Search found 44 matches

by RandomNumber
Thu Mar 17, 2005 10:54 am
Forum: Unreal 3.2 Support
Topic: Starting Unreal twice listening on different ports
Replies: 10
Views: 2543

Ron2K wrote:If you ask me nicely, I can tell you what to do - but only via private message, since modifying the source isn't supported here.
lovely
by RandomNumber
Sat Mar 12, 2005 7:54 am
Forum: Unreal 3.2 Support
Topic: Change MAXLIST limit
Replies: 2
Views: 1239

This would require editing of the course which isnt supported. But if you can track down AngryWolfs website he has a lil spot on editing the source
by RandomNumber
Fri Mar 11, 2005 12:07 am
Forum: Unreal 3.2 Support
Topic: Debate (sajoin notice to victim)
Replies: 4
Views: 1325

Thank you thought so
by RandomNumber
Thu Mar 10, 2005 10:08 am
Forum: Unreal 3.2 Support
Topic: Debate (sajoin notice to victim)
Replies: 4
Views: 1325

Debate (sajoin notice to victim)

Just need some info to answer a debate, has sapart always said to the user **** You have been forced to part #roomblah or is that a new addition. I know its always been that way but some people dont beleive this and think im wrong just want to confirm my beliefs
by RandomNumber
Thu Mar 10, 2005 7:37 am
Forum: Unreal 3.2 Modules
Topic: SpamTrap
Replies: 3
Views: 2291

Im specifically looking for ircd based, faster then anope since its part of the ircd and not something apart viewing
by RandomNumber
Wed Mar 09, 2005 12:59 pm
Forum: Unreal 3.2 Modules
Topic: SpamTrap
Replies: 3
Views: 2291

SpamTrap

Looking for a spamtrap type module. Where we can add a list of channels that if joined equal a gline. Theres a few that botnets join and this is almost the only way to get them fast
by RandomNumber
Wed Jan 26, 2005 8:40 pm
Forum: Unreal 3.2 Support
Topic: /helpop information
Replies: 6
Views: 1641

http://forums.unrealircd.com/viewtopic.php?t=1410
Reference to the poll go vote if you havent
by RandomNumber
Wed Jan 26, 2005 8:38 pm
Forum: Unreal 3.2 Support
Topic: HelpOp - does anyone use /HELPOP to ask questions?
Replies: 10
Views: 2874

Why not make it a snomask? +s +h ?
by RandomNumber
Mon Jan 24, 2005 6:59 pm
Forum: Unreal 3.2 Modules
Topic: Helpop Login System ATTN Syzop
Replies: 1
Views: 1800

Helpop Login System ATTN Syzop

This module interests me, curious tho does it have the draw back like with anopes help channel thing where when the user adds or removes a umode itll take h away?
by RandomNumber
Mon Jan 24, 2005 6:37 pm
Forum: Unreal 3.2 Support
Topic: Backup Hub
Replies: 14
Views: 8589

In your link block add the option autoconnect
by RandomNumber
Mon Jan 24, 2005 6:33 pm
Forum: News and Releases
Topic: Unreal 3.2.2b and "hot patch" released
Replies: 8
Views: 12006

That was quick and easy and no hassles very cool thank you for the prompt service also
by RandomNumber
Mon Jan 24, 2005 6:30 pm
Forum: Services
Topic: TS on incorrect help
Replies: 3
Views: 2497

Secure Serv is neostats id just uninstall that crap lol
by RandomNumber
Mon Jan 24, 2005 6:19 pm
Forum: Unreal 3.2 Modules
Topic: angrywolf stops coding modules.
Replies: 8
Views: 4412

If someone is willing to take them over but needs webspace let me know Im willing to donate i have to much hard drive and bandwith on my server for just me
by RandomNumber
Mon Jan 24, 2005 6:17 pm
Forum: Unreal 3.2 Modules
Topic: Only Helpops Channel ... :-)
Replies: 5
Views: 2760

GouroB you are wrong +h that your thinking is for halfops this +h is a usermode HelpOp, I belive hes refering to if you have a user opped in your "help" room with anope he gets +h so hed like that room just for them *shrugs*