Search found 295 matches
- Tue Aug 03, 2004 5:16 pm
- Forum: Unreal 3.2 Support
- Topic: error in config file
- Replies: 3
- Views: 1305
- Fri Jul 30, 2004 10:44 am
- Forum: Unreal 3.2 Support
- Topic: Only for friends
- Replies: 11
- Views: 3221
Why not just not give out the server addy . If you dont advertise it then how will the lameass spammers get in ? . I ran my ircd for 3 months with no advertising and a closed group of testers and nobody got in except them . You can also set services up so that it will only allow certain nicks into c...
- Mon Jul 26, 2004 11:40 am
- Forum: Unreal 3.2 Support
- Topic: UNREALircd GUI config
- Replies: 4
- Views: 2307
I configured unreal config knowing nothing about it . I just took my time and went through it line by line , reading the docs as I went . The more time you spend getting the config right the better your server will run . You can always try the online docs as I found the config file is explained a li...
- Mon Jul 26, 2004 11:34 am
- Forum: Unreal 3.2 Support
- Topic: HELP Clock Module Problems
- Replies: 4
- Views: 4041
- Mon Jul 26, 2004 11:30 am
- Forum: Services
- Topic: ircservices-5.0.36-win
- Replies: 9
- Views: 3571
What W00t is trying to get across is what does it say in unreal ? as in what do the logs show ? . Does it for instance show the link establishing and then unreal disconnecting the link as the link block is misconfigured . its all in the unreal logfile . Without more information we cant really help y...
- Tue Jul 20, 2004 11:53 pm
- Forum: Unreal 3.2 Modules
- Topic: Kline manager module
- Replies: 5
- Views: 2946
It did it to me once and I havent touched rehash since . Could be a coincedence I suppose if its not supposed to but either way it doesnt really affect the original query. :) The reason I use klines rather than zlines or glines is that the opers understand klines . They have all come from ops on cha...
- Tue Jul 20, 2004 8:23 am
- Forum: Unreal 3.2 Modules
- Topic: Kline manager module
- Replies: 5
- Views: 2946
Kline manager module
Has anyone any plans to make a module whereby klines that are set are managed on the fly ? ie if I /kline it gets written to either an external file or db so on a /rehash or server crash you dont lose the klines ? . I use bopm and it is frustrating if the server crashes and I lose any addys its caug...
- Tue Jul 20, 2004 7:57 am
- Forum: Unreal 3.2 Support
- Topic: how can i save bandwith
- Replies: 9
- Views: 2603
- Sat Jul 17, 2004 10:40 am
- Forum: Unreal 3.2 Support
- Topic: CTCP Version replies and blocking bots
- Replies: 21
- Views: 10176
- Tue Jul 13, 2004 4:23 pm
- Forum: Unreal 3.2 Support
- Topic: KLined Myself :(
- Replies: 10
- Views: 2999
cheers Dukat will have a look at that one :D Looking at that would that not just dump everything into a file ? . What im talking about is to actively dump the klines into a file such as klines.conf that unreal can read as part of the config . The way I see it is I use bopm to trap proxies and these ...
- Tue Jul 13, 2004 4:15 pm
- Forum: Services
- Topic: Unreal Help
- Replies: 2
- Views: 1743
- Tue Jul 13, 2004 4:09 pm
- Forum: Unreal 3.2 Support
- Topic: KLined Myself :(
- Replies: 10
- Views: 2999
- Sat Jul 10, 2004 4:07 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal cant hold more then 1024 clients
- Replies: 1
- Views: 986
Read this in the faqs http://www.vulnscan.org/UnrealIrcd/faq/#46 maybe adding more servers would be a better option. That will then spread the load across them .
- Fri Jul 09, 2004 6:49 pm
- Forum: Unreal 3.2 Support
- Topic: compiling win32 - An idiots how to please !
- Replies: 29
- Views: 8099
- Fri Jul 09, 2004 6:18 pm
- Forum: Unreal 3.2 Support
- Topic: compiling win32 - An idiots how to please !
- Replies: 29
- Views: 8099