven't found one anywhere yet. Also, would like to have m_qline as only servers can qline a nick, annd i want a m_move module so i can /move nick #channel. It's very useful when you want to part a user from all channels, and join the s...
by chevyman2002
Sat Dec 11, 2004 6:46 pm
Forum: Unreal 3.2 Support
Topic: compiling problem..
Replies: 4
Views: 2781

well crap.. i told it not to use remote includes as i didn't realize i had, and got this: chevyman2002@flux:~/Unreal3.2$ make Building src make[1]: Entering directory `/home/chevyman2002/Unreal3.2/src' gcc -I../include -I/home/chevyman2002/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char...
by chevyman2002
Sat Dec 11, 2004 6:31 pm
Forum: Unreal 3.2 Support
Topic: compiling problem..
Replies: 4
Views: 2781

ahh, thanks
by chevyman2002
Sat Dec 11, 2004 5:55 pm
Forum: Unreal 3.2 Support
Topic: compiling problem..
Replies: 4
Views: 2781

compiling problem..

I try to ./make and i get this: chevyman2002@flux:~/Unreal3.2$ make Building src make[1]: Entering directory `/home/chevyman2002/Unreal3.2/src' gcc -I../include -I/home/chevyman2002/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -DUSE_LIBCURL -export-dynamic -o ircd auth.o aln.o badwor...
by chevyman2002
Sun Nov 28, 2004 4:10 pm
Forum: Unreal 3.2 Modules
Topic: I want to request an m_mkill module..
Replies: 5
Views: 2454

I see, I appreciate the help guys :).
by chevyman2002
Sat Nov 27, 2004 7:40 pm
Forum: Unreal 3.2 Modules
Topic: I want to request an m_mkill module..
Replies: 5
Views: 2454

Made a typo. "I have seen this server on the CR server" -> "I have seen this command on the CR server..." seeing that bugged me ;/.
by chevyman2002
Sat Nov 27, 2004 7:34 pm
Forum: Unreal 3.2 Modules
Topic: I want to request an m_mkill module..
Replies: 5
Views: 2454

I want to request an m_mkill module..

I noticed that the Unrealircd's don't have a /mkill command. I have seen this server on the CR server and would like to either see a module for it and/or in future versions of Unreal. The reason for my wanting it is to easily kill clones without having to place a server/network ban on them. I unders...
by chevyman2002
Sun Nov 14, 2004 11:58 pm
Forum: Unreal 3.2 Modules
Topic: Adding/editing commands.
Replies: 12
Views: 4502

oh wow.. thanks! :D
by chevyman2002
Sun Nov 14, 2004 11:32 pm
Forum: Unreal 3.2 Modules
Topic: Adding/editing commands.
Replies: 12
Views: 4502

Ya, the /umode2 thing isn't a big problem or anything, i can simply tell users how to do that or something. I was debating adding a few very simple commands for services. Like on ConferenceRoom, when you type "/ns" -- it sends "/ns help" rather than "no text to send." J...
by chevyman2002
Sun Nov 14, 2004 8:01 pm
Forum: Unreal 3.2 Modules
Topic: Adding/editing commands.
Replies: 12
Views: 4502

hmm, ok, thanks much guys :). Now all i need to do is learn how to script all this stuff ;)