Search found 120 matches

by JanisB
Mon Dec 18, 2006 1:09 am
Forum: General chat
Topic: G:Lined from IRCSystems
Replies: 3
Views: 5719

G:Lined from IRCSystems

<02:28:23> * Connecting to irc.unrealircd.com (6667) <02:28:24> -irc.vulnscan.org- *** Looking up your hostname... <02:28:24> -irc.vulnscan.org- *** Checking ident... * Identd request from 66.225.223.43 * Identd replied: 1037, 6667 : USERID : UNIX : user <02:28:24> -irc.vulnscan.org- *** Couldn't r...
by JanisB
Sat Dec 02, 2006 11:10 pm
Forum: Unreal 3.2 Support
Topic: Silence list
Replies: 3
Views: 1496

Do you think that allowing to anyone see my personal(top_secret!!!1) silence list is good idea?
by JanisB
Sat Dec 02, 2006 10:43 pm
Forum: Unreal 3.2 Support
Topic: Silence list
Replies: 3
Views: 1496

Silence list

Code: Select all

/silence nick
EVERYONE can see my silence list. It is a bug or feature?
by JanisB
Sun Nov 26, 2006 10:44 am
Forum: General chat
Topic: Drone
Replies: 1
Views: 2524

Use IRCDefender
by JanisB
Tue Nov 14, 2006 9:13 am
Forum: Unreal 3.2 Support
Topic: Question about oper flag can_gkline
Replies: 6
Views: 1819

Code: Select all

/spamfilter add u zline 1d You_are_sofa_king_funny!!!!1oneoneone .*!.*@victim_ip
- Access to Z:Lines over /spamfilter ;)
Maybe report it as bug (people with low access level cannot set /spamfilter actions, that require high access level) ?
by JanisB
Tue Nov 07, 2006 7:40 pm
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter db location
Replies: 3
Views: 3478

********bonus******** I am too lazy to add all this by hand, but after this code writing i can use "/backup" cmd to fetch all K:Lines/spamfilter's in da backup files and after server restart restore all this using mIRC-friendly formatted files (except 1st line). NB!, if at backupping momen...
by JanisB
Mon Oct 23, 2006 9:55 am
Forum: Unreal 3.2 Modules
Topic: Req: prevent JOIN/PRIVMSG/NOTICE
Replies: 1
Views: 2068

User can /msg only if he has +r'ed nick. Exceptions: Messages will not be blocked FROM: Opers/U:Lines and TO: Opers/U:Lines/Servers.
Ucan extend module and add join/notice hook.


*outdated*
by JanisB
Mon Oct 16, 2006 10:12 pm
Forum: Unreal 3.2 Support
Topic: Config
Replies: 14
Views: 5523

/raw godmode on :))) Personally I, when our services are gone, do //samode #chan +qo $me $me (aliased as /f7 /samode # +qo $me $me) for chans, where i need to do something and that's all (+o for lame eggdrops, that don't know, what +q is), so, I don't understand, for what opers need can_override fla...
by JanisB
Sun Oct 15, 2006 4:16 pm
Forum: Unreal 3.2 Support
Topic: hide opernick on /kill <nick> <reason> help pls
Replies: 10
Views: 3924

Jobe1986 wrote:(..) abuse (..)
Server admin can read logs.
by JanisB
Sat Oct 14, 2006 9:15 pm
Forum: Unreal 3.2 Support
Topic: hide opernick on /kill <nick> <reason> help pls
Replies: 10
Views: 3924

SVSKILL allows you to set any quit-reason for any user, but it must be sent via services RAW cmd.
by JanisB
Thu Oct 12, 2006 5:16 pm
Forum: Unreal 3.2 Support
Topic: Problem connecting on 6667, 6668, 6669, 7000
Replies: 3
Views: 2066

Show

Code: Select all

netstat -ln
by JanisB
Thu Oct 12, 2006 10:44 am
Forum: Unreal 3.2 Spamfilters
Topic: How to block spam done through /MS and /MEMOSERV
Replies: 3
Views: 3709

/ms send John <sometext> will NOT be checked.
/memoserv send John <sometext> will NOT be checked.
/msg MemoServ send John <sometext> will BE checked.
by JanisB
Thu Oct 12, 2006 10:34 am
Forum: Unreal 3.2 Spamfilters
Topic: spamfilter vercion ctcp
Replies: 7
Views: 5591

but ctcp is not a notice
O`RLY?!

Code: Select all

-> irc.lv PRIVMSG Gathers :VERSION                             # /ctcp Gathers VERSION
<- :[email protected] NOTICE Guest :VERSION eggdrop v1.6.17  # VERSION reply
If "NOTICE Guest :" isn't a notice - sorry...
by JanisB
Sun Oct 08, 2006 11:54 pm
Forum: Unreal 3.2 Modules
Topic: Req: protect ulines
Replies: 5
Views: 3588

White_Magic wrote:add a exception
For killing? o_O

Btw, services cannot `akick` themselves :) For who how, but SUX-Services are trying to add kline to all servers, where they are. If you mean really automatic on-connect killing from services path, services are not so stupid to allow adding/killing services.