Ah ok, in that case: you can't.
I guess you could request it in the modules section *move*.
Search found 1921 matches
- Mon Jun 28, 2004 2:57 am
- Forum: Unreal 3.2 Modules
- Topic: Prevent services (+S) from lusers stats?
- Replies: 14
- Views: 21317
- Mon Jun 28, 2004 2:49 am
- Forum: Unreal 3.2 Support
- Topic: IPv6 Compiled but not accepting connections
- Replies: 16
- Views: 5395
- Mon Jun 28, 2004 2:15 am
- Forum: Unreal 3.2 Support
- Topic: IPv6 Compiled but not accepting connections
- Replies: 16
- Views: 5395
- Sun Jun 27, 2004 11:57 pm
- Forum: Unreal 3.2 Support
- Topic: IPv6 Compiled but not accepting connections
- Replies: 16
- Views: 5395
- Sun Jun 27, 2004 11:52 pm
- Forum: Unreal 3.2 Support
- Topic: problems compiling with remote includes enabled
- Replies: 4
- Views: 1828
- Sun Jun 27, 2004 11:47 pm
- Forum: Unreal 3.2 Support
- Topic: A windows n00b needs some help ;P
- Replies: 5
- Views: 2202
- Sun Jun 27, 2004 2:22 pm
- Forum: Unreal 3.2 Support
- Topic: IPv6 Link Errors
- Replies: 7
- Views: 3142
ERRORS ON LINK ATTEMPT: (%) *** LocOps -- ERROR :from desync.tx.us.epicirc.net[*****.53.32] -- Link denied (No matching link configuration) [irc@0:0:0:0:0:ffff:66.98.***.***.38111] (%) *** LocOps -- ERROR :from desync.tx.us.epicirc.net[*****.53.32] -- Closing Link: [66.98.***.***] (Link denied (No ...
- Sun Jun 27, 2004 2:16 pm
- Forum: Unreal 3.2 Modules
- Topic: Prevent services (+S) from lusers stats?
- Replies: 14
- Views: 21317
- Sat Jun 26, 2004 6:00 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: new one.. similar to matrix2 and nospam ones
- Replies: 4
- Views: 2831
- Wed Jun 23, 2004 10:57 pm
- Forum: General chat
- Topic: Machinepower and bandwith requiared by unrealircd
- Replies: 5
- Views: 4785
Not so much... Just something like a p450 w/256mb should be more than enough. Probably lower-specs machines can handle it too provided there aren't really any other services running. Memory is the key here ;). Bandwidth really depends on users/channels, like warez channels or RPG chats (and some oth...
- Tue Jun 22, 2004 2:17 pm
- Forum: Unreal 3.2 Support
- Topic: oper failure notices
- Replies: 5
- Views: 2297
- Tue Jun 22, 2004 2:04 pm
- Forum: Unreal 3.2 Support
- Topic: ircd crash when rehashing.
- Replies: 3
- Views: 1421
- Tue Jun 22, 2004 1:34 am
- Forum: Unreal 3.2 Spamfilters
- Topic: mIRC $decode exploit
- Replies: 16
- Views: 14961
I've added the following sig to CVS:
Without escaping the $'s it didn't work here btw ;p.
Code: Select all
spamfilter {
regex "^LOL! //echo -a \$\(\$decode\(.+,m\),[0-9]\)$";
target channel;
reason "$decode exploit";
action block;
};
- Sun Jun 20, 2004 6:42 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Bottler
- Replies: 8
- Views: 5190
- Sat Jun 19, 2004 11:09 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Bottler
- Replies: 8
- Views: 5190