Search found 260 matches
- Tue Sep 05, 2006 6:14 pm
- Forum: Unreal 3.2 Support
- Topic: how to secure my server now
- Replies: 7
- Views: 2369
eddie, What kind of security are you refering to? If you're talking about maintaining channel op status just make sure your nick is registered and you identify before you join the room. You can also type /chanserv set #channel secureops on (that will keep people who are on chanserv's access list for...
- Fri Sep 01, 2006 1:26 pm
- Forum: Unreal 3.2 Support
- Topic: how to secure my server now
- Replies: 7
- Views: 2369
- Thu Aug 31, 2006 6:36 pm
- Forum: Unreal 3.2 Support
- Topic: how to secure my server now
- Replies: 7
- Views: 2369
- Thu Aug 31, 2006 2:20 pm
- Forum: Unreal 3.2 Modules
- Topic: Can I have the server set clients as away?
- Replies: 7
- Views: 3999
Syzop, You said that you can just /whois someone and get there idle time. I have not see this function across the multiple servers. If user A is on server A and does a /whois on user B who happens to be on server B they don't get the idle time. I didn't see any modules or server settings for this. I...
- Mon Aug 28, 2006 2:36 pm
- Forum: Unreal 3.2 Modules
- Topic: Protect Opers?
- Replies: 9
- Views: 5865
- Mon Aug 28, 2006 1:45 pm
- Forum: Unreal 3.2 Support
- Topic: Question regarding SSL enabled server
- Replies: 5
- Views: 2376
- Mon Aug 28, 2006 1:18 pm
- Forum: Services
- Topic: pROXY SCANNERS
- Replies: 8
- Views: 8612
- Wed Aug 23, 2006 8:02 pm
- Forum: Unreal 3.2 Support
- Topic: Confused
- Replies: 3
- Views: 1544
- Fri Aug 04, 2006 6:59 pm
- Forum: Unreal 3.2 Support
- Topic: [error] me {} block is missing
- Replies: 2
- Views: 1402
- Wed Aug 02, 2006 8:32 pm
- Forum: Unreal 3.2 Modules
- Topic: module courtroom
- Replies: 19
- Views: 22413
- Mon Jul 31, 2006 2:31 pm
- Forum: Unreal 3.2 Modules
- Topic: [REQUEST] Hide channel user status
- Replies: 6
- Views: 4077
- Mon Jul 31, 2006 2:23 pm
- Forum: Unreal 3.2 Modules
- Topic: [REQUEST] Hide channel user status
- Replies: 6
- Views: 4077
- Mon Jul 31, 2006 2:00 pm
- Forum: Unreal 3.2 Modules
- Topic: Why are the modules so difficult to install
- Replies: 5
- Views: 3237
- Sun Jul 30, 2006 5:33 pm
- Forum: Unreal 3.2 Modules
- Topic: module courtroom
- Replies: 19
- Views: 22413
- Fri Jul 28, 2006 9:17 pm
- Forum: Unreal 3.2 Modules
- Topic: Hostmask: user.mynetwork.com
- Replies: 3
- Views: 2894
If you are doing it for security (IE you don't want users able to get each others IPs) you don't need to. Unreal already has that enabled by default when a user connects. Only opers can see real IPs. I'm not sure but I'm going to take a wild guess that the answer you are looking for is available fro...