Search found 20 matches
- Mon Jan 08, 2007 5:40 am
- Forum: Unreal 3.2 Support
- Topic: Odd thing about cmode u
- Replies: 4
- Views: 1921
Odd thing about cmode u
When a channel has modes mnrtu, and a user without status speaks, ops see: <IRC> User: Stuff they said And that user sees: <User> Stuff they said #testing You need voice (+v) (#testing) What the user sees makes sense, but what the op sees is odd. Is this just odd, or is it a bug? What other odd stuf...
- Mon Jan 08, 2007 4:56 am
- Forum: Unreal 3.2 Support
- Topic: A guide to ALL ban modes/extbans/banmasks needed
- Replies: 6
- Views: 2661
Ahh, I never thought it would let you put in a : as a character in the nick matching bit. That makes a lot of my questions go away. Mode change by Phoenix: +I ~n:*!*@* ^What exactly will that do? Mode change by Phoenix: +I ~c:@#anotherchannel ^That should let a user with @ or higher in #anotherchann...
- Mon Jan 08, 2007 4:12 am
- Forum: Unreal 3.2 Support
- Topic: A guide to ALL ban modes/extbans/banmasks needed
- Replies: 6
- Views: 2661
- Sun Jan 07, 2007 7:55 am
- Forum: Unreal 3.2 Support
- Topic: A guide to ALL ban modes/extbans/banmasks needed
- Replies: 6
- Views: 2661
A guide to ALL ban modes/extbans/banmasks needed
8:14pm Mode change by Phoenix: +b nq:*!*@* 8:14pm Mode change by Phoenix: -b nq:*!*@* [20:14] <Phoenix> That was not supposed to work... I once thought +b/e/I ~[extban]:[nick!username@host]/[channel]/[realname] was all the bans. But then... +b +nick!username@host +b nick!username@IP/range +b nq:nick...
- Sun Dec 17, 2006 5:27 am
- Forum: Unreal 3.2 Modules
- Topic: Banlink
- Replies: 1
- Views: 1798