Search found 62 matches
- Mon Sep 05, 2011 3:25 pm
- Forum: Unreal 3.2 Modules
- Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
- Replies: 18
- Views: 49191
Re: CourtRoom Module (Tested on Unreal3.2.9-RC2)
Has anyone been able to try this module? I would like some feedback if possible.
- Mon Aug 29, 2011 2:02 pm
- Forum: Unreal 3.2 Modules
- Topic: new module wanted please
- Replies: 6
- Views: 4497
Re: new module wanted please
This can also be done via services. [09:16] -ChanServ- OPERS - Disallow access to non-opers [09:16] -ChanServ- SOP - Disallow access to non-SOP [09:16] -ChanServ- SA - Disallow access to non-SA [09:16] -ChanServ- SRA - Disallow access to non-SRA [09:16] -ChanServ- MASTERS - Disallow access to non-MA...
- Sun Aug 28, 2011 11:30 pm
- Forum: Unreal 3.2 Modules
- Topic: sendto_one() question
- Replies: 2
- Views: 2292
Re: sendto_one() question
Thanks for your prompt response, it was very informational. I've been fighting with the pJIRC client attempting to copy the old FURL command from ConferenceRoom to force-open a web url. I'm honestly just bored and it wouldn't _seem_ overly difficult to deal with, even though I don't see any real nee...
- Sun Aug 28, 2011 7:00 pm
- Forum: Unreal 3.2 Modules
- Topic: sendto_one() question
- Replies: 2
- Views: 2292
sendto_one() question
Using the function as the following, is this sending a message to the end user or would the end user's client interpret it as a command? sendto_one(acptr, ":FURL %s", somestring); In mIRC it simply shows what's in the text (without the colon) in the status window, however, other clients se...
- Thu Aug 18, 2011 3:42 am
- Forum: Unreal 3.2 Modules
- Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
- Replies: 18
- Views: 49191
Re: CourtRoom Module (Tested on Unreal3.2.9-RC2)
I decided to take a few minutes tonight to post a few of the responses seen while using this module. Thus far, it hasn't crashed Unreal like the original module does. Here are some examples. What the IRCOps/Users see.. [22:50] -irc.SummitIRC.com- *** chevyman2002 suspended the mask *@192.168.192.1 a...
- Thu Aug 18, 2011 3:11 am
- Forum: Unreal 3.2 Modules
- Topic: Module Request: m_sanick
- Replies: 8
- Views: 4985
Re: Module Request: m_sanick
Under further testing, I have felt comfortable enough to run this module on my production server without fault. However, I did quickly realize a slight issue. If you're running the m_uline module, the /sanick command will ignore you (possibly only if you've added a U:Line for yourself, I didn't test...
- Wed Aug 17, 2011 4:51 am
- Forum: Unreal 3.2 Modules
- Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
- Replies: 18
- Views: 49191
CourtRoom Module (Tested on Unreal3.2.9-RC2)
I found the module laying around from a long time ago (i believe 2009) when I was trying to make it work. I have currently modified it enough to where it's stable on two test servers (one Unreal3.2.8.1 and the other is Unreal3.2.9-RC2). For those who are familiar with the module, I have removed the ...
- Wed Aug 10, 2011 11:20 pm
- Forum: Unreal 3.2 Modules
- Topic: Vlink Module
- Replies: 4
- Views: 3611
Re: Vlink Module
If you're wanting to achieve linking channels or alike, I'd suggest trying out Janus. I've only installed and configured it enough to get it running to assist someone on setting it up for their network but I think it may be what you're looking for..
http://sourceforge.net/projects/janus-irc/
http://sourceforge.net/projects/janus-irc/
- Mon Aug 08, 2011 11:43 am
- Forum: Unreal 3.2 Modules
- Topic: Module Request: m_sanick
- Replies: 8
- Views: 4985
Re: Module Request: m_sanick
Ok, but since I wanted my services administrators to be able to change a nick if they had to for whatever reason, and because only services roots can use os_svsnick in Anope. Would this version of m_sanick work for Unreal 3.2 if someone compiled it? http://208.87.242.184/~area51/ircd-mods/unreal/m_...
- Mon Oct 05, 2009 2:34 am
- Forum: Unreal 3.2 Modules
- Topic: module courtroom
- Replies: 19
- Views: 22108
Re: module courtroom
What is the success rate with the lite module? I haven't had any success in modding the module at all and suspect it will have to be completely rewritten with the newer standards, of course. I think the best direction to go for this module is to simply use a module to prevent users from pm'ing other...
- Sat Oct 03, 2009 3:21 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Regex for random numbers
- Replies: 2
- Views: 3976
Re: Regex for random numbers
I can't figure out the regex for the following example: test is 36232620@Summit-435BBDBB. There are countless proxies being used (all, of course, undetected by BOPM) that are quite annoying and I'd like to ban. Thus far, they are all using 8 numbers for the ident but the nickname and host are alway...
- Fri Oct 02, 2009 3:47 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Regex for random numbers
- Replies: 2
- Views: 3976
Regex for random numbers
I can't figure out the regex for the following example: test is 36232620@Summit-435BBDBB. There are countless proxies being used (all, of course, undetected by BOPM) that are quite annoying and I'd like to ban. Thus far, they are all using 8 numbers for the ident but the nickname and host are always...
- Sun Aug 16, 2009 10:03 pm
- Forum: Unreal 3.2 Modules
- Topic: module courtroom
- Replies: 19
- Views: 22108
Re: module courtroom
Sorry for not responding, took a break from all projects i was working on for about a month.. i haven't seen timeshifts but i just re-linked a couple test servers and saw it show the time was off by 2 seconds.. i changed isskoadmin to like isskoadmin2 if i remember correctly to test with and that el...
- Fri Jul 17, 2009 1:21 am
- Forum: Unreal 3.2 Modules
- Topic: module courtroom
- Replies: 19
- Views: 22108
Re: module courtroom
Cool, and I figured as much.. I didn't know if you would know if IsSkoAdmin had changed offhand, since it had been mentioned previously...i'll re-launch vmware and whatnot and re-link it with one of our shells soon and try that command to see what it shows.. Would re-compiling the server that's cras...
- Thu Jul 16, 2009 4:39 am
- Forum: Unreal 3.2 Modules
- Topic: module courtroom
- Replies: 19
- Views: 22108
Re: module courtroom
1) what is the best way to determine this?? 2) yes 3) it is angrywolf's module originally written for 3.2-RC2.. i have only done light mods to this module, as i lack sufficient knowledge of the API and Unreal's structure.. if the current code is so fubar'd or incompatible, i may consider reading up ...