Search found 1156 matches
Re: Error
That or getting disconnected after already having connected. The only way to be sure is to run Anope in debug mode using ./services -debug -nofork then pasting the logs again.
- Thu Mar 03, 2011 8:48 am
- Forum: Unreal 3.2 Support
- Topic: Cloak IP Unreal 3.2.8.1 How?
- Replies: 2
- Views: 2057
Re: Cloak IP Unreal 3.2.8.1 How?
You will need to disable rDNS lookups to achieve that. That means that only the IP will ever be available and you will not be able to use rDNS host names in any masks for bans etc... TO disable rDNS lookups see the set::options::dont-resolve option in the documentation at http://www.unrealircd.com/f...
Re: Anope:
That's because you havnt registered and do not own callumlord.net.
Setting the server name in the me {} block does NOT register a domain name and set it up to point irc.<domain> at the right IP.
You have to do all that yourself.
Setting the server name in the me {} block does NOT register a domain name and set it up to point irc.<domain> at the right IP.
You have to do all that yourself.
- Wed Mar 02, 2011 10:58 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Help with spamfilter
- Replies: 1
- Views: 9317
Re: Help with spamfilter
If I remember correctly you will need the following regex:
^([^!]+)!\1@.*:\1$
^([^!]+)!\1@.*:\1$
- Wed Mar 02, 2011 10:56 am
- Forum: Unreal 3.2 Support
- Topic: Connection
- Replies: 1
- Views: 960
Re: Connection
What is your IRC host name so we can try and connect? Also on that note have you: A) registered the domain name? B) setup the DNS so the host name you're trying points at the correct IP? C) if you're behind a firewall have you opened the correct ports? D) if you're behind a NAT router have you forwa...
- Tue Mar 01, 2011 10:10 am
- Forum: General chat
- Topic: Scenario: Denying Operator Access To An Operator
- Replies: 11
- Views: 11078
Re: Scenario: Denying Operator Access To An Operator
and you want each block as restrictive as possible. Included in that is not only the host mask restrictions but also do not give an oper more access then he/she really needs. For example I would for a BOPM only use the can_gzline flag (Unreal gives it the global flag automatically for flags that re...
- Sat Feb 26, 2011 8:22 am
- Forum: Unreal 3.2 Support
- Topic: Forbid nick with accents
- Replies: 2
- Views: 2191
Re: Forbid nick with accents
The ban ip and ban user blocks will NOT match against nicks. To match against nicks you need the ban nick blcok ( http://www.unrealircd.com/files/docs/unreal32docs.html#bannickblock ) Also see http://www.unrealircd.com/files/docs/unreal32docs.html#feature_nickchars because unless you enabled non-sta...
- Fri Feb 25, 2011 9:23 am
- Forum: Unreal 3.2 Support
- Topic: /connect
- Replies: 26
- Views: 6393
Re: /connect
There's the problem, the CORRECT syntax for /connect is: /connect <servertoconnectto> [<port> [<remoteservertoconnectfrom>]] If the server you want to connect from is the server YOU are connected to then it does not need to be included. As for the link block, "hostname" should be the IP or...
- Fri Feb 25, 2011 9:18 am
- Forum: Unreal 3.2 Support
- Topic: /connect
- Replies: 26
- Views: 6393
Re: /connect
Forgive me if this is obvious, but if madness binds to 216.18.189.253, why does rampage have 72.20.21.111 for madness' IP in the link block? Also can you show me the EXACT /connect command you're using? Because upon reviewing the source, the error message you quoted in your original post only occurs...
- Thu Feb 24, 2011 10:57 pm
- Forum: Unreal 3.2 Support
- Topic: /connect
- Replies: 26
- Views: 6393
Re: /connect
Can you show me the listen blocks and link blocks from BOTH servers please?
- Wed Feb 23, 2011 5:33 pm
- Forum: Unreal 3.2 Support
- Topic: /connect
- Replies: 26
- Views: 6393
Re: /connect
You cant have BOTH server's listening on the SAME IP and SAME port on the SAME server.
You must use either a DIFFERENT port or a DIFFERENT IP.
You must use either a DIFFERENT port or a DIFFERENT IP.
- Wed Feb 23, 2011 5:14 pm
- Forum: Services
- Topic: denora help
- Replies: 1
- Views: 4227
Re: denora help
Firstly UnrealIRCd 3.3 ‹ Development is for UnrealIRCd 3.3 development discussions only so the correct place on this forum to post is Services
Lastly I have answered you over on forum.anope.org.
Lastly I have answered you over on forum.anope.org.
- Sat Feb 19, 2011 3:10 pm
- Forum: Unreal 3.2 Support
- Topic: Need help linking servers
- Replies: 8
- Views: 2945
Re: Need help linking servers
Port numbers must be between 1 and 65535 they cannot be lower or higher.
- Wed Feb 16, 2011 2:42 pm
- Forum: Unreal 3.2 Support
- Topic: OP login?
- Replies: 2
- Views: 1396
Re: OP login?
Yes assuming you mean IRC op not channel op.
- Fri Feb 04, 2011 8:08 am
- Forum: Unreal 3.2 Support
- Topic: why wont remote includes work ?
- Replies: 17
- Views: 9988
Re: why wont remote includes work ?
Thats because as you already said you moved them from /root. This means you probably didnt fix the file/dir ownership and permissions.