Search found 295 matches

by Solutech
Fri Feb 18, 2005 12:57 am
Forum: Unreal 3.2 Support
Topic: Is this ... logical?!
Replies: 3
Views: 1151

you can pm it to me and I'll take a look if you want . My limits are set lower and I have no problems with my system . clients = 1024 and servers = 10 .
by Solutech
Thu Feb 17, 2005 9:43 pm
Forum: Unreal 3.2 Support
Topic: Is this ... logical?!
Replies: 3
Views: 1151

You have 2 classes server and client . each has its own limit set in the conf . AFAIK one should not effect the other.
by Solutech
Thu Feb 17, 2005 4:28 pm
Forum: Unreal 3.2 Support
Topic: How to kick from server (not from channel)?
Replies: 8
Views: 14692

What stealth is referring to is the fact you obviously havent read the docs . If you had then you would of found the rather helpful sections that give you the commands and help you understand them . Hence you got the reply from stealth . As for him being qualified to run unreal well he's an official...
by Solutech
Wed Feb 16, 2005 7:08 pm
Forum: Unreal 3.2 Support
Topic: Configuration Problem
Replies: 23
Views: 6814

check at the end of the operblock for the required number of brackets . Each { requires a }; . If unreal reads the block below as a continuation of the block it will chuck up that even though the block below is ok . Its a pain to get your head round it all but worth it. My first config had loads of ...
by Solutech
Tue Feb 15, 2005 4:13 am
Forum: Unreal 3.2 Modules
Topic: mysterious !!!
Replies: 11
Views: 4241

ah so you dont have services at all . Didnt realise that . Sorry dude lol .

Id suggest you use services as then theres no need for a module . Tbh I cant say Ive been on an ircd that didnt have services . This module you want appears to be very services-esque to me .
by Solutech
Tue Feb 15, 2005 4:07 am
Forum: Unreal 3.2 Support
Topic: Configuration Problem
Replies: 23
Views: 6814

okies if you have it in notepad choose Save As and change the file type from .txt to All Files and call it unreal.conf .

Atm its called unreal.conf.txt hence unreal cant find it .
by Solutech
Mon Feb 14, 2005 6:12 pm
Forum: Unreal 3.2 Modules
Topic: mysterious !!!
Replies: 11
Views: 4241

Depending on your services package you should be able to assign kick to a lower level . Pretty much all of the chanserv commands are available . check out the options you have in chanserv for your packages .
by Solutech
Sun Feb 13, 2005 6:45 pm
Forum: Unreal 3.2 Modules
Topic: mysterious !!!
Replies: 11
Views: 4241

why not set the access level for those modes to a lower level so non ops can use them ?
by Solutech
Thu Feb 10, 2005 6:53 pm
Forum: Unreal 3.2 Modules
Topic: exist a module for support "ñ"
Replies: 2
Views: 1966

An idea as to what that mode does may help . How are we supposed to know what module it is if you dont give us a clue :) .
by Solutech
Sat Feb 05, 2005 7:50 pm
Forum: Unreal 3.2 Support
Topic: Want commands removed (was: need help)
Replies: 5
Views: 1567

Not sure why youd want /list removed .

If you want to hide chans why not set the appropriate modes on them ?.

disabling topics changes can be done thru services as can joining/creating chans with certain services packages.

/who I think again set modes on ppl you dont want to show up .
by Solutech
Sat Feb 05, 2005 4:54 pm
Forum: Unreal 3.2 Support
Topic: helpp...!!!
Replies: 19
Views: 5450

The ports you specify are in the listen block . change them there . As for th olines msg the usual reason for this is the hostname isnt correct ie its looking for [email protected] and your hostname is [email protected] . Check those :) .
by Solutech
Sat Feb 05, 2005 4:50 pm
Forum: Unreal 3.2 Support
Topic: Java port
Replies: 8
Views: 2136

Your java applet is pjirc . The port isnt defined in your code so it defaults to 6667 . I checked :p
by Solutech
Sat Feb 05, 2005 6:57 am
Forum: Unreal 3.2 Support
Topic: can you give me direct link ?
Replies: 9
Views: 2574

I didnt download it . I got a cd from a friend who had upgraded his vis studio version . If your desperate for it Id recommend buying it or try [removed] but buying your own copy is the best way .

*moderator: Downloading copyrighted software is illegal. Do NOT encourage that here.
by Solutech
Sat Feb 05, 2005 6:55 am
Forum: Unreal 3.2 Support
Topic: i will pay
Replies: 5
Views: 1659

The instructions for removing it are in the faq so its not a source edit perse more of a change of config options. I'll try a test compile tomorrow check it works .
by Solutech
Sat Feb 05, 2005 4:26 am
Forum: Unreal 3.2 Support
Topic: i will pay
Replies: 5
Views: 1659

Why not live with the protected modes and save the money lol . I can compile win32 but as to editing the source im not too sure . Looks to me that I need to remove the # from undef Prefix_AQ in the setup.h . If this is all it needs I'll compile it for ya . :P