Search found 54 matches
- Sun Aug 05, 2007 6:10 pm
- Forum: General chat
- Topic: Unreal Website
- Replies: 8
- Views: 7587
Re: Unreal Website
Yes this has been taken care of, thanks guys.
- Thu Jul 26, 2007 8:06 pm
- Forum: Unreal 3.2 Modules
- Topic: windows 3.2.7 modules
- Replies: 7
- Views: 5098
browser cache has been cleared. 3 different computers have even been used. http://www.x-tab.org/modules/ does state that the modules have been updated for 3.2.7 but when the official module pack is downloaded the file name is still 3.2.6 and Unreal gives the error to recompile. The modules that I wa...
- Thu Jul 26, 2007 2:28 pm
- Forum: Unreal 3.2 Support
- Topic: Default ctcp version replies of bots/clients
- Replies: 3
- Views: 1704
The CTCP version reply of a bot depends on what the bot was written in. It could be a bot written with mIRC scripting language. This is very common so the version reply would be that of mIRC like many of the users you may have. It could have no version reply at all. This is a common setting in some ...
- Thu Jul 26, 2007 2:20 pm
- Forum: Unreal 3.2 Modules
- Topic: windows 3.2.7 modules
- Replies: 7
- Views: 5098
windows 3.2.7 modules
The website for the windows modules state they are updated but after downloading what is on that page and attempting to run Unreal there is an error message that states the module needs to be compiled for 3.2.7
When will the windows version of the modules be available?
When will the windows version of the modules be available?
- Tue Jul 24, 2007 2:13 am
- Forum: Unreal 3.2 Support
- Topic: 3.2.6 to 3.2.7 config
- Replies: 1
- Views: 1064
3.2.6 to 3.2.7 config
Does the config file from 3.2.6 work unedited in 3.2.7?
- Tue Jul 17, 2007 3:12 pm
- Forum: Unreal 3.2 Modules
- Topic: 3.2.7 with modules
- Replies: 5
- Views: 3483
- Sun Jul 15, 2007 5:20 pm
- Forum: Unreal 3.2 Modules
- Topic: 3.2.7 with modules
- Replies: 5
- Views: 3483
I will go ahead and post the ones we are using: commands.dll cloak.dll I am assuming these 2 will not have any trouble and will be included in the new version. The ones below are the ones I want to know if these will work or not: m_ircops.dll m_privdeaf.dll m_clones.dll m_staff.dll callerid.dll m_al...
- Sun Jul 15, 2007 4:43 pm
- Forum: Unreal 3.2 Modules
- Topic: 3.2.7 with modules
- Replies: 5
- Views: 3483
3.2.7 with modules
Will the current modules (windows versions specifically) work with version 3.2.7 of Unreal if we upgrade?
If you need a list of the modules we are using I will gladly post them.
If you need a list of the modules we are using I will gladly post them.
- Thu Jul 05, 2007 3:03 am
- Forum: Unreal 3.2 Support
- Topic: How to ban Tor from Unreal Ircd
- Replies: 5
- Views: 5057
- Fri Jun 15, 2007 2:32 pm
- Forum: Unreal 3.2 Support
- Topic: config syntax
- Replies: 3
- Views: 1323
config syntax
Just a quick question on the config syntax.
Throughout the docs there is this notation: (as an example)
Can the blocks be entered as one line or do they have to be entered in the block format in the config file?
Throughout the docs there is this notation: (as an example)
Code: Select all
oper::class
- Sun May 27, 2007 7:46 pm
- Forum: Unreal 3.2 Support
- Topic: alias
- Replies: 4
- Views: 1535
- Sun May 27, 2007 6:18 pm
- Forum: Unreal 3.2 Support
- Topic: alias
- Replies: 4
- Views: 1535
- Sun May 27, 2007 1:30 pm
- Forum: Unreal 3.2 Support
- Topic: alias
- Replies: 4
- Views: 1535
alias
I'm trying to create an alias but the syntax is alluding me.
I want to be able to use /umode +whater to set usermodes instead of typing /mode my_nick +whatever
any help on that?
I want to be able to use /umode +whater to set usermodes instead of typing /mode my_nick +whatever
any help on that?
- Fri May 25, 2007 2:58 am
- Forum: Unreal 3.2 Support
- Topic: /who
- Replies: 2
- Views: 1190
/who
Is there a way to /WHO just one server in a network?
- Sat May 19, 2007 12:33 am
- Forum: General chat
- Topic: Unreal Website
- Replies: 8
- Views: 7587