Search found 74 matches

by cheiron
Wed Nov 30, 2011 10:01 pm
Forum: Unreal 3.2 Modules
Topic: channel list module for clients that dont have list command
Replies: 3
Views: 3735

channel list module for clients that dont have list command

is it possible please to have a module wrote that when users type a simple command it will private message them a list of the top 10 channels on the server ? i am thinking of clients like Chatmosphere etc that do not have the /list command available to them so that they can at least see the main roo...
by cheiron
Wed Nov 30, 2011 4:31 pm
Forum: Unreal 3.2 Support
Topic: netadmin but no /sapart or /sajoin
Replies: 10
Views: 9588

Re: netadmin but no /sapart or /sajoin

you "have" set yourself and the others on Operserv access list havent you ??

just because you have an o-line doesnt mean you can get access to all oper commands.
by cheiron
Sun Nov 13, 2011 7:39 pm
Forum: Unreal 3.2 Modules
Topic: vhost ban module
Replies: 0
Views: 4141

vhost ban module

There used to be an Unreal module out there that allowed users to ban a user with a vhost and it set it on the actual masked ip under the vhost if that makes sense (what would have shown without the vhost) so as to stop ban evasion by chnaging vhosts.. anyone know what this module was called and whe...
by cheiron
Thu Nov 03, 2011 6:40 am
Forum: Unreal 3.2 Support
Topic: Adding Oper blocks
Replies: 4
Views: 5478

Re: Adding Oper blocks

if your host is very dynamic ... there is one easy option but please bear in mind one important fact' It is NOT secure.. from { userhost *@*; }; that will allow ANY ip to oper up.. provided they have the oper name and the oper password. It's not ideal but that is one way you could do it....
by cheiron
Sun Oct 16, 2011 4:45 pm
Forum: Unreal 3.2 Support
Topic: Server Notices
Replies: 2
Views: 1830

Re: Server Notices

-irc.freehumans.net- *** NOTICE
-irc.freehumans.net- *** NOTE:
-irc.freehumans.net- *** HelpOp:
How To A Can Send That too?
they are server snotices .. you cannot send those.

i would recommend giving a thorough read of http://www.vulnscan.org/UnrealIrcd/unreal32docs.html a go :)
by cheiron
Sun Oct 16, 2011 4:43 pm
Forum: Unreal 3.2 Support
Topic: SvsCmds
Replies: 2
Views: 1676

Re: SvsCmds

the whole idea of svs is that it is a services level (uline) set of commands. in order to use svs commands without using operserv is to uline yourself but that is very much not advisable as you can do alot of damage if you do not know the commands correctly. plus with svsnick .. it's not just a case...
by cheiron
Wed Oct 12, 2011 1:19 pm
Forum: Unreal 3.2 Support
Topic: custom block wanted
Replies: 4
Views: 1913

Re: custom block wanted

can i remove that get_umodew for helpops then as i dont really want the helpop to have that function if can help it
or do i need to edit modes on oper on the set block and add only the +W to the operblock for each oper ???
by cheiron
Wed Oct 12, 2011 7:35 am
Forum: Unreal 3.2 Support
Topic: custom block wanted
Replies: 4
Views: 1913

Re: custom block wanted

thats what i did on the operblock oper xxxxx { class opers; from { userhost *@*; }; password "xxxxxxxxx"; flags { helpop; can_wallops; can_globops; can_localkill; can_globalkill; }; swhois "is cqchat HelpOp"; snomask cefFjks; }; <10:40pm> O *@* * xxxxx hgwkK opers <-- from stats ...
by cheiron
Tue Oct 11, 2011 9:55 pm
Forum: Unreal 3.2 Support
Topic: custom block wanted
Replies: 4
Views: 1913

custom block wanted

is there a way to add a custom block for helpop class as opposed to putting in opers. i would like a helpop class where i can only give them the ability to local/global kill only and not have any other oper flags when they log on.. can this be done and how please. i am using 3.2.8.1 with anoper 1.8.5
by cheiron
Thu Oct 06, 2011 3:52 pm
Forum: Unreal 3.2 Support
Topic: problem with flags on unreal
Replies: 8
Views: 2817

Re: problem with flags on unreal

so basically then, by simply being able to invite myself to a channel and then joining it without needing chanserv access means the can_overrride flag is actually working then yes ?
by cheiron
Thu Oct 06, 2011 5:56 am
Forum: Unreal 3.2 Support
Topic: problem with flags on unreal
Replies: 8
Views: 2817

Re: problem with flags on unreal

Both my bots have the same flags as me, but again.. they are all different named opers and connecting from userhost *@*
by cheiron
Thu Oct 06, 2011 5:12 am
Forum: Unreal 3.2 Support
Topic: problem with flags on unreal
Replies: 8
Views: 2817

Re: problem with flags on unreal

ok. lets start with the can_override flag then.. i have no duplicates on the oper block against my name. we did some testing as a training session yesterday and with a room marked +i (invite) i could not enter it without either sajoining myself to it or manually typing /invite <mynick> <channelname>...
by cheiron
Wed Oct 05, 2011 9:12 pm
Forum: Unreal 3.2 Support
Topic: problem with flags on unreal
Replies: 8
Views: 2817

problem with flags on unreal

I use the old flag system as opposed the new version but i have found that can_override (v) does not work on the old flag system... I am using unreal 3.2.8.1 with anope 1.8.5 any idea why despite having all the flags.. its not working correctly please as i dont really want to have to go an edit all ...
by cheiron
Mon Sep 26, 2011 8:01 pm
Forum: General chat
Topic: replacers issues...
Replies: 1
Views: 2619

replacers issues...

Ávváy VVíth Óút |éávé
is there any setting i am not familiar with on the ircd (unreal 3.2.8.1) that will stop these annoying replacers from being shown or convert them to standard letters..

i am not sure if it matters but my mirc is using fixedsys for its fonts.
by cheiron
Sun Aug 28, 2011 9:59 pm
Forum: Unreal 3.2 Modules
Topic: new module wanted please
Replies: 6
Views: 4491

Re: new module wanted please

hiya Stealth

it was only down to a few high level rooms with stuff going on that was for services and netadmins only and didnt want lower level opers from being able to see the room and poke their heads in

nothing major :)