Search found 1156 matches

by Jobe
Wed May 24, 2006 3:05 pm
Forum: Services
Topic: auto akill
Replies: 2
Views: 2305

by Jobe
Mon May 22, 2006 6:09 pm
Forum: Unreal 3.2 Support
Topic: gline
Replies: 8
Views: 3947

I don't know about anyone else but banning just by the user provided seems pointless as most clients have some way of changing it or spoofing it so to avoid the ban all you would have to do is change it. As for the error too broad a mask, you can't ban someone from ANY (eg. *) host, you have to be m...
by Jobe
Mon May 22, 2006 12:04 pm
Forum: Unreal 3.2 Support
Topic: gline
Replies: 8
Views: 3947

The format forthe /gline command is: /gline ident@host length reason Where length and reason are optional and ident is the ident response or the user name provided by the client and not the nick. So to ban someone on the ident "user" you could use: /gline user@* Although the problem with t...
by Jobe
Thu May 18, 2006 8:14 pm
Forum: Services
Topic: Link denied (Authentication failed [Bad password?])
Replies: 12
Views: 8927

Just a random suggestion. Have you made sure to rehash your IRC server before trying to connect the services?
by Jobe
Thu May 18, 2006 6:52 pm
Forum: Unreal 3.2 Support
Topic: me {}
Replies: 10
Views: 3417

Stealth wrote:
Jobe1986 wrote:LOL Stealth got in there just before me. :P
I was also able to fix your

Code: Select all

 tags before you noticed too :P[/quote]

TeeHee Thanks :P

I had noticed and when i went to change them it was fine so must have been at the same time again. :P
by Jobe
Thu May 18, 2006 3:49 pm
Forum: Unreal 3.2 Support
Topic: Host will not resolve
Replies: 7
Views: 2241

You missed the period between xx and *
This:

Code: Select all

userhost *@xx.xx.xx*;
should be:

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userhost *@xx.xx.xx.*;
by Jobe
Thu May 18, 2006 1:06 pm
Forum: Unreal 3.2 Support
Topic: Host will not resolve
Replies: 7
Views: 2241

You can for his O:Line use:

Code: Select all

from {
	userhost *@xx.xx.*;
};
Where xx.xx are the first two parts of his IP instead of using the hostname.

Or to be more restrictive you could use:

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from {
	userhost *@xx.xx.xx.*;
};
by Jobe
Thu May 18, 2006 12:48 pm
Forum: Unreal 3.2 Support
Topic: me {}
Replies: 10
Views: 3417

If the code you pasted from you unrealirc.conf is exactly the same then:

Code: Select all

include "aliases/anope.conf"
should be replaced with:

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include "aliases/anope.conf";
You missed the ";" off of the end of that line.

LOL Stealth got in there just before me. :P
by Jobe
Thu May 11, 2006 4:42 pm
Forum: Unreal 3.2 Support
Topic: O-Flags Old way to set
Replies: 2
Views: 1225

The following is an example using the flags you have used above of how to set using the old flags: oper MyNick { class clients; from { userhost *@*.myhostname; }; password "password"; flags "NAarDRhwgcLkKbBnGztZWHvqd"; };
by Jobe
Tue May 09, 2006 12:58 pm
Forum: Services
Topic: problems with ircservices and 2 unreal servers.
Replies: 9
Views: 6631

I was reading through the documentation for Anope services last night. I dont know if oyur using Anope or not but i did notice the following and i expect its pretty much the same in most services packages: Syntax: /msg NickServ SET SECURE {ON | OFF} Turns NickServ's security features on or off for y...
by Jobe
Mon May 08, 2006 1:47 pm
Forum: Services
Topic: problems with ircservices and 2 unreal servers.
Replies: 9
Views: 6631

This may sound like a silly question but are you using a different registered nick when connecting to the leaf server? The reason i ask is because it sounds like the nick you're using on the leaf server doesnt have the timeout set on it but the nick you're using on the hub does. Nick with timeout se...
by Jobe
Sat May 06, 2006 3:31 pm
Forum: Unreal 3.2 Spamfilters
Topic: very long nickname
Replies: 11
Views: 6031

Jason wrote:Because in my experience, ? is useless in ban nick.
Yet as a test i have just done with version 3.2.4 reveals:
aaaaabbbbbcccccddddd Erroneous Nickname: Nick too long
With:

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ban nick { 
	mask "????????????????????*"; 
	reason "Nick too long"; 
};
by Jobe
Wed May 03, 2006 9:53 pm
Forum: Unreal 3.2 Support
Topic: connect
Replies: 13
Views: 3675

The only thing i have left that i can suggest is that the servers havnt successfully linked. To find out do /map and you should have results similar to: alpha.mdbnet.co.uk (1) 1 |-services.mdbnet.co.uk (11) `-bravo.mdbnet.co.uk (0) 2 End of /MAP By the way for reference my network consists of 2 serv...
by Jobe
Wed May 03, 2006 8:07 pm
Forum: Unreal 3.2 Support
Topic: connect
Replies: 13
Views: 3675

Change: ulines { Services.KonyaChat.Com; Koruma.KonyaChat.Com; Irc2.KonyaChat.Com; }; To: ulines { Services.KonyaChat.Com; Koruma.KonyaChat.Com; }; And change: ulines { Services.KonyaChat.Com; Koruma.KonyaChat.Com; Irc.KonyaChat.Com; }; To: ulines { Services.KonyaChat.Com; Koruma.KonyaChat.Com; }; A...
by Jobe
Wed May 03, 2006 7:33 pm
Forum: Unreal 3.2 Support
Topic: connect
Replies: 13
Views: 3675

To view a list of U:Lined servers type /stats U and you should get the following: U services.domain End of /STATS report Where services.domain is the name of the U:Lined server. On a network consists of ONLY IRCd servers without services there shouldnt be any servers listed. Another way to check is ...