Search found 1100 matches
- Mon Feb 16, 2015 6:12 pm
- Forum: Unreal 3.2 Support
- Topic: Can't Zline
- Replies: 2
- Views: 2135
Re: Can't Zline
First question on my mind is... are you set on operserv on your services. secondly.. are you set correctly there.. thirdly.. are you identified to operserv as well as being opered on the daemon ? Z:Lines have nothing to do with services so these questions are irrelevant. Z:Lines are in the IRCd loc...
- Fri Feb 13, 2015 11:30 pm
- Forum: Unreal 3.2 Modules
- Topic: WHOIS commands only for ops
- Replies: 3
- Views: 10495
Re: WHOIS commands only for ops
Not natively. You must use a module. To my knowledge no such module exists.
- Mon Feb 09, 2015 10:44 pm
- Forum: Services
- Topic: Session limit Exceeded
- Replies: 3
- Views: 13251
Re: Session limit Exceeded
Services sessions should stay intact for however long you tell them. However, each services package may act a bit differently, the syntax may be a bit different, etc, this is why I suggested you talk to them about it. UPDATE: Since the bulk of your remaining questions pertain to services, I've moved...
- Mon Feb 09, 2015 7:02 pm
- Forum: Services
- Topic: Session limit Exceeded
- Replies: 3
- Views: 13251
Re: Session limit Exceeded
User connections are regulated in 2 places. 1. unrealircd.conf, allow::maxperip which regulates the maximum number of concurrent connections per IP address on the ircd. 2. The other place is in services using session limits. We can't really help much with session limits because it can change from se...
- Sun Feb 01, 2015 8:05 pm
- Forum: Unreal 3.2 Support
- Topic: Password on a channel
- Replies: 1
- Views: 1775
Re: Password on a channel
It's called a "key", there is no config option. It's all done on IRC and is channel independent:
Then users would need to type: /join #Channel password to enter.
Code: Select all
/mode #Channel +k password
- Sun Feb 01, 2015 4:25 pm
- Forum: General chat
- Topic: How to connect to UnrealIRCd as a server?
- Replies: 6
- Views: 14590
Re: How to connect to UnrealIRCd as a server?
2. you were already given proper direction by 2 different supporters. Both sets of information are valid. Do with the information what you will, thread closed. As a side note, there is no official, centralized RFC on how servers talk to each other. The only official RFC is 1459, which covers what fe...
- Fri Jan 30, 2015 8:25 pm
- Forum: General chat
- Topic: How to connect to UnrealIRCd as a server?
- Replies: 6
- Views: 14590
Re: How to connect to UnrealIRCd as a server?
1. No sir. The Unreal 3.2 support forum is for supporting unrealircd only, not supporting the writing of php code to connect to unreal.
- Fri Jan 30, 2015 7:29 pm
- Forum: General chat
- Topic: How to connect to UnrealIRCd as a server?
- Replies: 6
- Views: 14590
Re: How to connect to UnrealIRCd as a server?
1. I moved this to off topic because it has nothing to do with unreal ircd support.
2. Read the protocol documentation that is included in the tarball in the doc directory.
2. Read the protocol documentation that is included in the tarball in the doc directory.
- Wed Jan 21, 2015 6:48 pm
- Forum: Unreal 3.2 Modules
- Topic: the module does not work cmdflood -help please
- Replies: 1
- Views: 9210
Re: the module does not work cmdflood -help please
1. the module is 10+ years old, so there is a good chance it's not going to work.
2. your error says unknown directive set::cmdflood, suggesting you have the config block inside the set block when it shouldn't be.
2. your error says unknown directive set::cmdflood, suggesting you have the config block inside the set block when it shouldn't be.
- Tue Jan 20, 2015 4:16 am
- Forum: Unreal 3.2 Support
- Topic: Need antimoon.so and antimoon.c
- Replies: 1
- Views: 1578
Re: Need antimoon.so and antimoon.c
https://modules.unrealircd.org/modview.php?mod=1
Follow the supplied documentation on how to compile it.
Follow the supplied documentation on how to compile it.
- Sun Jan 18, 2015 7:44 pm
- Forum: Unreal 3.2 Support
- Topic: Link Error - need fresh set of eyes to spot my issues
- Replies: 17
- Views: 6821
Re: Link Error - need fresh set of eyes to spot my issues
This issue was resolved on IRC. Resolution was wrong IP in link block.
- Sun Jan 18, 2015 7:08 pm
- Forum: Unreal 3.2 Support
- Topic: Link Error - need fresh set of eyes to spot my issues
- Replies: 17
- Views: 6821
Re: Link Error - need fresh set of eyes to spot my issues
Traditionally, hubs are supposed to autoconnect to leafs. But in this instance it may be best for the leaf to do the connecting. Hub Config: link irc6.x.com { username *; hostname 5.154.238.218; bind-ip 5.154.238.218; port 27888; password-connect "H6BxeA29jhbbx6g4mjchwyuvZ"; password-recei...
- Sun Jan 18, 2015 3:48 pm
- Forum: Unreal 3.2 Support
- Topic: Link Error - need fresh set of eyes to spot my issues
- Replies: 17
- Views: 6821
Re: Link Error - need fresh set of eyes to spot my issues
block::option or block::sub-block::option is a truncated way of explaining which option is being referenced. Example: link::bind-ip is the bind-ip option inside the link block. oper::from::userhost is the userhost option inside the from sub-block inside the oper block. Usage: "please set my op...
- Sun Jan 18, 2015 3:32 am
- Forum: Unreal 3.2 Support
- Topic: Link Error - need fresh set of eyes to spot my issues
- Replies: 17
- Views: 6821
Re: Link Error - need fresh set of eyes to spot my issues
you certainly need the correct IP. if they tell 1 IP but it's connecting from another, they may be incorrect or they aren't binding to the correct IP.
The ports changing is normal and nothing you can do about it, so ... yeah, kinda moot.
The ports changing is normal and nothing you can do about it, so ... yeah, kinda moot.
- Sun Jan 18, 2015 2:03 am
- Forum: Unreal 3.2 Support
- Topic: Link Error - need fresh set of eyes to spot my issues
- Replies: 17
- Views: 6821
Re: Link Error - need fresh set of eyes to spot my issues
[[email protected]]
x is the username
5.154.237.2 is the ip
22685 is the port the connection is coming from
x is the username
5.154.237.2 is the ip
22685 is the port the connection is coming from