Search found 53 matches

by frozen
Wed May 31, 2006 5:45 pm
Forum: Unreal 3.2 Support
Topic: Whats with tmp?
Replies: 1
Views: 808

Whats with tmp?

Is there a reason Unreal copies modules/remote includes to tmp?
by frozen
Wed May 31, 2006 1:56 pm
Forum: Unreal 3.2 Modules
Topic: commandsno (v1.14)
Replies: 2
Views: 2041

JanisB++;

Edit: JanisB += 10; // more like it!
by frozen
Wed May 31, 2006 12:14 pm
Forum: Unreal 3.2 Modules
Topic: commandsno (v1.14)
Replies: 2
Views: 2041

commandsno (v1.14)

I have loaded this module on every IRCd in my network, and when someone uses one of the commands I have specifyed in the configs I only get the notice if I am opered up on the same leaf as the person using the command. Is there a way I can make this notice global (send to all opers with +C not just...
by frozen
Tue May 30, 2006 10:56 am
Forum: Unreal 3.2 Support
Topic: Editing .conf file remotely?
Replies: 9
Views: 2871

Install a FTPd on the computer, then you can download the config, edit it, upload it and rehash IRCd.
by frozen
Tue May 30, 2006 4:21 am
Forum: Unreal 3.2 Spamfilters
Topic: http://topstuff.8m.com
Replies: 11
Views: 33375

The FBI has a public email?
by frozen
Mon May 29, 2006 6:19 pm
Forum: Unreal 3.2 Support
Topic: Not Getting Remote oper-up notices from linked servers
Replies: 8
Views: 2341

I just setup my networks ircds with commandsno and I am having same problem. The module is ment to notice you when people use commands you specify in the config, but it only notices you when someone on local ircd uses one of the commands, you get no notices when people on other ircds use the commands.
by frozen
Mon May 29, 2006 5:22 pm
Forum: Unreal 3.2 Support
Topic: Notify opers on activity
Replies: 13
Views: 3170

Cool, thanks.
by frozen
Mon May 29, 2006 3:56 pm
Forum: Unreal 3.2 Support
Topic: Notify opers on activity
Replies: 13
Views: 3170

You're really going to make me email you when you already know I want modules compiled and what ones I want?
by frozen
Mon May 29, 2006 3:48 pm
Forum: Unreal 3.2 Support
Topic: Notify opers on activity
Replies: 13
Views: 3170

Well operpasswd is the only one on that page anyway.

Syzop ^^^^^^^^^
by frozen
Mon May 29, 2006 3:43 pm
Forum: Unreal 3.2 Support
Topic: rename wircd.exe
Replies: 11
Views: 2617

Why in the world would any anti-virus care about UnrealIRCd? lol
by frozen
Mon May 29, 2006 3:41 pm
Forum: General chat
Topic: 1000th Post!
Replies: 2
Views: 2830

edit: nvm
by frozen
Mon May 29, 2006 3:39 pm
Forum: Unreal 3.2 Support
Topic: Notify opers on activity
Replies: 13
Views: 3170

7.0, not 7.1 :roll:
by frozen
Mon May 29, 2006 1:38 pm
Forum: Unreal 3.2 Support
Topic: rename wircd.exe
Replies: 11
Views: 2617

UnrealIRCd is one source code, it compiles on windows and nix.
by frozen
Mon May 29, 2006 11:57 am
Forum: Unreal 3.2 Support
Topic: Notify opers on activity
Replies: 13
Views: 3170

http://www.angrywolf.org/commandsno.tar.gz
http://www.angrywolf.org/operpasswd.tar.gz
http://www.angrywolf.org/hideserver.tar.gz

Can someone compile those modules for me? (with MSVC 7.0)

Also, what modules need to be on all ircd's in the network?
I should be able to just load them on the hub right?
by frozen
Mon May 29, 2006 11:35 am
Forum: Unreal 3.2 Support
Topic: Notify opers on activity
Replies: 13
Views: 3170

http://www.angrywolf.org/frames.php?lang=en
commandsno (v1.14) Snomask +C: lets you see when certain commands are used by clients. All commands you want to get notifications of are configurable in set::notify-commands.
Found something!

Grunt++;