Search found 260 matches

by SpaceDoG
Tue Nov 27, 2007 12:11 pm
Forum: Unreal 3.2 Support
Topic: FIXED 2 ircd's on one shell linking to ircd on another shell
Replies: 2
Views: 1083

Re: 2 ircd's on one shell ... linking to ircd on another shell

If you post your link blocks inside of a [code][/code] we can attempt to assist you.
by SpaceDoG
Mon Nov 26, 2007 1:39 pm
Forum: Unreal 3.2 Support
Topic: cannot connect to server
Replies: 4
Views: 1543

Re: cannot connect to server

It sounds more like a DNS issue. A "failure resolving" means that it couldn't find the specified domain name/subdomain name.
by SpaceDoG
Wed Nov 21, 2007 9:47 pm
Forum: Unreal 3.2 Support
Topic: TimeSync Error
Replies: 9
Views: 2978

Re: TimeSync Error

PRNocturno wrote:set {
timesyn irc.blah.com 00.00.00.0000
}
};

Like this?
I would recommend turning it off if you're having issues synching
by SpaceDoG
Wed Nov 21, 2007 5:11 pm
Forum: Unreal 3.2 Modules
Topic: how i will protect ircops admins from glines
Replies: 3
Views: 3005

Re: how i will protect ircops admins from glines

2 Things. First I'm moving this to the modules forum. Second the module you want is available at http://www.vulnscan.org/customcoding#IRCOpProtect as a paid module.
by SpaceDoG
Wed Nov 21, 2007 4:54 pm
Forum: Unreal 3.2 Support
Topic: TimeSync Error
Replies: 9
Views: 2978

Re: TimeSync Error

The following was taken from http://www.vulnscan.org/UnrealIRCd/unreal32docs.html#setblock set::timesynch::enabled <yes|no> Enable or disable time synchronization on-boot. Default is yes. set::timesynch::server <IP> Server to synchronize time with. This can be up to 4 IP's seperated by comma's. The ...
by SpaceDoG
Wed Nov 21, 2007 4:28 pm
Forum: Unreal 3.2 Support
Topic: TimeSync Error
Replies: 9
Views: 2978

Re: TimeSync Error

Are you using Unreal 3.2.7?
by SpaceDoG
Tue Nov 20, 2007 1:35 pm
Forum: Unreal 3.2 Support
Topic: Empty channel = autoop...
Replies: 3
Views: 1259

Re: Empty channel = autoop...

You want to get a services package like Anope or IRCServices. Those will allow you and your users to register channels and give ops to registered users.
by SpaceDoG
Wed Nov 14, 2007 1:25 pm
Forum: General chat
Topic: IRC Stats on website
Replies: 4
Views: 3998

Re: IRC Stats on website

I recommend Denora Stats with phpDenora...
by SpaceDoG
Thu Nov 08, 2007 1:43 pm
Forum: Unreal 3.2 Support
Topic: Unreal3.2.3 link problem
Replies: 7
Views: 2309

Re: Unreal3.2.3 link problem

Please also note that you should upgrade to unreal 3.2.7 for security reasons/improved featuers.
by SpaceDoG
Wed Nov 07, 2007 1:30 pm
Forum: Unreal 3.2 Support
Topic: Problemi with spoof system
Replies: 1
Views: 980

Re: Problemi with spoof system

So when you ran ./Config you told it no to the "Enable Anti-Spoof?" If you did that and didn't recompile it won't work (if it was previously enabled). Also if the bot is connecting to a different server on your network that has Anti-Spoof enabled it could be killed by the server that it's ...
by SpaceDoG
Fri Nov 02, 2007 6:07 pm
Forum: General chat
Topic: Module page
Replies: 9
Views: 7986

Re: Module page

Turbo_boy wrote:I know that one.

But some of the modules doesn't have readme's in there...

The lack of a readme is from the module coders side not Unreal. It would be nice if module coders were required to have a readme/license to get their module on the site though.
by SpaceDoG
Fri Nov 02, 2007 4:00 pm
Forum: General chat
Topic: Module page
Replies: 9
Views: 7986

Re: Module page

It is back online. You just need to click on the icon not the name to save the file.
by SpaceDoG
Wed Oct 31, 2007 12:13 pm
Forum: Unreal 3.2 Modules
Topic: Secure/Private IRC Server
Replies: 3
Views: 6102

Re: Secure/Private IRC Server

Moved to Modules
by SpaceDoG
Fri Oct 26, 2007 6:20 pm
Forum: Unreal 3.2 Support
Topic: start error
Replies: 11
Views: 4127

Re: start error

Look at your ircd.log file. That will tell you why you're being disconnected.
by SpaceDoG
Mon Oct 22, 2007 10:04 pm
Forum: General chat
Topic: Unreal4 not love me and my g++!
Replies: 4
Views: 3844

Re: Unreal4 not love me and my g++!

What's your apt sources list say? if you're using testing then you need to remove g++ and change your sources to stable and re-install g++