Search found 1917 matches
- Thu Dec 30, 2004 4:08 pm
- Forum: Unreal 3.2 Support
- Topic: chanmode +f
- Replies: 3
- Views: 1062
- Thu Dec 30, 2004 2:58 am
- Forum: Unreal 3.2 Support
- Topic: EOF error?
- Replies: 1
- Views: 917
I've added this faq item about it (after your post):
FAQ: Booting - Unexpected EOF for section starting on line NNN
Since this really seems a common question: 1 2 3 (and more)
FAQ: Booting - Unexpected EOF for section starting on line NNN
Since this really seems a common question: 1 2 3 (and more)
- Wed Dec 29, 2004 4:13 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with /restart on FreeBSD
- Replies: 9
- Views: 2345
- Wed Dec 29, 2004 4:11 pm
- Forum: Unreal 3.2 Support
- Topic: Compile Error
- Replies: 20
- Views: 4650
- Wed Dec 29, 2004 5:00 am
- Forum: Unreal 3.2 Support
- Topic: Problem with /restart on FreeBSD
- Replies: 9
- Views: 2345
There seem to be some problems with killing w/SIGINT after 1 restart the 2nd kill -2 seems to cause weird behavior (on Linux it simply gets ignored, and you say it kills the ircd). That said.. /restart from the ircd itself (so not on the shell) should work just fine and infinite times. Unless there'...
- Wed Dec 29, 2004 4:48 am
- Forum: Unreal 3.2 Modules
- Topic: SAMJOIN/SAMASSJOIN or something similar
- Replies: 7
- Views: 4452
- Wed Dec 29, 2004 12:18 am
- Forum: General chat
- Topic: is there anyway neostats can interfere?
- Replies: 6
- Views: 3700
- Wed Dec 29, 2004 12:11 am
- Forum: Unreal 3.2 Support
- Topic: Compile Error
- Replies: 20
- Views: 4650
- Tue Dec 28, 2004 11:36 pm
- Forum: Unreal 3.2 Support
- Topic: Compile Error
- Replies: 20
- Views: 4650
- Tue Dec 28, 2004 11:21 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal 3.2.2: Me block missing...
- Replies: 2
- Views: 1036
- Tue Dec 28, 2004 10:58 pm
- Forum: Unreal 3.2 Support
- Topic: Compile Error
- Replies: 20
- Views: 4650
What codemastr means (I think) is that you did not supply the correct path to curl during ./Config... I too, don't see any such thing (there's no -I in your 'make' paste thingies). Good idea to try it all again: make clean ./Config [now answer Yes to curl and specify the correct full path, or just a...
- Tue Dec 28, 2004 10:56 pm
- Forum: Unreal 3.2 Modules
- Topic: SAMJOIN/SAMASSJOIN or something similar
- Replies: 7
- Views: 4452
- Tue Dec 28, 2004 5:22 am
- Forum: Unreal 3.2 Support
- Topic: Compile Error
- Replies: 20
- Views: 4650
- Mon Dec 27, 2004 11:35 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with cloaking
- Replies: 13
- Views: 3152
I would really NOT suggest using that, cloak keys should really be very unpredictable and some simply RND() INT() stuff cannot meet these requirements... yes, they would be random, but not unpredictable. The 'Randomize' thing isn't as random as you might suspect (not at all, it uses the timer for th...
- Mon Dec 27, 2004 11:21 pm
- Forum: Unreal 3.2 Support
- Topic: TROUBLE: buffer allocation error! Increase BUFFERPOOL!
- Replies: 2
- Views: 2748
It's this question in ./Config: How many buffer pools would you like? This number will be multiplied by MAXSENDQLENGTH. [16] -> So just enter a higher number there. Or, if using windows, change the #define BUFFERPOOL line in include/config.h and recompile. Note that in both cases, the value (eg: 16)...