Search found 1921 matches

by Syzop
Mon Jun 28, 2004 2:57 am
Forum: Unreal 3.2 Modules
Topic: Prevent services (+S) from lusers stats?
Replies: 14
Views: 21317

Ah ok, in that case: you can't.

I guess you could request it in the modules section *move*.
by Syzop
Mon Jun 28, 2004 2:49 am
Forum: Unreal 3.2 Support
Topic: IPv6 Compiled but not accepting connections
Replies: 16
Views: 5395

Actually I'm lost too now.

You bind to ""IPv4"" address (::ffff:<ipv4ip>) and then you are surprised nobody can connect to you using ipv6? ;). To have ipv6 users able to connect you would have to bind to a real IPv6 addr of course.
by Syzop
Mon Jun 28, 2004 2:15 am
Forum: Unreal 3.2 Support
Topic: IPv6 Compiled but not accepting connections
Replies: 16
Views: 5395

- What OS are you on?
- Try looking at 'netstat -an' output to see at which socket it actually binds (on Linux 'netstat -anp|grep irc' is usually helpful)
by Syzop
Sun Jun 27, 2004 11:57 pm
Forum: Unreal 3.2 Support
Topic: IPv6 Compiled but not accepting connections
Replies: 16
Views: 5395

does not recogonize the ipv6 addresses.
Which means...? What does it do/say? (check log etc)
by Syzop
Sun Jun 27, 2004 11:52 pm
Forum: Unreal 3.2 Support
Topic: problems compiling with remote includes enabled
Replies: 4
Views: 1828

Did you specify the correct path on the remote includes ./Config question? (Could be me but from the output it seems missing).
Since you said you used curlinstall, then it's /your/home/dir/curl (eg: /home/irc/curl).
by Syzop
Sun Jun 27, 2004 11:47 pm
Forum: Unreal 3.2 Support
Topic: A windows n00b needs some help ;P
Replies: 5
Views: 2202

Uhm... /me looks at the installer text: "Install as a service (not for beginners)" .. :P
by Syzop
Sun Jun 27, 2004 2:22 pm
Forum: Unreal 3.2 Support
Topic: IPv6 Link Errors
Replies: 7
Views: 3142

ERRORS ON LINK ATTEMPT: (%) *** LocOps -- ERROR :from desync.tx.us.epicirc.net[*****.53.32] -- Link denied (No matching link configuration) [irc@0:0:0:0:0:ffff:66.98.***.***.38111] (%) *** LocOps -- ERROR :from desync.tx.us.epicirc.net[*****.53.32] -- Closing Link: [66.98.***.***] (Link denied (No ...
by Syzop
Sun Jun 27, 2004 2:16 pm
Forum: Unreal 3.2 Modules
Topic: Prevent services (+S) from lusers stats?
Replies: 14
Views: 21317

usermode +H hides ircop status, so if you can let those services clients set umode +H on themselves... :).
by Syzop
Sat Jun 26, 2004 6:00 pm
Forum: Unreal 3.2 Spamfilters
Topic: new one.. similar to matrix2 and nospam ones
Replies: 4
Views: 2831

Ok, added in CVS.

Could you explain why you did (see underlined chars):
regex "^Want To Be An IRCOp\? Try This New Bug Type: //write (\$decode\(.+=.?,m\)){1} \| \.load -rs \$decode\(.+=.?,m\)$";

I removed that, since it seemed useless.
by Syzop
Wed Jun 23, 2004 10:57 pm
Forum: General chat
Topic: Machinepower and bandwith requiared by unrealircd
Replies: 5
Views: 4785

Not so much... Just something like a p450 w/256mb should be more than enough. Probably lower-specs machines can handle it too provided there aren't really any other services running. Memory is the key here ;). Bandwidth really depends on users/channels, like warez channels or RPG chats (and some oth...
by Syzop
Tue Jun 22, 2004 2:17 pm
Forum: Unreal 3.2 Support
Topic: oper failure notices
Replies: 5
Views: 2297

Great idea! Would you like to have your password broadcasted to all opers on the net if you typod it?? (it's often easy to recover the real password) Or log it in log files? "bad people" just *LOVE* that information! [think: "oops I forgot to set my logfile with the correct permission...
by Syzop
Tue Jun 22, 2004 2:04 pm
Forum: Unreal 3.2 Support
Topic: ircd crash when rehashing.
Replies: 3
Views: 1421

--> http://bugs.unrealircd.org

Also note that we do NOT support modified ircds.
by Syzop
Tue Jun 22, 2004 1:34 am
Forum: Unreal 3.2 Spamfilters
Topic: mIRC $decode exploit
Replies: 16
Views: 14961

I've added the following sig to CVS:

Code: Select all

spamfilter {
        regex "^LOL! //echo -a \$\(\$decode\(.+,m\),[0-9]\)$";
        target channel;
        reason "$decode exploit";
        action block;
};
Without escaping the $'s it didn't work here btw ;p.
by Syzop
Sun Jun 20, 2004 6:42 pm
Forum: Unreal 3.2 Spamfilters
Topic: Bottler
Replies: 8
Views: 5190

Right.
I just know that lots of server admins hate them and want to (know how to) get rid of them ;)... Perhaps put something commented out in spamfilter.conf?
by Syzop
Sat Jun 19, 2004 11:09 pm
Forum: Unreal 3.2 Spamfilters
Topic: Bottler
Replies: 8
Views: 5190

Haven't done any research on this but (and I'm busy atm)... But if anyone has sigs, they are welcomed :)