Search found 96 matches
- Sun Jun 03, 2018 4:02 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQ] Need an alias to ban gline irccloud users by nickname that will translate to username@*
- Replies: 3
- Views: 9647
Re: Need an alias to ban gline irccloud users by nickname that will translate to username@*
You could probably use this configuration option: https://www.unrealircd.org/docs/Set_block#set::ban-include-username That way doing /gline nickname would include the sid|uid of the user in the ban, converting it to sid|uid@IP/hostname Still, the best option is to ban manually (isn't that hard to co...
- Wed Feb 07, 2018 8:32 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Kick opers from opers only chnnels on de-oper (/mode nick -o)
- Replies: 0
- Views: 9697
[REQUEST] Kick opers from opers only chnnels on de-oper (/mode nick -o)
Right now, when a oper do de-oper himself, their nickname is kept on the opers only channels as if they're using their network status (they're also able to read and send messages to those channels, despite they don't have their "powers" anymore). I, personally, think that's kinda counter-i...
- Fri Jan 26, 2018 7:39 pm
- Forum: Generic support
- Topic: Auto Kill on idle for more than 1 hour
- Replies: 2
- Views: 2659
Re: Auto Kill on idle for more than 1 hour
afaik, no. and that wouldn't be very appreciated for most of the users I guess. you'll make znc providers and stuff being killed, almost all your users would get killed sometimes. doesn't make much sense honestly.
- Mon Jan 15, 2018 6:50 pm
- Forum: Installing and getting connected
- Topic: Kiwi-webirc & Unreal - Error Connecting (Closing Link: [78.129.190.63] (CGI:IRC -- No access))
- Replies: 8
- Views: 14163
- Sat Jan 13, 2018 10:32 pm
- Forum: Installing and getting connected
- Topic: Kiwi-webirc & Unreal - Error Connecting (Closing Link: [78.129.190.63] (CGI:IRC -- No access))
- Replies: 8
- Views: 14163
Re: Kiwi-webirc & Unreal - Error Connecting (Closing Link: [78.129.190.63] (CGI:IRC -- No access))
yes, exactly. add that WEBIRC block to your configuration file, rehash the server and try to see.douglittlefield wrote: ↑Sat Jan 13, 2018 10:25 pm webirc {
mask 78.129.190.63;
password "pass";
};
Im guessing you mean to add this ?
- Sat Jan 13, 2018 10:18 pm
- Forum: Installing and getting connected
- Topic: Kiwi-webirc & Unreal - Error Connecting (Closing Link: [78.129.190.63] (CGI:IRC -- No access))
- Replies: 8
- Views: 14163
Re: Kiwi-webirc & Unreal - Error Connecting (Closing Link: [78.129.190.63] (CGI:IRC -- No access))
If your IRCd is resolving the hostnames, I guess that also one WEBIRC block with the hostname would be nice to have (put it on top):
Note: I'm not sure about the hostmask syntax tho.
Code: Select all
webirc {
mask *kiwiirc.com;
password "pass";
};
- Mon Jan 08, 2018 1:16 pm
- Forum: Installing and getting connected
- Topic: Anope not connect to Unreal
- Replies: 11
- Views: 16469
Re: Anope not connect to Unreal
You can disable TLS as you're connecting via localhost and try to connect. if connection is successful without TLS that means you've compiled Anope without TLS support, like jimmypw pointed out. In order to compile Anope with TLS support you need to: type: cd anope_src_dir type: ./extras type: m_ssl...
- Fri Dec 29, 2017 8:41 pm
- Forum: Installing and getting connected
- Topic: Anope not connect to Unreal
- Replies: 11
- Views: 16469
Re: Anope not connect to Unreal
Fixing your UnrealIRCd link block: link services.localhost.net { incoming { mask *@127.0.0.1; }; outgoing { hostname 127.0.0.1; /* I don't use hostname as i won't resolve */ port 6900; options { ssl; autoconnect; }; }; password "pvwyuznEh+OI3d8SxoNNcmEtAdAxT/73393hrDoPJEI=" { spkifp; }; hu...
- Fri Dec 29, 2017 7:48 pm
- Forum: Installing and getting connected
- Topic: Anope not connect to Unreal
- Replies: 11
- Views: 16469
Re: Anope not connect to Unreal
Are you using the same password in UnrealIRCd link block and in services.conf?
If not you should.
Also be sure to have a listen block with TLS enabled on port 6900 and IP 127.0.0.1
If not you should.
Also be sure to have a listen block with TLS enabled on port 6900 and IP 127.0.0.1
- Fri Sep 15, 2017 10:18 pm
- Forum: Generic support
- Topic: Chat logs
- Replies: 5
- Views: 4735
Re: Chat logs
no. znc is a piece of software that keeps your nickname always online. but if you don't know it I assume you don't use it. so, my hint, goes to the HexChat log system being enabled.
- Fri Sep 15, 2017 9:36 pm
- Forum: Generic support
- Topic: Chat logs
- Replies: 5
- Views: 4735
Re: Chat logs
AFAIK, that's a behaviour of HexChat. it have its own log system and will always display old messages. unless you use some kind of bouncer (like znc), then it will send the last X lines stored while you're gone.
- Fri Sep 08, 2017 6:52 pm
- Forum: Linking servers
- Topic: Link servers SSL fingerprint validation
- Replies: 11
- Views: 15883
Re: Link servers SSL fingerprint validation & lets encrypt
Basically, SSL certfp of server1 on link block of server2 and SSL certfp of server2 on link block of server1.
Code: Select all
/* Server 1 */
link server2 {
...
password "certfp of server2";
...
};
######
/* Server 2 */
link server1 {
...
password "certfp of server1";
...
};
- Fri Sep 08, 2017 6:32 pm
- Forum: Linking servers
- Topic: Link servers SSL fingerprint validation
- Replies: 11
- Views: 15883
Re: Link servers SSL fingerprint validation & lets encrypt
using openssl x509 -sha256 -fingerprint -noout -in server.cert.pem worked fine with me thought. but your syntax is openssl x509 -in links_listen.crt -sha256 -noout -fingerprint Could be that? The command I'm using is provided by UnrealIRCd on https://www.unrealircd.org/docs/Tutorial:_Linking_servers...
- Fri Sep 08, 2017 6:01 pm
- Forum: Linking servers
- Topic: Link servers SSL fingerprint validation
- Replies: 11
- Views: 15883
Re: Link servers SSL fingerprint validation & lets encrypt
if I do understand things well, for the matter of server <-> server linking we could use the self signed certificate as it's almost impossible (for my little knowledge) to duplicate the certificate fingerprint (correct me if I'm wrong). If that's correct we just need the listen block properly set wi...
- Fri Sep 08, 2017 10:35 am
- Forum: Generic support
- Topic: Using Let's Encrypt with UnrealIRCd
- Replies: 3
- Views: 2576
Re: Using Let's Encrypt with UnrealIRCd
Worth to mention that Let's Encrypt Will probably support wildcard certificates in January, 2018 (no specific date provided yet). When I have a few more spare time I'll provide a tutorial to use Apache to grab the certificate from. Let's Encrypt (since the majority of the persons do run a web server).