Search found 218 matches

by CrazyCat
Thu Mar 03, 2022 10:48 am
Forum: Services
Topic: Services kill fight (myserver -> IRC), shutting down
Replies: 7
Views: 12206

Re: Services kill fight (myserver -> IRC), shutting down

It's in modules/nick.c: https://github.com/unrealircd/unrealirc ... ick.c#L122

Code: Select all

if (!do_remote_nick_name(nick) || !strcasecmp("ircd", nick) || !strcasecmp("irc", nick))
by CrazyCat
Mon Feb 28, 2022 1:27 pm
Forum: General chat
Topic: Android IRC client with DCC?
Replies: 1
Views: 7681

Re: Android IRC client with DCC?

Not sure it's unrealircd related trouble as DCC is Direct Client to Client. The trouble come from one of the client: your phone or the sender.
by CrazyCat
Fri Feb 11, 2022 12:11 pm
Forum: Linking servers
Topic: multi-link
Replies: 1
Views: 5554

Re: multi-link

You can (must? probably better) use the same port to link all servers. Setting a port means this port is reserved only for servers.
That's quite the same than for clients: you don't set a port per client, they all use the same one.
by CrazyCat
Wed Feb 02, 2022 12:32 pm
Forum: Services
Topic: Services kill fight (myserver -> IRC), shutting down
Replies: 7
Views: 12206

Re: Services kill fight (myserver -> IRC), shutting down

ok, you were right, it's an hardcoded denied as ircd.
So, two alternatives:
1. find another nick for your bot
2. remove the hardcoded condition and recompile unrealircd
by CrazyCat
Wed Feb 02, 2022 10:26 am
Forum: Services
Topic: Services kill fight (myserver -> IRC), shutting down
Replies: 7
Views: 12206

Re: Services kill fight (myserver -> IRC), shutting down

Is atheme unlined in unrealircd ? And haven't you a ban block matching MasterSifoo (or whatever is the nick of the bot you create - something like "*M*a*s*t*e*r*") ?
by CrazyCat
Sat Jan 22, 2022 11:17 pm
Forum: Generic support
Topic: Possibility of logging...
Replies: 3
Views: 6417

Re: Possibility of logging...

The client is not Chrome, the client is kiwiirc or The Lounge, or mibbit. And unrealircd (or any ircd) is just server side, it can't help you logging.
You are looking for a chrome extension to one of the previous client (non exhaustive list), so you have to ask client' developpers.
by CrazyCat
Sat Jan 08, 2022 2:38 pm
Forum: Linking servers
Topic: Unreal 6.0.0 can't link (spkifp mismatch)
Replies: 4
Views: 8857

Re: Unreal 6.0.0 can't link (spkifp mismatch)

Excellent idea to add the warning.
by CrazyCat
Sat Jan 08, 2022 2:36 pm
Forum: Linking servers
Topic: using fingerprint for links, false good idea ?
Replies: 2
Views: 6366

Re: using fingerprint for links, false good idea ?

Hi Syzop and thanks for the explanations. I understand that and I then will probably use a self-signed long-term certificate to link servers if my script doesn't feat how I hope. And for anope, the trouble is that I sometime have to stop the ircd where is located anope, so I make it join another ser...
by CrazyCat
Thu Jan 06, 2022 11:05 am
Forum: Linking servers
Topic: using fingerprint for links, false good idea ?
Replies: 2
Views: 6366

using fingerprint for links, false good idea ?

Since I use spkifp, I frequently encounter troubles (failed authentication) with my links. WHY ? I use Let's encrypt certificates (wildcarded ones), so I met some problems: - only one of my servers (master) renew them, then I've to create a little script to copy them to other servers (done, working,...
by CrazyCat
Thu Jan 06, 2022 9:47 am
Forum: Installing and getting connected
Topic: Unreal 6.0.0 : prefixes for chanadmin and chanowner
Replies: 7
Views: 7318

Re: Unreal 6.0.0 : prefixes for chanadmin and chanowner

I'll ask about that on anope forum, thanks Syzop !
by CrazyCat
Thu Jan 06, 2022 7:55 am
Forum: Installing and getting connected
Topic: Unreal 6.0.0 : prefixes for chanadmin and chanowner
Replies: 7
Views: 7318

Re: Unreal 6.0.0 : prefixes for chanadmin and chanowner

Ok, the 6.0.1 works well after the correction of the issue #4454 but now I get lot of warn notice because of unknown mode setted by services (anope 2.0.10): 08:24:41 Zeolia -- avalon.zeolia.net: mode.REMOTE_UNKNOWN_CHANNEL_MODE [warn] Server services.zeolia.net sent us an unknown channel mode +q! 08...
by CrazyCat
Sat Jan 01, 2022 1:01 pm
Forum: UnrealIRCd modules (third party)
Topic: listrestrict not compatible with unreal6
Replies: 2
Views: 6652

Re: listrestrict not compatible with unreal6

Sounds logical :)
BTW, I'll note for next upgrade to first disable plugins then upgrade :)
by CrazyCat
Tue Dec 28, 2021 5:38 pm
Forum: Installing and getting connected
Topic: Unreal 6.0.0 : prefixes for chanadmin and chanowner
Replies: 7
Views: 7318

Re: Unreal 6.0.0 : prefixes for chanadmin and chanowner

No, this option seems to remove the levels, I want to not use the prefixes but keep the a and q levels. Support for compiling without PREFIX_AQ has been removed because people often confused it with disabling +a/+q which is something different. I want to compile with this, and having a and q show as...
by CrazyCat
Tue Dec 28, 2021 5:29 pm
Forum: Installing and getting connected
Topic: Unreal 6.0.0 : prefixes for chanadmin and chanowner
Replies: 7
Views: 7318

Unreal 6.0.0 : prefixes for chanadmin and chanowner

Hi there,

I can't find the option to deactivate the prefixes for chanadmin and chanowner (& and ~).
After doing the upgrade, I had the bad surprise to notice they were activated. So I tried to recompile from the source, the option doesn't exists.

Did I forget something ?
by CrazyCat
Tue Dec 28, 2021 4:58 pm
Forum: Linking servers
Topic: Unreal 6.0.0 can't link (spkifp mismatch)
Replies: 4
Views: 8857

Re: Unreal 6.0.0 can't link (spkifp mismatch)

Ok, found. I don't edit my previous post but prefer to answer to had visibility to this solution: The ./unrealircd spkifp command use conf/tls/server.cert.pem and conf/tls/server.key.pem, it doesn't care of your tls settings in unrealircd.conf. So, if you use let's encrypt, you have to copy and rena...