Search found 81 matches

by jailmann
Sun Sep 12, 2004 9:26 am
Forum: Unreal 3.2 Modules
Topic: Module for non regg user
Replies: 9
Views: 3920

Hello


i what only ppl that connect an not have register they will be sent to a channel like #netinfo then they will get help how to register there name not all ppl are good at mirc

those ppl that have register are not effecte about this only non register user
by jailmann
Sun Sep 12, 2004 12:38 am
Forum: Unreal 3.2 Modules
Topic: Module for non regg user
Replies: 9
Views: 3920

Module for non regg user

Hello

is there a module or anythig for unreal or services when a user connect to any off the server an if they are not register the will be force to join a channel
by jailmann
Sat Sep 11, 2004 10:40 pm
Forum: Unreal 3.2 Support
Topic: SSL Key
Replies: 2
Views: 1178

Hello

Thx for quic answer
by jailmann
Sat Sep 11, 2004 8:46 pm
Forum: Unreal 3.2 Support
Topic: SSL Key
Replies: 2
Views: 1178

SSL Key

Hello


if i using SSL on all server do the key need to be the same on all server

or can i use diffrent key on all server ?
by jailmann
Thu Sep 09, 2004 8:33 pm
Forum: Services
Topic: BOPM help
Replies: 21
Views: 9767

Hello Sorry my fault now it scans all server BUT i dont klin the user only it the are on the server whit bopm is runnig from i only says this on all other server DNSBL -> Test!xxxx@xxxxxx appears in BL zone opm.blitzed.org (HTTP, HTTP POST) Notice on a oper [22:30] *** (s) *** Permanent K:Line added...
by jailmann
Thu Sep 09, 2004 6:03 pm
Forum: Services
Topic: BOPM help
Replies: 21
Views: 9767

Hello


I have change it i just try anithing

it is like this now

mode = "+s+cF";

but still the same you are welcome to get the conf it you want have you msn
by jailmann
Thu Sep 09, 2004 10:15 am
Forum: Services
Topic: BOPM help
Replies: 21
Views: 9767

Hello

this is what it says in Bopm.conf


mode = "+scF";


connregex = "\\*\\*\\* Notice -- Client connecting.*: ([^ ]+) \\(([^@]+)@([^\\)]+)\\) \\[([0-9\\.]+)\\].*";


An it still dosent work it only scan the server it run on

i dont get it :(
by jailmann
Thu Sep 09, 2004 9:29 am
Forum: Services
Topic: BOPM help
Replies: 21
Views: 9767

Hello

i have put that line in bopm but i dosent work i only scan the server bopm runnig from :(
by jailmann
Thu Sep 09, 2004 8:57 am
Forum: Unreal 3.2 Support
Topic: Crypt operpass
Replies: 3
Views: 1717

Hello i dont want to break anything i have tried to do this then i get a crypt password but when i put it in Unrealircd.conf an want to be a Oper i says [10:56] *** Connection password incorrect! but if i oper me whith the crypt password i can be oper is it me there have read thiswrong i thougt i co...
by jailmann
Thu Sep 09, 2004 7:28 am
Forum: Services
Topic: BOPM help
Replies: 21
Views: 9767

Hello i have Bopm up an runnig on one server then i read that post you just gave me an find a Module call This module makes it possible to have a single BOPM scan all clients at all servers. It's simple: this module should be loaded at ALL[*] servers. Then, if someone connects it will forward the co...
by jailmann
Thu Sep 09, 2004 12:10 am
Forum: Services
Topic: BOPM help
Replies: 21
Views: 9767

Hello

somone can help me where this is in the Unrealircd.conf


And set a bopm-nick in your set block, like:
set {
[..]
bopm-nick "BOPM";
by jailmann
Wed Sep 08, 2004 11:28 pm
Forum: Services
Topic: BOPM help
Replies: 21
Views: 9767

Hello

Thx for help i have anothter for you if you have the time can i use the same BOPM on all server just add all server name ind conf or do i have to compile them on all server an the nhave 3 BOPM online
by jailmann
Wed Sep 08, 2004 9:28 pm
Forum: Unreal 3.2 Support
Topic: Crypt operpass
Replies: 3
Views: 1717

Crypt operpass

i have read on the forum an found this post BY Darvocet Can i use this to crypt all the oper pass in unrealircd.conf /mkpasswd crypt <pass> (Example pass is UNREALircD) Example Response: (%) *** Authentication phrase (method=crypt, para=UNREALircD) is: 65hbo3NywGub2 then write it like password-recei...
by jailmann
Wed Sep 08, 2004 9:11 am
Forum: Services
Topic: BOPM help
Replies: 21
Views: 9767

Hello


i think the problem is that BOPM looking at the IP an not IP and Hostmask i not sure but it says this everytime user join the server just whit user IP

DNSBL -> Lookup error on User_lan_ip.opm.blitzed.org: Server failure
by jailmann
Wed Sep 08, 2004 8:20 am
Forum: Unreal 3.2 Support
Topic: Unreal 3.2.1 SSL problem
Replies: 2
Views: 1478

Hello


thx for the help :)