Search found 29 matches

by r3mbr4ndt
Tue Jun 14, 2005 7:31 pm
Forum: General chat
Topic: Cannot connect to unreal 3.2.3 Servers
Replies: 10
Views: 5394

Try forwarding port 113 (ident) on ur router so that your ident works, some servers require ident on connect.
by r3mbr4ndt
Thu Jun 02, 2005 10:13 pm
Forum: Unreal 3.2 Support
Topic: Weird SSL problems
Replies: 15
Views: 5660

Where did you get the libeay32.dll and ssleay32.dll from because I've seen different builds of those dlls work for some programs and not others. If you haven't, you may want to try getting those files from a different source and replace the ones in the mIRC directory.
by r3mbr4ndt
Wed Jun 01, 2005 6:30 pm
Forum: Unreal 3.2 Support
Topic: Weird SSL problems
Replies: 15
Views: 5660

I have compiled Unreal with all of the versions of openssl you listed and they all work fine for me :?
by r3mbr4ndt
Wed May 11, 2005 4:27 pm
Forum: Unreal 3.2 Modules
Topic: Userauth Module Help Please! (remote includes)
Replies: 0
Views: 2059

Userauth Module Help Please! (remote includes)

I can compile this module just fine without libcurl support. My friend can compile this just fine with libcurl support on linux. I noticed Stealth has some experience with windows so I am begging for your assistance :) When I try to compile it with libcurl support I get the following errors: C:\dev\...
by r3mbr4ndt
Fri Apr 08, 2005 8:55 pm
Forum: Unreal 3.2 Support
Topic: Updated Win32 libs and easy to use compile script
Replies: 5
Views: 1669

That's good to know. Hopefully they will also compile it to also allow self-signed ssl certificates which is disabled by default in libcurl. (Unfortunately, I can't compile curl+ares myself.) Why are you not able to compile those libraries? If you are able to compile Unreal check out the libs I've c...
by r3mbr4ndt
Fri Apr 08, 2005 12:35 pm
Forum: Unreal 3.2 Support
Topic: Updated Win32 libs and easy to use compile script
Replies: 5
Views: 1669

i fail to understand the point? as far as i'm aware whenever a new version update of unreal is released it includes the latest versions of openssl, c-ares, and curl. (could be wrong but it seems more logical then not)... The point is, the Win32 libs provided by Unreal don't include OpenSSL within l...
by r3mbr4ndt
Fri Apr 08, 2005 2:39 am
Forum: Unreal 3.2 Support
Topic: Updated Win32 libs and easy to use compile script
Replies: 5
Views: 1669

Updated Win32 libs and easy to use compile script

I have compiled updated libs for Unreal and created a script to make compiling it very easy using Visual Studio .NET with easy instructions. It can be found @ http://unreal.hates.tv The current build has the following lib versions: - libcurl/7.13.2 OpenSSL/0.9.7f c-ares/1.2.1 - OpenSSL 0.9.7f 22 Mar...
by r3mbr4ndt
Fri Mar 18, 2005 7:59 pm
Forum: General chat
Topic: Unnecessary change?
Replies: 13
Views: 5542

There is a simple scripting work-around for this in mIRC, but it would be nice if mIRC implemented it built-in...

Code: Select all

raw 379:*: { echo -a $2- | halt }
raw 671:*: { echo -a $2- | halt }
by r3mbr4ndt
Fri Mar 18, 2005 12:10 am
Forum: Unreal 3.2 Support
Topic: Lotsa Shell BNC's won't resolve with Unreal3.2.3 :\
Replies: 5
Views: 1503

It seems that a lot of shell co's use similar configurations because that isn't the only host won't resolve after the upgrade. Thanks for checking into this and I hope to see a fix in the near future :)
by r3mbr4ndt
Thu Mar 17, 2005 10:58 pm
Forum: Unreal 3.2 Support
Topic: Lotsa Shell BNC's won't resolve with Unreal3.2.3 :\
Replies: 5
Views: 1503

I personally don't use a bnc but... This host used to resolve on 3.2.2: --- nslookup 66.252.15.40 Server: proxy1.mad.wi.charter.com Address: 24.196.64.39 Name: iced.out.like.a.truethug.net Address: 66.252.15.40 Aliases: 40.15.252.66.in-addr.arpa --- nslookup iced.out.like.a.truethug.net Server: prox...
by r3mbr4ndt
Thu Mar 17, 2005 8:56 pm
Forum: Unreal 3.2 Support
Topic: Lotsa Shell BNC's won't resolve with Unreal3.2.3 :\
Replies: 5
Views: 1503

Lotsa Shell BNC's won't resolve with Unreal3.2.3 :\

Noticed after upgrading lots of BNC's from shell co's won't resolve. Anyone else seeing this?
by r3mbr4ndt
Wed Mar 16, 2005 8:54 pm
Forum: Unreal 3.2 Support
Topic: ipv6 on win32 compile?
Replies: 3
Views: 1314

bummer, any plans on doing it in the future?
by r3mbr4ndt
Wed Mar 16, 2005 8:01 pm
Forum: Unreal 3.2 Modules
Topic: compiling userauth (win32 w/libcurl)
Replies: 0
Views: 1865

compiling userauth (win32 w/libcurl)

I can't compile userauth with remote includes support. It compiles just fine if I don't set it to use libcurl. The errors I get are: Creating library src/modules/userauth.lib and object src/modules/userauth.exp userauth.obj : error LNK2019: unresolved external symbol _url_getfilename referenced in f...
by r3mbr4ndt
Wed Mar 16, 2005 6:10 pm
Forum: Unreal 3.2 Support
Topic: ipv6 on win32 compile?
Replies: 3
Views: 1314

ipv6 on win32 compile?

Is ipv6 enabled by default compiling on win32? If not how do I enable ipv6 when compiling on win32?