Also, make sure you didn't add ulines { } for your normal unrealircd servers. They should NOT be ulined. It's either that, or +s +F.
*change title*
Search found 1921 matches
- Sun Oct 17, 2004 7:01 pm
- Forum: Unreal 3.2 Support
- Topic: not seeing client (dis)connects from other servers
- Replies: 4
- Views: 981
- Sun Oct 17, 2004 6:58 pm
- Forum: Unreal 3.2 Modules
- Topic: help needed
- Replies: 4
- Views: 2288
While it might not be necessarily true for this person, like 80% of the people that request these insane-blocking things is going to use it for their private irc server on some hacked box to host a massive ammount of DDoS bots and wants to give 'investigators'/strangers a hard time tracing them... I...
- Wed Oct 13, 2004 8:05 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: how to regex this one?
- Replies: 4
- Views: 2426
- Sat Oct 09, 2004 12:04 am
- Forum: General chat
- Topic: International characters broken on vulnscan.org
- Replies: 8
- Views: 4751
- Fri Oct 08, 2004 4:06 am
- Forum: General chat
- Topic: International characters broken on vulnscan.org
- Replies: 8
- Views: 4751
- Thu Oct 07, 2004 1:58 am
- Forum: General chat
- Topic: onclick on this forum make me mass
- Replies: 5
- Views: 3751
- Wed Oct 06, 2004 4:11 am
- Forum: Unreal 3.2 Support
- Topic: CVS Builds?
- Replies: 3
- Views: 1184
- Tue Oct 05, 2004 8:58 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: MyMoon (Was: new threat)
- Replies: 47
- Views: 32706
I added the 4 forgotten names to the list, it should now work "100%" :p.
http://www.vulnscan.org/UnrealIrcd/modu ... l#antimoon
(I wasn't in the mood to split the names up into 2 seperate lists, this should work fine already because of some other techniques ;p).
http://www.vulnscan.org/UnrealIrcd/modu ... l#antimoon
(I wasn't in the mood to split the names up into 2 seperate lists, this should work fine already because of some other techniques ;p).
- Mon Oct 04, 2004 2:46 am
- Forum: Unreal 3.2 Support
- Topic: CVS Builds?
- Replies: 3
- Views: 1184
- Sun Oct 03, 2004 12:00 am
- Forum: Unreal 3.2 Support
- Topic: Linking .. GGRRR!!!
- Replies: 12
- Views: 4119
- Thu Sep 30, 2004 2:51 am
- Forum: Unreal 3.2 Support
- Topic: "Password mismatch" problem
- Replies: 6
- Views: 2556
I'm not entirely sure what you are trying to accomplish, but... The 'nopasscont' means exactly that: if no password is provided, continue. So if anyone provides a wrong (for the latest block) password, then it's handled as a 'Password mismatch' and it does not continue. There's currently no 'wrongpa...
- Thu Sep 30, 2004 2:46 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Anybody know what these are?
- Replies: 18
- Views: 9608
- Wed Sep 29, 2004 2:07 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: MyMoon (Was: new threat)
- Replies: 47
- Views: 32706
- Wed Sep 29, 2004 1:12 am
- Forum: Unreal 3.2 Support
- Topic: Unreal 3.2 working on Windows Server 2003 Enterprise
- Replies: 1
- Views: 960
- Wed Sep 29, 2004 1:07 am
- Forum: Unreal 3.2 Spamfilters
- Topic: heads up msg - possible upcoming IRC JPEG worm
- Replies: 4
- Views: 2634