Search found 798 matches

by codemastr
Fri Apr 08, 2005 10:44 pm
Forum: Unreal 3.2 Support
Topic: trouble compiling on linux....
Replies: 5
Views: 2969

Looks like your gcc (well specifically, the preprocessor) is broken. Try reinstalling it.
by codemastr
Fri Apr 08, 2005 7:37 pm
Forum: Services
Topic: Chanserv,nickserv
Replies: 42
Views: 14490

This has nothing to do with modules.
by codemastr
Fri Apr 08, 2005 3:39 pm
Forum: Unreal 3.2 Support
Topic: Chghost & {}[] in Unreal 3.2.3
Replies: 6
Views: 1891

{} and [] were supported because of a bug (the same reason ircu supports them). It was old code that, because of RFC1459, considered {} and [] to be "letters" therefore, the "is it a letter?" test succeeded. However, we have since fixed that bug. {} and [] are illegal in hostnames.
by codemastr
Thu Apr 07, 2005 7:31 pm
Forum: Unreal 3.2 Support
Topic: Pls help me...With ircop
Replies: 8
Views: 2413

Read the documentation.
by codemastr
Tue Apr 05, 2005 2:26 am
Forum: Unreal 3.2 Support
Topic: compile question
Replies: 7
Views: 2693

I guess that depends on whether your OS allows you to overwrite a file that is currently in use...
by codemastr
Tue Apr 05, 2005 12:33 am
Forum: Unreal 3.2 Support
Topic: Can't set bans - Channel ban/ignore list is full
Replies: 2
Views: 1540

It doesn't appear to be an IRCd setting, because the critical number is different on the two channels, 34 for #Ch1 and 29 for #Ch2
It IS an IRCd setting. It isn't just based on the number of entries, it is also based on their lengths. Otherwise, you could have 10 bans but still use a ton of memory.
by codemastr
Mon Apr 04, 2005 12:59 am
Forum: General chat
Topic: Forum Google Ads
Replies: 16
Views: 10283

In this case the hit amount doesn't mean people actually see it. For example my proxy (Squid); I have setup a list from which I don't want to see any contents.. Before it can identify this content as "I don't want it" it needs to be adressed first. In other words; the page is downloaded a...
by codemastr
Sun Apr 03, 2005 9:29 pm
Forum: General chat
Topic: Forum Google Ads
Replies: 16
Views: 10283

heinz wrote:I don't mind the adverts there (we all need income to keep things going :)), it's just that some of the ads drew attention away from the company hosting these forums (We also need an income to keep our servers running :))
Is the new size better?
by codemastr
Sun Apr 03, 2005 4:31 pm
Forum: General chat
Topic: Forum Google Ads
Replies: 16
Views: 10283

I'm not using any public 'adlists' or anything but I do know that google's ad URL's are commonly known. Personally I wonder how many visitors of your website will actually see the advertising. The ads were added to unrealircd.com on March 7th, since then, they have been viewed 183,099 times. So app...
by codemastr
Sat Apr 02, 2005 3:35 pm
Forum: General chat
Topic: Forum Google Ads
Replies: 16
Views: 10283

If you have a banner or something you'd rather have displayed, then send it over. But I'm not exactly going to go make up my own advertisement for your company...
by codemastr
Sat Apr 02, 2005 3:33 pm
Forum: Unreal 3.2 Support
Topic: Updating the openSSL.exe on the IRCd Server
Replies: 3
Views: 1291

Yea i was thinking about installing openssl into a folder, then just dropping the .exe and the appropriate DLL's in the unreal folder, then just rebooting the server, but I dont think it would work, but then i say why wouldnt it?? Thats why i ask... It depends on whether it claims to be ABI compati...
by codemastr
Sat Apr 02, 2005 1:17 am
Forum: Unreal 3.2 Support
Topic: Error when joining server
Replies: 9
Views: 2692

Yeah, and to be quite honest, even clients that don't know this should still work. When you receive a PING, you respond with a PONG, so it should work fine even for clients that don't understand nospoof at all.
by codemastr
Fri Apr 01, 2005 7:53 pm
Forum: Unreal 3.2 Support
Topic: Setting multiple chan founders (+q)
Replies: 4
Views: 1531

Owning a network does not make you get +q in channels. There is a difference between being an irc op and being a god.
by codemastr
Fri Apr 01, 2005 5:08 pm
Forum: Unreal 3.2 Modules
Topic: Changing NICK programmatically
Replies: 12
Views: 5571

Why are two pointers passed in to commands? When should one be used vs the other? This requires a bit of knowledge about how IRC works. Lets look at it this way, I am on server1.blah and you are on server2.blah (they are linked together). I want to send you a privmsg. So the command I send is "...
by codemastr
Fri Apr 01, 2005 6:21 am
Forum: Unreal 3.2 Modules
Topic: Changing NICK programmatically
Replies: 12
Views: 5571

The coding convention seems to be an 'sptr' refers to an aClient structure that holds information about a server/connection whereas an 'aptr' or 'cptr' refers to an aClient structure that holds information about a user. That couldn't be more wrong! The IRCd makes no differentiation between a server...