Search found 1156 matches

by Jobe
Wed Dec 07, 2011 4:06 pm
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter for multiple colors
Replies: 1
Views: 9327

Re: Spamfilter for multiple colors

Unfortunately no it isn't due to the fact formatting characters are stripped from the message before the message is matched against spamfilters. The reason for this is so spammers cannot use colours and formatting to evade spamfilters.
by Jobe
Wed Nov 30, 2011 11:20 pm
Forum: Services
Topic: Channellist
Replies: 13
Views: 12377

Re: Channellist

And i can login with phpymadmin... :P That just means phpmyadmin is configured to connect correctly, that doesn't mean Denora is. I simply pointed out the error in your own log, it says Denora can't connect and gets a "connection refused" when it tries. As already stated, "connection...
by Jobe
Thu Nov 24, 2011 4:31 pm
Forum: Services
Topic: Channellist
Replies: 13
Views: 12377

Re: Channellist

If you have the time to drop by #denora on irc.denorastats.org im sure someone will be able to help you if im not around. (I find IRC is a quicker way to get support for matters like these due to instant responses)
by Jobe
Wed Nov 23, 2011 11:53 am
Forum: Services
Topic: Channellist
Replies: 13
Views: 12377

Re: Channellist

What's difficult about Denora for you?
by Jobe
Mon Nov 21, 2011 9:42 pm
Forum: Services
Topic: Channellist
Replies: 13
Views: 12377

Re: Channellist

As for the PHP errors you get, those are down to your choice of using ereg_replace() which as of PHP 5.3 is now deprecated and should NOT be used. Consider instead using preg_replace() if you REALLY need to use a regex, otherwise if you're using a simple find and replace string matching try str_repl...
by Jobe
Sun Nov 13, 2011 1:21 pm
Forum: Unreal 3.2 Support
Topic: Multiple failed to bind errors
Replies: 6
Views: 6861

Re: Multiple failed to bind errors

Can you show us the output of the following command please:
netstat -anp | grep "LISTEN" | grep ":6667"
by Jobe
Sun Nov 13, 2011 1:18 pm
Forum: Unreal 3.2 Support
Topic: Uptime error (negative value)
Replies: 10
Views: 4446

Re: Uptime error (negative value)

The offset of approximately 3600 seconds (one hour) suggests to me the clock on your server has NOT been set correctly. For example the clock has been set to "local time" for someone with a time zone one hour different from the time zone the server has been set to use. The solution is A) s...
by Jobe
Wed Nov 02, 2011 11:07 am
Forum: Unreal 3.2 Support
Topic: Adding Oper blocks
Replies: 4
Views: 5474

Re: Adding Oper blocks

The error you get is because your real ident@host, or the user name you use for /oper is incorrect.

Note the oper::from::userhost masks must match your REAL rDNS host name or ip and the ident shown in /whois, also note user names for /oper are case sensitive.
by Jobe
Tue Oct 18, 2011 6:11 pm
Forum: Unreal 3.2 Support
Topic: crash without log
Replies: 6
Views: 2035

Re: crash without log

Gogetssj5 wrote:i use crypt md5 and the crypt format is (exampale "+1SAx96FcbatLyHzoYJHxxCw=")..server crashed with all oper block..now:
Can you show us the command you used to create that hash? because the example you have given there does NOT match the format Unreal expects to see.
by Jobe
Tue Oct 18, 2011 6:05 pm
Forum: Unreal 3.2 Support
Topic: How To U:Line YourSelf
Replies: 2
Views: 1614

Re: How To U:Line YourSelf

U:Lines apply to servers only, not users. And U:Lining a user server will not give opers on that server any special abilities. So that leaves only the option of using a module.
by Jobe
Tue Oct 18, 2011 6:04 pm
Forum: Unreal 3.2 Support
Topic: Server Notices
Replies: 2
Views: 1824

Re: Server Notices

Strictly speaking you CAN send HelpOp messages, using /helpop !<message> (the ! forces the message to be sent instead of looked up in the help {} blocks.
by Jobe
Fri Oct 14, 2011 12:09 pm
Forum: Unreal 3.2 Support
Topic: Allow existing server usernames [Linux]
Replies: 6
Views: 2031

Re: Allow existing server usernames [Linux]

@katsklaw I think he means a module to restrict nicks to the user names to which the user uses for SSH.
by Jobe
Wed Oct 12, 2011 9:48 am
Forum: Unreal 3.2 Support
Topic: custom block wanted
Replies: 4
Views: 1902

Re: custom block wanted

OK, try not to confuse user modes with oper block flags as they are not the same thing. For example for "global" the flag is "O" but the mode is "o", and for local they're the other way around. So the flags in the flags field do not directly relate to the user modes the...
by Jobe
Tue Oct 11, 2011 10:58 pm
Forum: Unreal 3.2 Support
Topic: custom block wanted
Replies: 4
Views: 1902

Re: custom block wanted

Simplest method to do this is simply give them can_localkill and can_globalkill with NO other flags (eg NO netadmin, services-admin, coadmin, admin, global or local). Note however that Unreal will give you a warning at /rehash and startup if can_globalkill is included (or any flag that does anything...
by Jobe
Tue Oct 11, 2011 10:51 pm
Forum: Unreal 3.2 Modules
Topic: Attempt to create a MySQL module
Replies: 3
Views: 3239

Re: Attempt to create a MySQL module

You will also need to pass the correct linker flags to link with the MySQL client library as well. Which is where compiling an Unreal module which uses MySQL gets tricky.