Search found 798 matches
- Fri Apr 08, 2005 10:44 pm
- Forum: Unreal 3.2 Support
- Topic: trouble compiling on linux....
- Replies: 5
- Views: 2969
- Fri Apr 08, 2005 7:37 pm
- Forum: Services
- Topic: Chanserv,nickserv
- Replies: 42
- Views: 14490
- Fri Apr 08, 2005 3:39 pm
- Forum: Unreal 3.2 Support
- Topic: Chghost & {}[] in Unreal 3.2.3
- Replies: 6
- Views: 1891
- Thu Apr 07, 2005 7:31 pm
- Forum: Unreal 3.2 Support
- Topic: Pls help me...With ircop
- Replies: 8
- Views: 2413
- Tue Apr 05, 2005 2:26 am
- Forum: Unreal 3.2 Support
- Topic: compile question
- Replies: 7
- Views: 2693
- Tue Apr 05, 2005 12:33 am
- Forum: Unreal 3.2 Support
- Topic: Can't set bans - Channel ban/ignore list is full
- Replies: 2
- Views: 1540
- Mon Apr 04, 2005 12:59 am
- Forum: General chat
- Topic: Forum Google Ads
- Replies: 16
- Views: 10283
- Sun Apr 03, 2005 9:29 pm
- Forum: General chat
- Topic: Forum Google Ads
- Replies: 16
- Views: 10283
- Sun Apr 03, 2005 4:31 pm
- Forum: General chat
- Topic: Forum Google Ads
- Replies: 16
- Views: 10283
I'm not using any public 'adlists' or anything but I do know that google's ad URL's are commonly known. Personally I wonder how many visitors of your website will actually see the advertising. The ads were added to unrealircd.com on March 7th, since then, they have been viewed 183,099 times. So app...
- Sat Apr 02, 2005 3:35 pm
- Forum: General chat
- Topic: Forum Google Ads
- Replies: 16
- Views: 10283
- Sat Apr 02, 2005 3:33 pm
- Forum: Unreal 3.2 Support
- Topic: Updating the openSSL.exe on the IRCd Server
- Replies: 3
- Views: 1291
Yea i was thinking about installing openssl into a folder, then just dropping the .exe and the appropriate DLL's in the unreal folder, then just rebooting the server, but I dont think it would work, but then i say why wouldnt it?? Thats why i ask... It depends on whether it claims to be ABI compati...
- Sat Apr 02, 2005 1:17 am
- Forum: Unreal 3.2 Support
- Topic: Error when joining server
- Replies: 9
- Views: 2692
- Fri Apr 01, 2005 7:53 pm
- Forum: Unreal 3.2 Support
- Topic: Setting multiple chan founders (+q)
- Replies: 4
- Views: 1531
- Fri Apr 01, 2005 5:08 pm
- Forum: Unreal 3.2 Modules
- Topic: Changing NICK programmatically
- Replies: 12
- Views: 5571
Why are two pointers passed in to commands? When should one be used vs the other? This requires a bit of knowledge about how IRC works. Lets look at it this way, I am on server1.blah and you are on server2.blah (they are linked together). I want to send you a privmsg. So the command I send is "...
- Fri Apr 01, 2005 6:21 am
- Forum: Unreal 3.2 Modules
- Topic: Changing NICK programmatically
- Replies: 12
- Views: 5571
The coding convention seems to be an 'sptr' refers to an aClient structure that holds information about a server/connection whereas an 'aptr' or 'cptr' refers to an aClient structure that holds information about a user. That couldn't be more wrong! The IRCd makes no differentiation between a server...