Search found 1917 matches

by Syzop
Thu Dec 30, 2004 4:08 pm
Forum: Unreal 3.2 Support
Topic: chanmode +f
Replies: 3
Views: 1062

(moved it to a new thread)
by Syzop
Thu Dec 30, 2004 2:58 am
Forum: Unreal 3.2 Support
Topic: EOF error?
Replies: 1
Views: 917

I've added this faq item about it (after your post):
FAQ: Booting - Unexpected EOF for section starting on line NNN

Since this really seems a common question: 1 2 3 (and more)
by Syzop
Wed Dec 29, 2004 4:13 pm
Forum: Unreal 3.2 Support
Topic: Problem with /restart on FreeBSD
Replies: 9
Views: 2345

And with 'does not work' you mean /restart kills your server but does not get it started again? If so, did you check logs?
by Syzop
Wed Dec 29, 2004 4:11 pm
Forum: Unreal 3.2 Support
Topic: Compile Error
Replies: 20
Views: 4650

Ok :p

What a surprise btw..
by Syzop
Wed Dec 29, 2004 5:00 am
Forum: Unreal 3.2 Support
Topic: Problem with /restart on FreeBSD
Replies: 9
Views: 2345

There seem to be some problems with killing w/SIGINT after 1 restart the 2nd kill -2 seems to cause weird behavior (on Linux it simply gets ignored, and you say it kills the ircd). That said.. /restart from the ircd itself (so not on the shell) should work just fine and infinite times. Unless there'...
by Syzop
Wed Dec 29, 2004 4:48 am
Forum: Unreal 3.2 Modules
Topic: SAMJOIN/SAMASSJOIN or something similar
Replies: 7
Views: 4452

I thought we only talked about multi support for channels?
I'm not sure if I'm so much a fan of having it for users ehh :P.
by Syzop
Wed Dec 29, 2004 12:18 am
Forum: General chat
Topic: is there anyway neostats can interfere?
Replies: 6
Views: 3700

just wanting to know is tlhe invalid socket coming from unreal? No, from the OS. But 'Write error: Broken pipe' is a "network" error. I'm kinda confused about your exact question / what it's about, so I'm moving this to Off-topic :P. Because i had a 50 day uptime before i started running ...
by Syzop
Wed Dec 29, 2004 12:11 am
Forum: Unreal 3.2 Support
Topic: Compile Error
Replies: 20
Views: 4650

And? :P

Did you actually follow all my instructions (the 3 steps)?

Also, do you even need curl? Because, as I mentioned you can just say 'no' to the curl question otherwise.
by Syzop
Tue Dec 28, 2004 11:36 pm
Forum: Unreal 3.2 Support
Topic: Compile Error
Replies: 20
Views: 4650

That's how it works, and no it's not related... that's about our TRE lib.
by Syzop
Tue Dec 28, 2004 11:21 pm
Forum: Unreal 3.2 Support
Topic: Unreal 3.2.2: Me block missing...
Replies: 2
Views: 1036

You should terminate blocks with }; and not }
(so that's at least 1 mistake in your paste).

The real error is however probably before this block... missing a ; or }; somewhere.
by Syzop
Tue Dec 28, 2004 10:58 pm
Forum: Unreal 3.2 Support
Topic: Compile Error
Replies: 20
Views: 4650

What codemastr means (I think) is that you did not supply the correct path to curl during ./Config... I too, don't see any such thing (there's no -I in your 'make' paste thingies). Good idea to try it all again: make clean ./Config [now answer Yes to curl and specify the correct full path, or just a...
by Syzop
Tue Dec 28, 2004 10:56 pm
Forum: Unreal 3.2 Modules
Topic: SAMJOIN/SAMASSJOIN or something similar
Replies: 7
Views: 4452

It's possible and not hard :P.
I just suppose nobody is interested in coding it.
by Syzop
Tue Dec 28, 2004 5:22 am
Forum: Unreal 3.2 Support
Topic: Compile Error
Replies: 20
Views: 4650

Unrelated, but.. it seems your IRC server is in a public www directory?? That doesn't sound too good :P
by Syzop
Mon Dec 27, 2004 11:35 pm
Forum: Unreal 3.2 Support
Topic: Problem with cloaking
Replies: 13
Views: 3152

I would really NOT suggest using that, cloak keys should really be very unpredictable and some simply RND() INT() stuff cannot meet these requirements... yes, they would be random, but not unpredictable. The 'Randomize' thing isn't as random as you might suspect (not at all, it uses the timer for th...
by Syzop
Mon Dec 27, 2004 11:21 pm
Forum: Unreal 3.2 Support
Topic: TROUBLE: buffer allocation error! Increase BUFFERPOOL!
Replies: 2
Views: 2748

It's this question in ./Config: How many buffer pools would you like? This number will be multiplied by MAXSENDQLENGTH. [16] -> So just enter a higher number there. Or, if using windows, change the #define BUFFERPOOL line in include/config.h and recompile. Note that in both cases, the value (eg: 16)...