Search found 145 matches

by Grunt
Thu May 18, 2006 4:29 am
Forum: Services
Topic: Problem....
Replies: 4
Views: 2419

Is the services server ulined? For example if you have this:

Code: Select all

link services.mynetwork.net {
then make sure you also have this:

Code: Select all

ulines {
  services.mynetwork.net;
};
by Grunt
Thu May 18, 2006 4:26 am
Forum: Unreal 3.2 Support
Topic: Host will not resolve
Replies: 7
Views: 2231

oper::hostmask does NOT assign a virtual host for your oper. It lists the hostmasks from where the oper is allowed to login from. For example, if his ISP is AOL, you can use userhost { *@*.aol.com; };
by Grunt
Fri May 05, 2006 7:27 am
Forum: Unreal 3.2 Support
Topic: more 1 swhois?
Replies: 1
Views: 997

UnrealIRCD Documentation wrote:The oper::swhois directive allows you to add an extra line to an opers whois information. (optional)
Only one line, that is.
by Grunt
Wed May 03, 2006 6:09 pm
Forum: Unreal 3.2 Support
Topic: Rehash fails
Replies: 4
Views: 1646

Re: Rehash fails

Alex wrote:listen xx.xx.xx.xxx:6667;

options

#ssl;
clientsonly;
Replace with:

Code: Select all

listen xx.xx.xx.xxx:6667;
options {
   clientsonly;
};
by Grunt
Tue May 02, 2006 6:34 pm
Forum: Services
Topic: Restarting Services (Anope-1.7.14)
Replies: 2
Views: 4348

[21:33] -OperServ- Syntax: RESTART
[21:33] -OperServ-
[21:33] -OperServ- Causes Services to save all databases and then restart
[21:33] -OperServ- (i.e. exit and immediately re-run the executable).
[21:33] -OperServ-
[21:33] -OperServ- Limited to Services admins.

Just do /operserv restart
by Grunt
Thu Apr 20, 2006 5:59 am
Forum: General chat
Topic: problems
Replies: 1
Views: 2133

Google is your friend.
by Grunt
Tue Apr 11, 2006 3:59 pm
Forum: General chat
Topic: Windows, Unix, Linux ROUND 2!
Replies: 14
Views: 8746

nah fu, LINUX! :P
by Grunt
Sun Apr 02, 2006 9:33 pm
Forum: Unreal 3.2 Spamfilters
Topic: ban version
Replies: 9
Views: 6027

Use a bot that would version the users when connecting. And btw, mIRC 6.17 was released.
by Grunt
Sun Apr 02, 2006 10:27 am
Forum: Unreal 3.2 Support
Topic: Disable /nick
Replies: 24
Views: 9392

No need for "zomfg server chrash". I dit it my way, with a mIRC script and a +N channel. Simple, and effective.

(Funny too.)
by Grunt
Thu Mar 30, 2006 6:01 am
Forum: Unreal 3.2 Support
Topic: Disable /nick
Replies: 24
Views: 9392

I can set my bot to do that. It's just a simple line:

Code: Select all

on *:PART:#April_Fools:{ sajoin $nick $chan }
by Grunt
Wed Mar 29, 2006 8:19 pm
Forum: Unreal 3.2 Support
Topic: Disable /nick
Replies: 24
Views: 9392

That should be enough. I can also force the people back in the channel in the same second when they part so they don't have time to change their nickname. And I did plan to force them into #Apris_Fools, lol ><. Thanks for the help. And btw, +N is an UnrealIRCD channel mode. Just a small correction.
by Grunt
Wed Mar 29, 2006 1:59 pm
Forum: Unreal 3.2 Support
Topic: Disable /nick
Replies: 24
Views: 9392

Disable /nick

I'm planning to make a an April Fools prank on my users. I made a script that, upon connecting, it changes their nickname. I want to disable the /nick command. Any way to do that? SHUNs are out of the question, because they still need to talk and complain about their randomly picked nickname, lol.
by Grunt
Thu Mar 23, 2006 5:06 pm
Forum: Unreal 3.2 Support
Topic: AOL User password?
Replies: 14
Views: 4344

For a better control, you can also use the module userauth module.
by Grunt
Wed Mar 22, 2006 12:48 pm
Forum: Unreal 3.2 Support
Topic: /svsmotd # :Services MOTD command gives error
Replies: 8
Views: 3550

This command changes the services motd, so I'm pretty sure you need root priviledges on OperServ.
by Grunt
Mon Mar 20, 2006 11:31 pm
Forum: Unreal 3.2 Support
Topic: Show all users connecting in a channel.
Replies: 8
Views: 3048

Then re-read my first post in this thread. Also, look in services.conf an uncomment LOGUSERS and set LOGCHAN, so it looks like this: # LogChannel <channel> [OPTIONAL] # # When defined, services will output log messages to this channel. # IMPORTANT: This can be a security risk so make certain this ch...