Search found 2013 matches

by Stealth
Tue Mar 24, 2015 3:26 am
Forum: Unreal 3.2 Modules
Topic: WHOIS commands only for ops
Replies: 3
Views: 9731

Re: WHOIS commands only for ops

No one here will write this module for you. There is no reason to disable WHOIS unless you are doing something unethical or illegal with your IRCd. Information contained in WHOIS should be readable by all users on your network.
by Stealth
Sat Jan 31, 2015 2:21 am
Forum: General chat
Topic: How to connect to UnrealIRCd as a server?
Replies: 6
Views: 13793

Re: How to connect to UnrealIRCd as a server?

1. It doesn't matter. People are reading your post and replying. If it'll make you feel better, we can make this thread disappear all together. TL;DR: don't argue with my moderators. 2. Now that we have determined where this post belongs and what it wants, I should point out there are lots of PHP sn...
by Stealth
Wed Jan 21, 2015 2:53 am
Forum: Unreal 3.2 Support
Topic: IRCd seemingly not started on a raspberry pi
Replies: 3
Views: 3111

Re: IRCd seemingly not started on a raspberry pi

Does the IRCd boot if you recompile without a chroot configuration?
by Stealth
Wed Jan 21, 2015 2:46 am
Forum: Unreal 3.2 Support
Topic: [error] me {} block is missing
Replies: 3
Views: 3463

Re: [error] me {} block is missing

I always recommend using a configuration with as little comments or extra information as possible. The example configuration is an example and not intended for use in production.

For an example configuration with fewer comments, you can check out mine at http://unreal.x-tab.org/resources
by Stealth
Wed Jan 21, 2015 2:43 am
Forum: Unreal 3.2 Modules
Topic: challenge response module
Replies: 1
Views: 8497

Re: challenge response module

Check out f_auth from here http://www.wrongway.org/?unrealmodules

The author of that module determined the best way to hold a user in an unauthenticated state until a reply was received.
by Stealth
Fri Dec 26, 2014 4:21 am
Forum: Unreal 3.2 Spamfilters
Topic: anti clones ips
Replies: 3
Views: 11000

Re: anti clones ips

Code: Select all

allow {
   ...
   maxperip 3;
   ...
};
by Stealth
Fri Dec 26, 2014 4:17 am
Forum: Unreal 3.2 Support
Topic: IRCd seemingly not started on a raspberry pi
Replies: 3
Views: 3111

Re: IRCd seemingly not started on a raspberry pi

It seems like your IRCd may be crashing.

Look in the directory with your configuration file for any core files, easiest is to do "ls *core*"

You can also try ./unreal backtrace
by Stealth
Sat Nov 15, 2014 5:45 am
Forum: Unreal 3.2 Support
Topic: IRCD cloaking issues
Replies: 7
Views: 4944

Re: IRCD cloaking issues

katsklaw wrote:
DangerDane wrote:is there some way to use a vhost block to "force" a vhost on everyone without them logging in or something?.
Not without a module.
Or services with HostServ :)
by Stealth
Thu Jul 31, 2014 3:09 am
Forum: Unreal 3.2 Support
Topic: how do I log channels
Replies: 4
Views: 3699

Re: how do I log channels

I don't know of any bot that will re-send the last bit of conversation to users joining, but this is something that shouldn't be too hard to create. IRC has been around for a very long time, and there are many pieces of software out there. Some of these software pieces may do what you want. Some wil...
by Stealth
Sat Jul 19, 2014 12:48 am
Forum: Unreal 3.2 Support
Topic: How do I stop +R on oper
Replies: 3
Views: 3205

Re: How do I stop +R on oper

The "Anope people" are usually quick to blame the IRCd. Glad you found the cause of your issue anyway!
by Stealth
Mon Jul 14, 2014 12:16 am
Forum: Unreal 3.2 Modules
Topic: Module
Replies: 2
Views: 9253

Re: Module

There's also a module out there called m_onlyopersjoin which does this as well, but it is not as friendly as using allow/deny channel blocks in the previous post. There is also my FAQ item explaining the configuration http://unreal.x-tab.org/faq#channels
by Stealth
Mon Jul 14, 2014 12:13 am
Forum: Unreal 3.2 Support
Topic: Channel Topic
Replies: 1
Views: 1873

Re: Channel Topic

The topic is cleared by specifying an empty topic. Your client may not allow this directly, so I recommend trying:

Code: Select all

/quote TOPIC :
by Stealth
Mon Jul 14, 2014 12:09 am
Forum: Services
Topic: Problem with aliases
Replies: 1
Views: 6499

Re: Problem with aliases

What happens when you try to use /ns or /nickserv?

You might want to check out this FAQ item: http://unreal.x-tab.org/faq#noreply
by Stealth
Tue Jul 08, 2014 4:48 am
Forum: Unreal 3.2 Support
Topic: UnrealIRCd failed to start
Replies: 1
Views: 2403

Re: UnrealIRCd failed to start

We do not recommend installing UnrealIRCd from repositories, and as such we do not have an official arch linux package. As such, we are unable to fully support UnrealIRCd installations installed using a package distribution when it comes to problems such as the one you show here. Downloading and ins...
by Stealth
Sun Jul 06, 2014 12:06 am
Forum: Unreal 3.2 Modules
Topic: is these Hooks global ?
Replies: 4
Views: 9877

Re: is these Hooks global ?

You should check to see if the client is connected to your local server before taking any action on the user. It is generally assumed if the client is remote that it has already been checked or acted on. An example would be if you have a module that looks at messages from a user to a channel. Let's ...