Search found 852 matches
- Fri Aug 11, 2006 1:29 am
- Forum: General chat
- Topic: Operscript (mute)
- Replies: 14
- Views: 11117
- Mon Aug 07, 2006 5:06 am
- Forum: Services
- Topic: staff list
- Replies: 4
- Views: 2901
- Mon Aug 07, 2006 5:02 am
- Forum: Unreal 3.2 Support
- Topic: Message throttling
- Replies: 6
- Views: 3350
- Mon Aug 07, 2006 4:57 am
- Forum: General chat
- Topic: Operscript (mute)
- Replies: 14
- Views: 11117
Of course with UnrealIRCd 3.2.5 you could always set up aa alias to it in the config so every user can user it. No. As I said, mirc has its own /omsg and /onotice commands. Even if you define aliases in unreal's config, mirc will still use its own versions; all you will accomplish just letting ever...
- Sun Aug 06, 2006 5:29 am
- Forum: General chat
- Topic: Operscript (mute)
- Replies: 14
- Views: 11117
I could be mistaken but mirc by default has some idiotic /omsg and /onotice implementation that doesn't use statusmsg/wallchops at all (just directly /msg's all the ops).
Solution?
Aliases
Solution?
Aliases
Code: Select all
/omsg /.msg @#$1 $2-
/onotice /.notice @#$1 $2-
- Wed Jul 19, 2006 3:35 pm
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd is booting but:
- Replies: 8
- Views: 3504
- Mon Jul 10, 2006 11:45 pm
- Forum: General chat
- Topic: archives
- Replies: 3
- Views: 2938
- Sat Jul 08, 2006 5:56 am
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd Windows service failing to run as non-SYSTEM user
- Replies: 11
- Views: 3224
- Fri Jul 07, 2006 3:33 am
- Forum: Unreal 3.2 Support
- Topic: * unrealircd.conf:5: loadmodule src/modules/commands.dll: fa
- Replies: 6
- Views: 2655
If you downloaded the source and rolled your own wircd and ran it out of the source directory, it would be src/modules/cloak.dll (yes, I've run a wircd out of the source folder before, but I don't recall if it was when wircd was still static-linked), but with the standard distribution, that would be...
- Fri Jul 07, 2006 2:36 am
- Forum: Unreal 3.2 Modules
- Topic: a java mode
- Replies: 8
- Views: 4526
- Fri Jul 07, 2006 2:34 am
- Forum: Unreal 3.2 Support
- Topic: How-to hide server names when netsplit occurs ?
- Replies: 6
- Views: 2423
- Fri Jul 07, 2006 2:33 am
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd Windows service failing to run as non-SYSTEM user
- Replies: 11
- Views: 3224
That probably might be a good idea, but I'm inclined to think that windows services weren't intended to run using standard user accounts. They generally run in one of three accounts: Local System, Network Service, or Local Service, with Local System having more administrative rights (but, obviously,...
- Fri Jun 23, 2006 3:52 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Spamfilter against botnet
- Replies: 1
- Views: 2748
- Fri Jun 23, 2006 3:50 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Action = none??
- Replies: 6
- Views: 4361
You can't set a spamfilter specifically for a single target, and by default, /cs and /chanserv are excluded from spamfilter checking anyway. If you have anope, you could just switch on the logchannel option, which will cause anope to log everything to a channel of your choice (usually you want to pi...
- Sun Jun 18, 2006 7:31 pm
- Forum: Unreal 3.2 Modules
- Topic: unreal3.2.5 modul adwords error
- Replies: 2
- Views: 2311