Search found 1100 matches
- Sun Jan 18, 2015 12:25 am
- Forum: Unreal 3.2 Support
- Topic: Link Error - need fresh set of eyes to spot my issues
- Replies: 17
- Views: 6807
Re: Link Error - need fresh set of eyes to spot my issues
I'm referring to whatever server has a link block for services.
- Sat Jan 17, 2015 9:56 pm
- Forum: Unreal 3.2 Support
- Topic: Link Error - need fresh set of eyes to spot my issues
- Replies: 17
- Views: 6807
Re: Link Error - need fresh set of eyes to spot my issues
you have autoconnect in options for services. This is likely not what you want because most services packages do not listen for incoming connections. Also if you have the ircd listening on the same IP and port that you are trying to connect to services, the ircd will try to connect to it's self and ...
- Sat Jan 17, 2015 7:03 pm
- Forum: Unreal 3.2 Support
- Topic: Link Error - need fresh set of eyes to spot my issues
- Replies: 17
- Views: 6807
Re: Link Error - need fresh set of eyes to spot my issues
password-connect H6BxeA29jhbbx6g4mjchwyuvZ; password-receive H6BxeA29jhbbx6g4mjchwyuvZ; should be in quotes: password-connect "H6BxeA29jhbbx6g4mjchwyuvZ"; password-receive "H6BxeA29jhbbx6g4mjchwyuvZ"; I can't help further because you have hidden IPs and since the error your are ...
- Wed Jan 07, 2015 2:43 am
- Forum: Unreal 3.2 Support
- Topic: Bots
- Replies: 2
- Views: 10729
Re: Bots
if client 1 can connect to ip and port, then all clients can as far as the irc server is concerned. If you have client1 for example connecting on 1.2.3.4 port 567 but client2 can't, then it's not a problem with the irc server. it's a problem somewhere between client 2 and the irc server. the ircd do...
- Wed Jan 07, 2015 2:38 am
- Forum: Unreal 3.2 Support
- Topic: Message Order
- Replies: 2
- Views: 1895
Re: Message Order
can you elaborate with an example from IRC?
- Wed Jan 07, 2015 2:36 am
- Forum: General chat
- Topic: AHBL shutdown, now what? (BOPM)
- Replies: 2
- Views: 11081
- Sun Jan 04, 2015 11:50 pm
- Forum: Unreal 3.2 Support
- Topic: [error] me {} block is missing
- Replies: 3
- Views: 3466
Re: [error] me {} block is missing
* unrealircd.conf:26: Ignoring extra data * opers.conf:31: Ignoring extra data * opers.conf:31: Ignoring extra data fix those first. Line 26 is where the config file parser got confused, not the line where the error resides. start at line 25 and work backwards to find the problem. HINT: It's easy t...
- Fri Jan 02, 2015 3:07 am
- Forum: Unreal 3.2 Support
- Topic: The 'Ol [IRCd seemingly not started] Error
- Replies: 1
- Views: 1857
Re: The 'Ol [IRCd seemingly not started] Error
me { name "192.168.0.33"; /* my LAN IP */ info "newNET"; numeric 1; }; me::name asks for a NAME, not an IP. admin { "Admin Person"; }; Read the example right above in the comment .. that's what comments are for ya know. Also read the NOTE, just below the listen block, ...
- Wed Dec 31, 2014 3:13 am
- Forum: Unreal 3.2 Support
- Topic: Error Binding Stream Socket
- Replies: 1
- Views: 1839
Re: Error Binding Stream Socket
>>>>>>>>>>>>> Address already in use <<<<<<<<<<<<<<<<<
something else using port 5000
something else using port 5000
- Wed Dec 24, 2014 5:18 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: help please :D anti commands repetitions
- Replies: 2
- Views: 9725
Re: help please :D anti commands repetitions
The SPAM filter isn't designed for that either. The IRCd already has built in anti-flooding measures. You will waste more resources checking how many times an user use a command than the user used executing them. You wishes here are completely illogical. Secondly, the /ircops and /staff commands do ...
- Wed Dec 24, 2014 5:16 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: anti clones ips
- Replies: 3
- Views: 11374
Re: anti clones ips
the spamfilter is not designed for that. It's the exact reason there is the max-per-ip option in the allow block.
- Mon Dec 22, 2014 6:31 am
- Forum: General chat
- Topic: Connection Timed Out Issue (Yep another one...)
- Replies: 5
- Views: 12318
Re: Connection Timed Out Issue (Yep another one...)
I have already. Everything outside your local network. Google is your friend here. Google your router settings for port forwarding, google information about your ISP. As stated there are countless things that can cause a timeout and no one here can tell you exactly what it is .. we ar not there at y...
- Sun Dec 21, 2014 6:55 pm
- Forum: General chat
- Topic: Connection Timed Out Issue (Yep another one...)
- Replies: 5
- Views: 12318
Re: Connection Timed Out Issue (Yep another one...)
well you have eliminated your local network so the problem must exist externally so local firewall outwards. Yes, I know you disabled your firewall but that is just the closest layer to the inside. You still have router, ISP, internet .. etc. Since there are so many variables, one can't just so &quo...
- Sun Dec 21, 2014 3:53 pm
- Forum: Unreal 3.2 Support
- Topic: Connection timed out, help.
- Replies: 1
- Views: 1852
Re: Connection timed out, help.
It's hard to help you when you hide important information like the IP you are attempting to use. Lets reverse the perspective: "In order to fix this problem, just ******** to the ****** and that should produce ********. It only takes about 2 minutes" That said, please reply with your liste...
- Sun Dec 21, 2014 3:46 pm
- Forum: General chat
- Topic: Connection Timed Out Issue (Yep another one...)
- Replies: 5
- Views: 12318
Re: Connection Timed Out Issue (Yep another one...)
Port forwarding is just one step of many possible. popular list of things that can cause this are: local firewall (SElinux/iptables/windows firewall etc.) port forwarding (too many routers to mention) provider firewall (far beyond your control) The above list is not inclusive. Anything anywhere alon...