Search found 49 matches
- Sat Jan 13, 2018 10:06 pm
- Forum: Installing and getting connected
- Topic: Kiwi-webirc & Unreal - Error Connecting (Closing Link: [78.129.190.63] (CGI:IRC -- No access))
- Replies: 8
- Views: 14279
Re: Kiwi-webirc & Unreal - Error Connecting (Closing Link: [78.129.190.63] (CGI:IRC -- No access))
You don't have the IP 78.129.190.63 in your configuration. Either you somehow missed it or Kiwi panel "forgot" to tell you to add this one.
- Tue Dec 26, 2017 3:00 pm
- Forum: Generic support
- Topic: WebIrc secure implementations and it's fails
- Replies: 4
- Views: 4140
Re: WebIrc secure implementations and it's fails
The reason for the new feature is quite simple. You know both that your webirc connects to the ircd via a secure protocol, and that your web users connect to the webirc via a secure protocol. Unrealircd has no way to know the latter (it sees only an incoming secure connection to itself). So, theoret...
- Sun Nov 19, 2017 6:53 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Anti mass highlight module.
- Replies: 11
- Views: 16835
Re: [DONE] Anti mass highlight module.
Works for me. =] I've merged your changes after reviewing them and adjusting the code style to my personal tastes. I did notice a few mistakes though: if(!strcmp(cep->ce_varname, "percent")) { muhcfg.got_maxnicks = 1; Seems to me that should've been muhcfg.got_percent = 1; . So I changed ...
- Sun Nov 19, 2017 2:22 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Anti mass highlight module.
- Replies: 11
- Views: 16835
Re: [DONE] Anti mass highlight module.
I had some ideas about extending capabilities of this module, and have all of them implemented :) These changes makes the module more resource-intensive, but it should be not a problem. Changes: - Add channel mode +H, settable by owner (so won't work without AQ prefixes). When set, this channel is e...
- Thu Mar 24, 2016 7:40 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: support encoding UTF-8 in UnrealIRCD 4.x
- Replies: 3
- Views: 5465
Re: support encoding UTF-8 in UnrealIRCD 4.x
Should work in 3.2, needs converting for 4: link . (Can't attach C file to the post). Just made this for you basing on our module for Polish characters conversion. How it works: The default is utf-8. The client sets umode +k to enable windows-1251 encoding support. Russian characters encoded in wind...
- Thu Sep 25, 2008 7:19 am
- Forum: Unreal 3.2 Support
- Topic: Problem with quit messages
- Replies: 1
- Views: 1202
Problem with quit messages
The problem is that any user quit message (supplied with raw "quit :quit message") is not sent to users, nor shown in cF snomask notices. The only thing i can see is the quit prefix definied in configuration, and the nickname - exactly the same, that should be shown when no quit message is...
- Tue Oct 10, 2006 12:30 pm
- Forum: General chat
- Topic: How to do it?
- Replies: 9
- Views: 6340
If you re-read the first post he/she wants to disallow all connections from users with no ident response. This means the ban line givern only bans users with no ident response regardless of whether they have a .pl extention but still allows users with a .pl extention and ident response. I want to b...
- Mon Oct 09, 2006 6:22 pm
- Forum: General chat
- Topic: How to do it?
- Replies: 9
- Views: 6340
- Sun Oct 08, 2006 9:08 pm
- Forum: General chat
- Topic: How to do it?
- Replies: 9
- Views: 6340
How to do it?
I want to ban (akill, gline etc.) ~*@* excepting *@*.pl but this exception may not affect other z: or g:lines. Using Unreal and Anope. How to do it?
- Mon Mar 28, 2005 10:44 am
- Forum: Unreal 3.2 Support
- Topic: unable to compile
- Replies: 21
- Views: 8749
- Mon Mar 28, 2005 9:49 am
- Forum: Unreal 3.2 Support
- Topic: unable to compile
- Replies: 21
- Views: 8749
can't find binaries, please kelp me with compiling... :( i downloaded new version and still doesn't work... 'make' output: gcc -I../include -I/home/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -DZIP_LINKS -I/usr/local/include -DUSE_LIBCURL -export-dynamic -c api-command.c gcc -I../in...
- Sat Mar 26, 2005 7:20 pm
- Forum: Unreal 3.2 Support
- Topic: unable to compile
- Replies: 21
- Views: 8749
- Sat Mar 26, 2005 6:28 pm
- Forum: Unreal 3.2 Support
- Topic: unable to compile
- Replies: 21
- Views: 8749
- Tue Mar 15, 2005 1:33 pm
- Forum: Unreal 3.2 Support
- Topic: unable to compile
- Replies: 21
- Views: 8749
i resolved problem with curl, but now new error appears gcc -I../include -I/home/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -DZIP_LINKS -I/usr/local/include -DUSE_LIBCURL -export-dynamic -o ircd auth.o aln.o badwords.o channel.o cloak.o crule.o dbuf.o events.o fdlist.o hash.o help....
- Mon Mar 14, 2005 7:34 pm
- Forum: Unreal 3.2 Support
- Topic: unable to compile
- Replies: 21
- Views: 8749