Search found 1921 matches

by Syzop
Tue Dec 28, 2004 10:56 pm
Forum: Unreal 3.2 Modules
Topic: SAMJOIN/SAMASSJOIN or something similar
Replies: 7
Views: 4453

It's possible and not hard :P.
I just suppose nobody is interested in coding it.
by Syzop
Tue Dec 28, 2004 5:22 am
Forum: Unreal 3.2 Support
Topic: Compile Error
Replies: 20
Views: 4652

Unrelated, but.. it seems your IRC server is in a public www directory?? That doesn't sound too good :P
by Syzop
Mon Dec 27, 2004 11:35 pm
Forum: Unreal 3.2 Support
Topic: Problem with cloaking
Replies: 13
Views: 3152

I would really NOT suggest using that, cloak keys should really be very unpredictable and some simply RND() INT() stuff cannot meet these requirements... yes, they would be random, but not unpredictable. The 'Randomize' thing isn't as random as you might suspect (not at all, it uses the timer for th...
by Syzop
Mon Dec 27, 2004 11:21 pm
Forum: Unreal 3.2 Support
Topic: TROUBLE: buffer allocation error! Increase BUFFERPOOL!
Replies: 2
Views: 2749

It's this question in ./Config: How many buffer pools would you like? This number will be multiplied by MAXSENDQLENGTH. [16] -> So just enter a higher number there. Or, if using windows, change the #define BUFFERPOOL line in include/config.h and recompile. Note that in both cases, the value (eg: 16)...
by Syzop
Mon Dec 27, 2004 4:41 pm
Forum: Unreal 3.2 Support
Topic: Problem with cloaking
Replies: 13
Views: 3152

@syzop: Is it possible for this method be referenced in the FAQ There's a feature request in the bugtracker, #1924 (marked private) " cloak key generator, like './unreal gen-cloak' "... granted, it's been there since July, I think it's a better idea to code that. Still, the method you des...
by Syzop
Mon Dec 27, 2004 4:38 am
Forum: Unreal 3.2 Support
Topic: Not sure what to do
Replies: 4
Views: 1702

Well, I can assure you Unreal doesn't make such things up ;). So either 1) you are editting the wrong file or 2) there's some duplicate. For 1.. replace the autoconnect stuff with something like FSDHSDFHGSDF and make sure it errors on boot.. if it doesn't you are either editting the wrong file or ty...
by Syzop
Mon Dec 27, 2004 4:28 am
Forum: Unreal 3.2 Support
Topic: Not sure what to do
Replies: 4
Views: 1702

Re: Not sure what to do

* unrealircd.conf:319: link services.DaemonSneer.net with SSL option enabled on a non-SSL compile FAQ: Booting - link somelink with SSL option enabled on a non-SSL compile [error] unrealircd.conf:523: tld::motd: ircd.motd: No such file or directory [error] unrealircd.conf:524: tld::rules: ircd.rule...
by Syzop
Mon Dec 27, 2004 1:15 am
Forum: Unreal 3.2 Support
Topic: Running cloack.dll problem
Replies: 5
Views: 2351

Is this with the official installer (.exe) from unrealircd.com?

(Interesting translation indeed ;p... It should have been something like: "%1 is not a valid win32 application")
by Syzop
Mon Dec 27, 2004 1:13 am
Forum: Unreal 3.2 Support
Topic: What about unreal traffic?
Replies: 4
Views: 1572

I second that, 8mb/day (~240mb/month) doesn't sound much at all for me... But of course, 30 servers is a lot, so that helps spread the load :) Also, I agree SSL can be quite costly, think of percentages of 20-25% overhead (for 100-200 bytes msgs, as low as 8% for stuff like 400 bytes msgs, so it dep...
by Syzop
Sun Dec 26, 2004 2:08 am
Forum: Unreal 3.2 Support
Topic: Got it connected but Still having Problems with Bopm
Replies: 3
Views: 1036

I suppose this is a good time to try our ban feature.. I don't think it was ever used before, so love to try it out ;).
by Syzop
Sun Dec 26, 2004 1:56 am
Forum: Unreal 3.2 Support
Topic: Got it connected but Still having Problems with Bopm
Replies: 3
Views: 1036

Could you please limit your threads a bit? You have started 4 threads on the same subject.. Granted, I locked the 1st one, that doesn't really justify thread #3 and #4. As you might have noticed you do not get help sooner by starting X threads nor by posting 'plz to help'-style msgs (thus, bumping t...
by Syzop
Sat Dec 25, 2004 11:53 pm
Forum: Unreal 3.2 Support
Topic: Problem with cloaking
Replies: 13
Views: 3152

but I typed in 3 different keys - what to do?
You could start by reading the error message ;). [hint: it's not about different keys]
by Syzop
Sat Dec 25, 2004 2:55 am
Forum: Unreal 3.2 Support
Topic: Compile Error
Replies: 20
Views: 4652

Did you install libcurl? (Read INSTALL.REMOTEINC) *edit* on second thought, if you didn't why wouldn't it have the "no such include file" type errors? :/ */edit* Because he is using a (old) stock version of curl (like a rpm/deb/.. package), instead of reading INSTALL.REMOTEINC and install...
by Syzop
Sat Dec 25, 2004 2:09 am
Forum: Services
Topic: Help with setting up bopm
Replies: 1
Views: 1463

Updated title
Also moved it to 'Services'.. Ok, bopm isn't a service in the exact sense of the word (it connects as a client), but it seems more appropriate than Unreal3.2 support or Off-topic :p.
by Syzop
Sat Dec 25, 2004 2:06 am
Forum: Unreal 3.2 Support
Topic: How to Ban all Proxies from Server
Replies: 3
Views: 1161

www.google.com -> BOPM :P.