Might i suggest having a look at:
http://www.ircservices.esper.net/docs/4 ... per.sqline
Search found 1156 matches
- Mon May 22, 2006 6:09 pm
- Forum: Unreal 3.2 Support
- Topic: gline
- Replies: 8
- Views: 3947
I don't know about anyone else but banning just by the user provided seems pointless as most clients have some way of changing it or spoofing it so to avoid the ban all you would have to do is change it. As for the error too broad a mask, you can't ban someone from ANY (eg. *) host, you have to be m...
- Mon May 22, 2006 12:04 pm
- Forum: Unreal 3.2 Support
- Topic: gline
- Replies: 8
- Views: 3947
- Thu May 18, 2006 8:14 pm
- Forum: Services
- Topic: Link denied (Authentication failed [Bad password?])
- Replies: 12
- Views: 8927
- Thu May 18, 2006 6:52 pm
- Forum: Unreal 3.2 Support
- Topic: me {}
- Replies: 10
- Views: 3417
Stealth wrote:I was also able to fix yourJobe1986 wrote:LOL Stealth got in there just before me.Code: Select all
tags before you noticed too :P[/quote] TeeHee Thanks :P I had noticed and when i went to change them it was fine so must have been at the same time again. :P
- Thu May 18, 2006 3:49 pm
- Forum: Unreal 3.2 Support
- Topic: Host will not resolve
- Replies: 7
- Views: 2241
You missed the period between xx and *
This:
should be:
This:
Code: Select all
userhost *@xx.xx.xx*;
Code: Select all
userhost *@xx.xx.xx.*;
- Thu May 18, 2006 1:06 pm
- Forum: Unreal 3.2 Support
- Topic: Host will not resolve
- Replies: 7
- Views: 2241
You can for his O:Line use:
Where xx.xx are the first two parts of his IP instead of using the hostname.
Or to be more restrictive you could use:
Code: Select all
from {
userhost *@xx.xx.*;
};
Or to be more restrictive you could use:
Code: Select all
from {
userhost *@xx.xx.xx.*;
};
- Thu May 18, 2006 12:48 pm
- Forum: Unreal 3.2 Support
- Topic: me {}
- Replies: 10
- Views: 3417
If the code you pasted from you unrealirc.conf is exactly the same then:
should be replaced with:
You missed the ";" off of the end of that line.
LOL Stealth got in there just before me.
Code: Select all
include "aliases/anope.conf"
Code: Select all
include "aliases/anope.conf";
LOL Stealth got in there just before me.
- Thu May 11, 2006 4:42 pm
- Forum: Unreal 3.2 Support
- Topic: O-Flags Old way to set
- Replies: 2
- Views: 1225
- Tue May 09, 2006 12:58 pm
- Forum: Services
- Topic: problems with ircservices and 2 unreal servers.
- Replies: 9
- Views: 6631
I was reading through the documentation for Anope services last night. I dont know if oyur using Anope or not but i did notice the following and i expect its pretty much the same in most services packages: Syntax: /msg NickServ SET SECURE {ON | OFF} Turns NickServ's security features on or off for y...
- Mon May 08, 2006 1:47 pm
- Forum: Services
- Topic: problems with ircservices and 2 unreal servers.
- Replies: 9
- Views: 6631
This may sound like a silly question but are you using a different registered nick when connecting to the leaf server? The reason i ask is because it sounds like the nick you're using on the leaf server doesnt have the timeout set on it but the nick you're using on the hub does. Nick with timeout se...
- Sat May 06, 2006 3:31 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: very long nickname
- Replies: 11
- Views: 6031
Yet as a test i have just done with version 3.2.4 reveals:Jason wrote:Because in my experience, ? is useless in ban nick.
With:aaaaabbbbbcccccddddd Erroneous Nickname: Nick too long
Code: Select all
ban nick {
mask "????????????????????*";
reason "Nick too long";
};
- Wed May 03, 2006 9:53 pm
- Forum: Unreal 3.2 Support
- Topic: connect
- Replies: 13
- Views: 3675
The only thing i have left that i can suggest is that the servers havnt successfully linked. To find out do /map and you should have results similar to: alpha.mdbnet.co.uk (1) 1 |-services.mdbnet.co.uk (11) `-bravo.mdbnet.co.uk (0) 2 End of /MAP By the way for reference my network consists of 2 serv...
- Wed May 03, 2006 8:07 pm
- Forum: Unreal 3.2 Support
- Topic: connect
- Replies: 13
- Views: 3675
Change: ulines { Services.KonyaChat.Com; Koruma.KonyaChat.Com; Irc2.KonyaChat.Com; }; To: ulines { Services.KonyaChat.Com; Koruma.KonyaChat.Com; }; And change: ulines { Services.KonyaChat.Com; Koruma.KonyaChat.Com; Irc.KonyaChat.Com; }; To: ulines { Services.KonyaChat.Com; Koruma.KonyaChat.Com; }; A...
- Wed May 03, 2006 7:33 pm
- Forum: Unreal 3.2 Support
- Topic: connect
- Replies: 13
- Views: 3675
To view a list of U:Lined servers type /stats U and you should get the following: U services.domain End of /STATS report Where services.domain is the name of the U:Lined server. On a network consists of ONLY IRCd servers without services there shouldnt be any servers listed. Another way to check is ...