Yuh just use tar...and leave the values to default and see if that works.
tar zxvf Unreal3.2.7.tar.gz
Search found 32 matches
- Tue Feb 17, 2009 3:52 am
- Forum: Unreal 3.2 Support
- Topic: i tried and tried could someone please guide me
- Replies: 18
- Views: 6724
- Tue Feb 17, 2009 3:34 am
- Forum: Unreal 3.2 Support
- Topic: i tried and tried could someone please guide me
- Replies: 18
- Views: 6724
Re: i tried and tried could someone please guide me
Try just using the defaults, it creates folders and did you extract the files using tar? It seems liek you copied them through ftp?
- Tue Feb 17, 2009 2:43 am
- Forum: Unreal 3.2 Support
- Topic: i tried and tried could someone please guide me
- Replies: 18
- Views: 6724
Re: i tried and tried could someone please guide me
Well yes, you can also put your MOTD/Rules files in the Unreal3.2.7 folder. But make sure you compile eeverything before doing anything.
- Tue Feb 17, 2009 2:27 am
- Forum: Unreal 3.2 Support
- Topic: i tried and tried could someone please guide me
- Replies: 18
- Views: 6724
Re: i tried and tried could someone please guide me
You are supposed to paste the example.conf in Unreal3.2.7/ director. So you would have to move it from doc/ to Unreal3.2.7/. Just do
cp /Users/efraindeleonjr/Irc/Unreal3.2.7/doc/example.conf ~/Unreal3.2.7/unrealircd.conf
cp /Users/efraindeleonjr/Irc/Unreal3.2.7/doc/example.conf ~/Unreal3.2.7/unrealircd.conf
- Tue Feb 17, 2009 1:56 am
- Forum: Unreal 3.2 Support
- Topic: i tried and tried could someone please guide me
- Replies: 18
- Views: 6724
Re: i tried and tried could someone please guide me
I recommend deleting the folder Unreal3.2.7 (make sure you backup the config if its there), then download the source from unreal website (wget) and extract it and try again.
- Tue Feb 17, 2009 1:37 am
- Forum: Unreal 3.2 Support
- Topic: i tried and tried could someone please guide me
- Replies: 18
- Views: 6724
Re: i tried and tried could someone please guide me
Hey
Are you running ./Config and not ./configure and if you are running ./Config , do you see a configure in your Unreal3.2.7 folder.
Are you running ./Config and not ./configure and if you are running ./Config , do you see a configure in your Unreal3.2.7 folder.
- Mon Feb 16, 2009 1:40 am
- Forum: Unreal 3.2 Support
- Topic: Linking servers problem
- Replies: 3
- Views: 1390
Re: Linking servers problem
It seems like nevux.zapto.org is not working. Make sure UnrealIRCD is working on nevux.zapto.org before you try to link it.
Also if this is being hosted on local network (another computer in network), make sure you use local ip in hostname *;
Hope that helps
Also if this is being hosted on local network (another computer in network), make sure you use local ip in hostname *;
Hope that helps
- Sun Feb 15, 2009 9:32 pm
- Forum: Unreal 3.2 Support
- Topic: Linking servers problem
- Replies: 3
- Views: 1390
Re: Linking servers problem
Try /oper in one of the servers and then /connect servername* (replace servername with the first word of your server, eg: /connect remedy*). Also make sure both of the links are up and running, and if you get errors, please paste what you get on both of the servers (one being linked and one linking)...
- Sat Feb 14, 2009 7:17 am
- Forum: Unreal 3.2 Modules
- Topic: Module Request - /wherewas command
- Replies: 3
- Views: 3216
Re: Module Request - /wherewas command
Good idea, i might actually see if i can make this my first module, was waiting for a good idea.
Thanks!
Thanks!
- Fri Feb 13, 2009 6:51 pm
- Forum: Unreal 3.2 Support
- Topic: see hidden channels as ircop
- Replies: 2
- Views: 1207
Re: see hidden channels as ircop
Ircop's can see hidden channels by just doing /list . You can see if a channel is hidden if it has +s or +p.
Thanks
Thanks
- Wed Feb 11, 2009 4:39 pm
- Forum: Unreal 3.2 Support
- Topic: Reverse/decode cloaked hostname
- Replies: 4
- Views: 4705
Re: Reverse/decode cloaked hostname
Yes you can decrypt if you have the cloak keys available. Unreal uses md5 hashing to cloak the ip's, so theres a hint on how you can go about it...probably happened to have a config of another network?
- Sat Feb 07, 2009 3:25 am
- Forum: Services
- Topic: Anope not running with unreal
- Replies: 3
- Views: 4399
Re: Anope not running with unreal
do you have the proper permissions to run ./configure? it says permission denied :S
try ls -l configure and see what you get. and make sure you run ./Config properly and let it complete before running make.
try ls -l configure and see what you get. and make sure you run ./Config properly and let it complete before running make.
- Wed Apr 16, 2008 9:11 pm
- Forum: Unreal 3.2 Support
- Topic: new to UnrealIRCd - need help
- Replies: 9
- Views: 3142
Re: new to UnrealIRCd - need help
hey you have to compile it differently for each machine, i would advise you to not use one copy for same machines. Just compile it on your 64bit and see if that works.
- Tue Apr 15, 2008 8:12 pm
- Forum: Services
- Topic: Services problem
- Replies: 3
- Views: 2828
Re: Services problem
you should really look at your services log to figure out whats causing this. and post them here if u need help.
- Tue Apr 15, 2008 2:53 pm
- Forum: Unreal 3.2 Support
- Topic: Linking Issue
- Replies: 5
- Views: 1577
Re: Linking Issue
it might not be liking the port you are trying to connect it from, how about try changing it? and see if that works