Search found 852 matches

by aquanight
Fri Aug 11, 2006 1:29 am
Forum: General chat
Topic: Operscript (mute)
Replies: 14
Views: 11117

You still have to be op to use the /mode ...
by aquanight
Mon Aug 07, 2006 5:06 am
Forum: Services
Topic: staff list
Replies: 4
Views: 2901

*move to Services*
by aquanight
Mon Aug 07, 2006 5:02 am
Forum: Unreal 3.2 Support
Topic: Message throttling
Replies: 6
Views: 3350

Ideally, that should've been privmsg'd as we don't want the nonlegit people using it? But well, too late now...
by aquanight
Mon Aug 07, 2006 4:57 am
Forum: General chat
Topic: Operscript (mute)
Replies: 14
Views: 11117

Of course with UnrealIRCd 3.2.5 you could always set up aa alias to it in the config so every user can user it. No. As I said, mirc has its own /omsg and /onotice commands. Even if you define aliases in unreal's config, mirc will still use its own versions; all you will accomplish just letting ever...
by aquanight
Sun Aug 06, 2006 5:29 am
Forum: General chat
Topic: Operscript (mute)
Replies: 14
Views: 11117

I could be mistaken but mirc by default has some idiotic /omsg and /onotice implementation that doesn't use statusmsg/wallchops at all (just directly /msg's all the ops).

Solution?
Aliases

Code: Select all

/omsg /.msg @#$1 $2-
/onotice /.notice @#$1 $2-
by aquanight
Wed Jul 19, 2006 3:35 pm
Forum: Unreal 3.2 Support
Topic: UnrealIRCd is booting but:
Replies: 8
Views: 3504

Yeah, 6601 sounds like an SSL port to me, and there's no + in front which would otherwise indicate that mIRC's trying to use SSL.

Either connect to a nonssl port (usually 6667), or tell mirc to use SSL (and install the necessary stuff for it).
by aquanight
Mon Jul 10, 2006 11:45 pm
Forum: General chat
Topic: archives
Replies: 3
Views: 2938

And furthermore, the compilers for Visual Studio .NET can be downloaded from Microsoft. Search their site for Visual C++ Toolkit and Platform SDK.
by aquanight
Sat Jul 08, 2006 5:56 am
Forum: Unreal 3.2 Support
Topic: UnrealIRCd Windows service failing to run as non-SYSTEM user
Replies: 11
Views: 3224

You may well be right, but just looking at my current Service list I only see the three I mentioned earlier (then again, this is just a workstation). Though when I had SFU installed, the "init" it uses was running as Administrator ... (not sure if that was a registered windows service thou...
by aquanight
Fri Jul 07, 2006 3:33 am
Forum: Unreal 3.2 Support
Topic: * unrealircd.conf:5: loadmodule src/modules/commands.dll: fa
Replies: 6
Views: 2655

If you downloaded the source and rolled your own wircd and ran it out of the source directory, it would be src/modules/cloak.dll (yes, I've run a wircd out of the source folder before, but I don't recall if it was when wircd was still static-linked), but with the standard distribution, that would be...
by aquanight
Fri Jul 07, 2006 2:36 am
Forum: Unreal 3.2 Modules
Topic: a java mode
Replies: 8
Views: 4526

Not necessarily. You generate three random numbers, and use some algorithm to compute the answer. The java client has the same algorithm, and so can send the answer.

The catch? Java can be decompiled.
by aquanight
Fri Jul 07, 2006 2:34 am
Forum: Unreal 3.2 Support
Topic: How-to hide server names when netsplit occurs ?
Replies: 6
Views: 2423

static-quit only overrides /quit given messages. It does not override "error quits" like Ping timeout or netsplit.
by aquanight
Fri Jul 07, 2006 2:33 am
Forum: Unreal 3.2 Support
Topic: UnrealIRCd Windows service failing to run as non-SYSTEM user
Replies: 11
Views: 3224

That probably might be a good idea, but I'm inclined to think that windows services weren't intended to run using standard user accounts. They generally run in one of three accounts: Local System, Network Service, or Local Service, with Local System having more administrative rights (but, obviously,...
by aquanight
Fri Jun 23, 2006 3:52 pm
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter against botnet
Replies: 1
Views: 2748

^mt-\d+!

would be a slightly better regex (less .* to slow stuff down)
by aquanight
Fri Jun 23, 2006 3:50 pm
Forum: Unreal 3.2 Spamfilters
Topic: Action = none??
Replies: 6
Views: 4361

You can't set a spamfilter specifically for a single target, and by default, /cs and /chanserv are excluded from spamfilter checking anyway. If you have anope, you could just switch on the logchannel option, which will cause anope to log everything to a channel of your choice (usually you want to pi...
by aquanight
Sun Jun 18, 2006 7:31 pm
Forum: Unreal 3.2 Modules
Topic: unreal3.2.5 modul adwords error
Replies: 2
Views: 2311

IIRC adwords is the predecessor to spamfilter. So use spamfilter instead.