Search found 82 matches

by cards
Mon Jul 16, 2012 4:05 am
Forum: Unreal 3.2 Modules
Topic: Opers still seeing notices on log out
Replies: 35
Views: 19084

Re: Opers still seeing notices on log out

Do you need a dll version of the mod as well?
by cards
Sat Jul 14, 2012 8:14 pm
Forum: Unreal 3.2 Modules
Topic: Opers still seeing notices on log out
Replies: 35
Views: 19084

Re: Opers still seeing notices on log out

Try this module: put it in a file called m_kickoper.c placed in the src/modules then from main Unreal directory: make custommodule MODULEFILE=m_kickoper add a loadmodule directive to the .so file and rehash. I have tested it on Win32, so It should work on linux as well. /* * ========================...
by cards
Sat Jul 14, 2012 7:23 pm
Forum: Unreal 3.2 Modules
Topic: Help with Crash issue
Replies: 1
Views: 2589

Re: Help with Crash issue

Nevermind. As Syzop warned me. It was a read-after-free issue
by cards
Sat Jul 14, 2012 4:25 pm
Forum: Unreal 3.2 Modules
Topic: Help with Crash issue
Replies: 1
Views: 2589

Help with Crash issue

I am getting a crash in ircsprintf.c at line 289 ( if ((*str = *p1)) ) when I use the follwing remove_user_from_channel(sptr, chptr); sprt is coming from the HOOKTYPE_UMODE_CHANGE chptr is set via lp->chptr I can sendnotice to sptr chptr->name ( sendnotice(sptr, "Channel: %s", chptr->chnam...
by cards
Sat Jul 07, 2012 10:25 pm
Forum: Unreal 3.2 Modules
Topic: Opers still seeing notices on log out
Replies: 35
Views: 19084

Re: Opers still seeing notices on log out

OK. I see that that specific lines comes from logchan modules on operserv. I am looking for a way to detect the channels the user is on when they UMODE and check if +O is set on the channel. If they are, they need to be parted from the channel. I am working on a solution for you. As for his modes on...
by cards
Sat Jul 07, 2012 4:05 pm
Forum: Unreal 3.2 Modules
Topic: Opers still seeing notices on log out
Replies: 35
Views: 19084

Re: Opers still seeing notices on log out

#1) The should not continue getting snotices on deoper. Onces they remove their oper flags /mode <nick> -o, they automatically lose all of their snomask flags (I've tested it) #2) When a channel has mode +O, it acts much like a channel being +k or +i. It only checks that the person has the proper pe...
by cards
Sat Jul 07, 2012 2:27 am
Forum: Unreal 3.2 Modules
Topic: Opers still seeing notices on log out
Replies: 35
Views: 19084

Re: Opers still seeing notices on log out

Are you using an anope module to get that message. I cannot find that specific message in the core source of either Anope or Unreal
by cards
Fri Jul 06, 2012 9:57 pm
Forum: Unreal 3.2 Modules
Topic: Opers still seeing notices on log out
Replies: 35
Views: 19084

Re: Opers still seeing notices on log out

The only thing I could think of use a module that on snotice of -o, it would kick the user from the channel. Unreal does not check to see if the user is an oper in an oper only channel every x seconds, It only checks onjoin. Aside from a module, you would have to use an opered eggdrop or a client sc...
by cards
Thu Jul 05, 2012 3:51 am
Forum: Unreal 3.2 Support
Topic: Unrealircd refuses connection
Replies: 3
Views: 2420

Re: Unrealircd refuses connection

Also I would suggest cron.

Simply
crontab -e (From the account that owns unreal)
*/3 * * * * /usr/ports/Unreal3.2/ircdcron/ircdchk >/dev/null 2>&1

Then when the system is rebooted, it will automatically start within 3 minutes.
by cards
Thu Jul 05, 2012 3:47 am
Forum: Unreal 3.2 Support
Topic: Unrealircd refuses connection
Replies: 3
Views: 2420

Re: Unrealircd refuses connection

Could it be that trying to start it as a daemon is starting it as a different user than the owner and thus it cannot access unrealircd.conf???
by cards
Fri Jun 01, 2012 12:43 am
Forum: Unreal 3.2 Support
Topic: Unreal3.2 Can't set FD_SETSIZE?
Replies: 2
Views: 2317

Re: Unreal3.2 Can't set FD_SETSIZE?

It would help if you gave us information on the Operating System you have so you could be helped further.

If Unreal compiled, it should run. If there was an issue with the number of FD's, it would throw and error and not compile. All of that has to be set before compilation.
by cards
Sat May 05, 2012 8:16 pm
Forum: Services
Topic: DB of my site and anope DB
Replies: 1
Views: 3141

Re: DB of my site and anope DB

That is a question for anope, not Unreal. http://forum.anope.org/
by cards
Sat May 05, 2012 2:09 am
Forum: Unreal 3.2 Support
Topic: Hostname Problem
Replies: 3
Views: 5974

Re: Hostname Problem

that has nothing to do with your IRC's DNS. Unreal checks the "Client" for a hostname when connecting. If it cannot verify a hostname, you will see their IP all jumbled when you whois them. However if the server does detect a hostname for a client you will see "@blahblah.somenet.net&q...
by cards
Tue Apr 24, 2012 2:53 am
Forum: Unreal 3.2 Support
Topic: Require SSL
Replies: 4
Views: 3495

Re: Require SSL

Mirc has SSL support built in now, you just have to download the openssl libraries they provide. (http://www.mirc.com/ssl.html) XChat has built in support without additional downloads (http://xchat.org) There are several other clients out there, but most don't formally support SSL "Out of the B...
by cards
Mon Apr 23, 2012 8:23 pm
Forum: Unreal 3.2 Support
Topic: Require SSL
Replies: 4
Views: 3495

Re: Require SSL

Yes, you can require SSL. It's as simple as only having "Option SSL" on all of your ports. The only problem with this is, if they connect with a non ssl client, they will see this: " * [10053] Software caused connection abort". There will be no error message saying that the serve...