Search found 223 matches
- Thu Jan 06, 2022 7:55 am
- Forum: Installing and getting connected
- Topic: Unreal 6.0.0 : prefixes for chanadmin and chanowner
- Replies: 7
- Views: 8453
Re: Unreal 6.0.0 : prefixes for chanadmin and chanowner
Ok, the 6.0.1 works well after the correction of the issue #4454 but now I get lot of warn notice because of unknown mode setted by services (anope 2.0.10): 08:24:41 Zeolia -- avalon.zeolia.net: mode.REMOTE_UNKNOWN_CHANNEL_MODE [warn] Server services.zeolia.net sent us an unknown channel mode +q! 08...
- Sat Jan 01, 2022 1:01 pm
- Forum: UnrealIRCd modules (third party)
- Topic: listrestrict not compatible with unreal6
- Replies: 2
- Views: 7662
Re: listrestrict not compatible with unreal6
Sounds logical
BTW, I'll note for next upgrade to first disable plugins then upgrade
BTW, I'll note for next upgrade to first disable plugins then upgrade
- Tue Dec 28, 2021 5:38 pm
- Forum: Installing and getting connected
- Topic: Unreal 6.0.0 : prefixes for chanadmin and chanowner
- Replies: 7
- Views: 8453
Re: Unreal 6.0.0 : prefixes for chanadmin and chanowner
No, this option seems to remove the levels, I want to not use the prefixes but keep the a and q levels. Support for compiling without PREFIX_AQ has been removed because people often confused it with disabling +a/+q which is something different. I want to compile with this, and having a and q show as...
- Tue Dec 28, 2021 5:29 pm
- Forum: Installing and getting connected
- Topic: Unreal 6.0.0 : prefixes for chanadmin and chanowner
- Replies: 7
- Views: 8453
Unreal 6.0.0 : prefixes for chanadmin and chanowner
Hi there,
I can't find the option to deactivate the prefixes for chanadmin and chanowner (& and ~).
After doing the upgrade, I had the bad surprise to notice they were activated. So I tried to recompile from the source, the option doesn't exists.
Did I forget something ?
I can't find the option to deactivate the prefixes for chanadmin and chanowner (& and ~).
After doing the upgrade, I had the bad surprise to notice they were activated. So I tried to recompile from the source, the option doesn't exists.
Did I forget something ?
- Tue Dec 28, 2021 4:58 pm
- Forum: Linking servers
- Topic: Unreal 6.0.0 can't link (spkifp mismatch)
- Replies: 4
- Views: 10566
Re: Unreal 6.0.0 can't link (spkifp mismatch)
Ok, found. I don't edit my previous post but prefer to answer to had visibility to this solution: The ./unrealircd spkifp command use conf/tls/server.cert.pem and conf/tls/server.key.pem, it doesn't care of your tls settings in unrealircd.conf. So, if you use let's encrypt, you have to copy and rena...
- Tue Dec 28, 2021 4:06 pm
- Forum: Linking servers
- Topic: Unreal 6.0.0 can't link (spkifp mismatch)
- Replies: 4
- Views: 10566
Unreal 6.0.0 can't link (spkifp mismatch)
Hi there, My servers were working well together when using unreal5.2.2 I upgraded them and now they start but can't link: link.LINK_DENIED_AUTH_FAILED error: Link with server serv1.zeolia.net@X.X.X.X denied: Authentication failed: spkifp mismatch My link block are correct, I did ./unrealircd spkifp ...
- Fri Dec 24, 2021 4:57 pm
- Forum: Installing and getting connected
- Topic: libcurl error
- Replies: 4
- Views: 8302
Re: libcurl error
It was an update test, it looks like the system takes the path I gave when compiling the previous version.
BTW, I didn't remember having setted up this path, I'm pretty sure it cames from the "let us install curl for you" option.
BTW, I didn't remember having setted up this path, I'm pretty sure it cames from the "let us install curl for you" option.
- Thu Dec 23, 2021 4:26 pm
- Forum: Installing and getting connected
- Topic: libcurl error
- Replies: 4
- Views: 8302
Re: libcurl error
Ok, my bad, libcurl4-openssl-dev wasn't installed on the server.
If I remember well, previous versions of unreal had the option to install curl if needed, am I wrong ?
If I remember well, previous versions of unreal had the option to install curl if needed, am I wrong ?
- Thu Dec 23, 2021 3:12 pm
- Forum: UnrealIRCd modules (third party)
- Topic: listrestrict not compatible with unreal6
- Replies: 2
- Views: 7662
listrestrict not compatible with unreal6
On one of my servers (not the same than the libcurl trouble), I tried to upgrade unreal5 to unreal6, I got compilation errors for listrestrict: make[5]: *** [Makefile:46: custommodule] Error 1 make[5]: Leaving directory '/home/zeolia/unrealircd-6.0.0/src/modules/third' ***** Building 3rd party modul...
- Thu Dec 23, 2021 3:07 pm
- Forum: Installing and getting connected
- Topic: libcurl error
- Replies: 4
- Views: 8302
libcurl error
Hi there, My unrealircd is configured to use remote conf, but when I try to upgrade to unreal6, I get: checking curl_easy_init() in -L/home/zeolia/unrealircd/lib -lcurl... no configure: error: in `/home/zeolia/unrealircd-6.0.0': configure: error: You asked for libcURL (remote includes) support, but ...
- Fri Dec 10, 2021 10:44 am
- Forum: Installing and getting connected
- Topic: SSL error with OpenSSl
- Replies: 2
- Views: 7695
Re: SSL error with OpenSSl
I think you don't have server.cert.pem in conf/tls/, so you have to create the certificate.
- Thu Oct 14, 2021 11:10 am
- Forum: UnrealIRCd modules (third party)
- Topic: WALLCHOPS and WALLHOPS
- Replies: 1
- Views: 6913
Re: WALLCHOPS and WALLHOPS
Forget this question: someone told me about /notice @#chan and /notice %#chan which does what I need.
But is it nomal that /notice %#chan sends to @ too ? It's ok for me (only one notice to send) but I think it's strange
But is it nomal that /notice %#chan sends to @ too ? It's ok for me (only one notice to send) but I think it's strange
- Thu Oct 14, 2021 9:15 am
- Forum: UnrealIRCd modules (third party)
- Topic: WALLCHOPS and WALLHOPS
- Replies: 1
- Views: 6913
WALLCHOPS and WALLHOPS
Hi there,
I was sure it exists, but seems that no: a /WALLCHOPS (send notice to all @ of a channel) and /WALLHOPS (send notice to all % of a channel).
Is it possible to develop this module plz ?
I was sure it exists, but seems that no: a /WALLCHOPS (send notice to all @ of a channel) and /WALLHOPS (send notice to all % of a channel).
Is it possible to develop this module plz ?
- Sat Oct 09, 2021 3:33 pm
- Forum: Generic support
- Topic: spamfilter option
- Replies: 9
- Views: 10172
Re: spamfilter option
I think you misunderstood the law. It's not applicable for instant messenging (IRC is instant messenging), it's for platforms where the messages are kept and publicly diffused. Having a spamfilter wich will block illegal messages, or punish user sending illegal messages, is enough, as unrealircd wil...
- Sat Oct 09, 2021 3:24 pm
- Forum: Generic support
- Topic: How have ident who refer to the browser ?
- Replies: 5
- Views: 7931
Re: How have ident who refer to the browser ?
No, the trouble comes from your web interface (kiwiirc, mibbit, ...) and/or the gateway, nothing is related with your ircd or your services.
The ident is given by the user' client
The ident is given by the user' client