Search found 1922 matches
- Sun Apr 25, 2004 1:16 am
- Forum: Unreal 3.2 Modules
- Topic: authentication based on user@
- Replies: 3
- Views: 3766
I've coded such authentication modules which do exactly as you described, see my custom coding page (SQLAuth/SQLMod)... It contains the user/pass thingy [could be changed to user:pass, or combined ident/pass, whatever you want], choosing between mandatory/optional authentication, after-auth (/nick r...
- Fri Apr 23, 2004 11:50 pm
- Forum: Unreal 3.2 Support
- Topic: Ban version
- Replies: 23
- Views: 8828
- Fri Apr 23, 2004 11:39 pm
- Forum: Unreal 3.2 Support
- Topic: Install problem for linux where to point ircd binary?
- Replies: 9
- Views: 4226
- Thu Apr 22, 2004 11:26 pm
- Forum: General chat
- Topic: unrealircd irc server!!!
- Replies: 3
- Views: 3566
- Thu Apr 22, 2004 11:22 pm
- Forum: General chat
- Topic: Bugs and Feature Requests - http://bugs.unrealircd.com/ ???
- Replies: 9
- Views: 4288
Heh don't worry, it's a tad confusing indeed...
It first automatically redirected you to http://bugs.unrealircd.org/, but there's some kind of bug currently that require us to (temporary?) use this aproach.
Anyway, DeMiNe0 knows more about this ;).
It first automatically redirected you to http://bugs.unrealircd.org/, but there's some kind of bug currently that require us to (temporary?) use this aproach.
Anyway, DeMiNe0 knows more about this ;).
- Thu Apr 22, 2004 7:19 pm
- Forum: General chat
- Topic: error in FAQ (booting - unknown directive)
- Replies: 1
- Views: 1934
- Thu Apr 22, 2004 7:19 pm
- Forum: General chat
- Topic: including language in international topics
- Replies: 3
- Views: 2467
It will make the lives of all who use the International forum so much easier. I think you are exaggerating a bit... It's very readable to me (and I think others too). It would probably not be worth it. I mean if you see a language you know, you can respond.. If you see a topic line in a language th...
- Thu Apr 22, 2004 6:33 pm
- Forum: Unreal 3.2 Support
- Topic: ulines problam
- Replies: 19
- Views: 9555
ulining normal servers == bad
I would like to jump in on the stuf regarding ulines where Angrywolf and aquanight were talking about. They are both correct in saying that having your normal servers u-lined IS *VERY bad*... ULines don't only affect SVS* commands but a LOT more, it can also lead to strange things... Just to name on...
- Thu Apr 22, 2004 6:22 pm
- Forum: Unreal 3.2 Support
- Topic: Ban version
- Replies: 23
- Views: 8828
- Thu Apr 22, 2004 6:08 pm
- Forum: General chat
- Topic: unrealircd irc server!!!
- Replies: 3
- Views: 3566
- Thu Apr 22, 2004 6:02 pm
- Forum: Unreal 3.2 Modules
- Topic: opers
- Replies: 8
- Views: 4951
- Thu Apr 22, 2004 6:00 pm
- Forum: General chat
- Topic: A couple of suggestions (opinions pls)
- Replies: 14
- Views: 7628
For what it's worth.. I've put my experimental JumpServer module online (well, a week ago), unfortunately I haven't received much feedback yet.
You can find it here.
*edit* oh.. I see there was already another thread about this where it was mentioned, ah well ;) */edit*.
You can find it here.
*edit* oh.. I see there was already another thread about this where it was mentioned, ah well ;) */edit*.
- Thu Apr 22, 2004 5:51 pm
- Forum: General chat
- Topic: 403 Forbidden
- Replies: 5
- Views: 4131
- Mon Apr 19, 2004 10:20 pm
- Forum: Unreal 3.2 Support
- Topic: Password mismatch
- Replies: 2
- Views: 3847
- Mon Apr 19, 2004 10:12 pm
- Forum: Unreal 3.2 Support
- Topic: Channel Flooding Problem
- Replies: 5
- Views: 2465