Search found 21 matches
- Fri Apr 25, 2008 1:34 am
- Forum: Unreal 3.2 Support
- Topic: Connecting to my new IRC
- Replies: 11
- Views: 4621
Re: Connecting to my new IRC
I did use the DNS forwarding on cjb.net to point the URL to my IP. (My friend used cjb.net to do this and it did work, so he recommended it) But now no one can connect and they either get "Connection refused," "Connection timed out," or "Socket operation non-socket." W...
- Wed Apr 23, 2008 3:11 am
- Forum: Unreal 3.2 Support
- Topic: unable to execute NS commnd
- Replies: 10
- Views: 2832
Re: unable to execute NS commnd
hehe, I know nate.. it was just an example for santa2452nate wrote:The aliases assume that the services are there, since the end-user are the one who set the alias.
If you don't have a hostserv, then don't set a hostserv alias : P
- Wed Apr 23, 2008 2:41 am
- Forum: Unreal 3.2 Support
- Topic: unable to execute NS commnd
- Replies: 10
- Views: 2832
Re: unable to execute NS commnd
I think the alliases does not look if services is connected or not, they just send the message and if it does not arrive they say: "Services are currently down. Please try again later." simple example: I dont have HostServ running on /hs help it responds (04:29:31) —› raw 440: hostserv Ser...
- Wed Apr 23, 2008 2:16 am
- Forum: Unreal 3.2 Support
- Topic: Connecting to my new IRC
- Replies: 11
- Views: 4621
Re: Connecting to my new IRC
For using a domain you DO own, you might want to learn more about DNS.
For using a domain you DON'T own, register it, if it is already registerd by someone else bad luck and try a diffrent domain
Try this link http://www.registar.com/
For using a domain you DON'T own, register it, if it is already registerd by someone else bad luck and try a diffrent domain
Try this link http://www.registar.com/
- Fri Apr 18, 2008 1:32 am
- Forum: Unreal 3.2 Support
- Topic: PM Disable
- Replies: 6
- Views: 2020
Re: PM Disable
Use: set::restrict-usermodes D
This restrict users to do /umode -D
(Assuming that you have +D on connect abled)
This restrict users to do /umode -D
(Assuming that you have +D on connect abled)
- Wed Apr 16, 2008 1:55 am
- Forum: Unreal 3.2 Modules
- Topic: [REQ] Vhost Module
- Replies: 0
- Views: 3052
[REQ] Vhost Module
Hey all, I am wondering if someone could make a Vhost module which should do the folowing: I have set::auto-join <channels>; However on IRC there is been told to me that this is part of user procesing and it is one of the first things which will be aplied. So all opers will aready join that channel ...