Search found 53 matches
- Wed May 31, 2006 5:45 pm
- Forum: Unreal 3.2 Support
- Topic: Whats with tmp?
- Replies: 1
- Views: 808
Whats with tmp?
Is there a reason Unreal copies modules/remote includes to tmp?
- Wed May 31, 2006 1:56 pm
- Forum: Unreal 3.2 Modules
- Topic: commandsno (v1.14)
- Replies: 2
- Views: 2041
- Wed May 31, 2006 12:14 pm
- Forum: Unreal 3.2 Modules
- Topic: commandsno (v1.14)
- Replies: 2
- Views: 2041
commandsno (v1.14)
I have loaded this module on every IRCd in my network, and when someone uses one of the commands I have specifyed in the configs I only get the notice if I am opered up on the same leaf as the person using the command. Is there a way I can make this notice global (send to all opers with +C not just...
- Tue May 30, 2006 10:56 am
- Forum: Unreal 3.2 Support
- Topic: Editing .conf file remotely?
- Replies: 9
- Views: 2871
- Tue May 30, 2006 4:21 am
- Forum: Unreal 3.2 Spamfilters
- Topic: http://topstuff.8m.com
- Replies: 11
- Views: 33375
- Mon May 29, 2006 6:19 pm
- Forum: Unreal 3.2 Support
- Topic: Not Getting Remote oper-up notices from linked servers
- Replies: 8
- Views: 2341
I just setup my networks ircds with commandsno and I am having same problem. The module is ment to notice you when people use commands you specify in the config, but it only notices you when someone on local ircd uses one of the commands, you get no notices when people on other ircds use the commands.
- Mon May 29, 2006 5:22 pm
- Forum: Unreal 3.2 Support
- Topic: Notify opers on activity
- Replies: 13
- Views: 3170
- Mon May 29, 2006 3:56 pm
- Forum: Unreal 3.2 Support
- Topic: Notify opers on activity
- Replies: 13
- Views: 3170
- Mon May 29, 2006 3:48 pm
- Forum: Unreal 3.2 Support
- Topic: Notify opers on activity
- Replies: 13
- Views: 3170
- Mon May 29, 2006 3:43 pm
- Forum: Unreal 3.2 Support
- Topic: rename wircd.exe
- Replies: 11
- Views: 2617
- Mon May 29, 2006 3:41 pm
- Forum: General chat
- Topic: 1000th Post!
- Replies: 2
- Views: 2830
- Mon May 29, 2006 3:39 pm
- Forum: Unreal 3.2 Support
- Topic: Notify opers on activity
- Replies: 13
- Views: 3170
- Mon May 29, 2006 1:38 pm
- Forum: Unreal 3.2 Support
- Topic: rename wircd.exe
- Replies: 11
- Views: 2617
- Mon May 29, 2006 11:57 am
- Forum: Unreal 3.2 Support
- Topic: Notify opers on activity
- Replies: 13
- Views: 3170
http://www.angrywolf.org/commandsno.tar.gz
http://www.angrywolf.org/operpasswd.tar.gz
http://www.angrywolf.org/hideserver.tar.gz
Can someone compile those modules for me? (with MSVC 7.0)
Also, what modules need to be on all ircd's in the network?
I should be able to just load them on the hub right?
http://www.angrywolf.org/operpasswd.tar.gz
http://www.angrywolf.org/hideserver.tar.gz
Can someone compile those modules for me? (with MSVC 7.0)
Also, what modules need to be on all ircd's in the network?
I should be able to just load them on the hub right?
- Mon May 29, 2006 11:35 am
- Forum: Unreal 3.2 Support
- Topic: Notify opers on activity
- Replies: 13
- Views: 3170
http://www.angrywolf.org/frames.php?lang=en
Grunt++;
Found something!commandsno (v1.14) Snomask +C: lets you see when certain commands are used by clients. All commands you want to get notifications of are configurable in set::notify-commands.
Grunt++;