Search found 29 matches
- Tue Jun 14, 2005 7:31 pm
- Forum: General chat
- Topic: Cannot connect to unreal 3.2.3 Servers
- Replies: 10
- Views: 5394
- Thu Jun 02, 2005 10:13 pm
- Forum: Unreal 3.2 Support
- Topic: Weird SSL problems
- Replies: 15
- Views: 5660
- Wed Jun 01, 2005 6:30 pm
- Forum: Unreal 3.2 Support
- Topic: Weird SSL problems
- Replies: 15
- Views: 5660
- Wed May 11, 2005 4:27 pm
- Forum: Unreal 3.2 Modules
- Topic: Userauth Module Help Please! (remote includes)
- Replies: 0
- Views: 2059
Userauth Module Help Please! (remote includes)
I can compile this module just fine without libcurl support. My friend can compile this just fine with libcurl support on linux. I noticed Stealth has some experience with windows so I am begging for your assistance :) When I try to compile it with libcurl support I get the following errors: C:\dev\...
- Fri Apr 08, 2005 8:55 pm
- Forum: Unreal 3.2 Support
- Topic: Updated Win32 libs and easy to use compile script
- Replies: 5
- Views: 1669
That's good to know. Hopefully they will also compile it to also allow self-signed ssl certificates which is disabled by default in libcurl. (Unfortunately, I can't compile curl+ares myself.) Why are you not able to compile those libraries? If you are able to compile Unreal check out the libs I've c...
- Fri Apr 08, 2005 12:35 pm
- Forum: Unreal 3.2 Support
- Topic: Updated Win32 libs and easy to use compile script
- Replies: 5
- Views: 1669
i fail to understand the point? as far as i'm aware whenever a new version update of unreal is released it includes the latest versions of openssl, c-ares, and curl. (could be wrong but it seems more logical then not)... The point is, the Win32 libs provided by Unreal don't include OpenSSL within l...
- Fri Apr 08, 2005 2:39 am
- Forum: Unreal 3.2 Support
- Topic: Updated Win32 libs and easy to use compile script
- Replies: 5
- Views: 1669
Updated Win32 libs and easy to use compile script
I have compiled updated libs for Unreal and created a script to make compiling it very easy using Visual Studio .NET with easy instructions. It can be found @ http://unreal.hates.tv The current build has the following lib versions: - libcurl/7.13.2 OpenSSL/0.9.7f c-ares/1.2.1 - OpenSSL 0.9.7f 22 Mar...
- Fri Mar 18, 2005 7:59 pm
- Forum: General chat
- Topic: Unnecessary change?
- Replies: 13
- Views: 5542
There is a simple scripting work-around for this in mIRC, but it would be nice if mIRC implemented it built-in...
Code: Select all
raw 379:*: { echo -a $2- | halt }
raw 671:*: { echo -a $2- | halt }
- Fri Mar 18, 2005 12:10 am
- Forum: Unreal 3.2 Support
- Topic: Lotsa Shell BNC's won't resolve with Unreal3.2.3 :\
- Replies: 5
- Views: 1503
- Thu Mar 17, 2005 10:58 pm
- Forum: Unreal 3.2 Support
- Topic: Lotsa Shell BNC's won't resolve with Unreal3.2.3 :\
- Replies: 5
- Views: 1503
I personally don't use a bnc but... This host used to resolve on 3.2.2: --- nslookup 66.252.15.40 Server: proxy1.mad.wi.charter.com Address: 24.196.64.39 Name: iced.out.like.a.truethug.net Address: 66.252.15.40 Aliases: 40.15.252.66.in-addr.arpa --- nslookup iced.out.like.a.truethug.net Server: prox...
- Thu Mar 17, 2005 8:56 pm
- Forum: Unreal 3.2 Support
- Topic: Lotsa Shell BNC's won't resolve with Unreal3.2.3 :\
- Replies: 5
- Views: 1503
Lotsa Shell BNC's won't resolve with Unreal3.2.3 :\
Noticed after upgrading lots of BNC's from shell co's won't resolve. Anyone else seeing this?
- Wed Mar 16, 2005 8:54 pm
- Forum: Unreal 3.2 Support
- Topic: ipv6 on win32 compile?
- Replies: 3
- Views: 1314
- Wed Mar 16, 2005 8:01 pm
- Forum: Unreal 3.2 Modules
- Topic: compiling userauth (win32 w/libcurl)
- Replies: 0
- Views: 1865
compiling userauth (win32 w/libcurl)
I can't compile userauth with remote includes support. It compiles just fine if I don't set it to use libcurl. The errors I get are: Creating library src/modules/userauth.lib and object src/modules/userauth.exp userauth.obj : error LNK2019: unresolved external symbol _url_getfilename referenced in f...
- Wed Mar 16, 2005 6:10 pm
- Forum: Unreal 3.2 Support
- Topic: ipv6 on win32 compile?
- Replies: 3
- Views: 1314
ipv6 on win32 compile?
Is ipv6 enabled by default compiling on win32? If not how do I enable ipv6 when compiling on win32?