Search found 32 matches

by alhoceima
Sun Feb 12, 2017 5:48 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] stoprepeat +Z and lenlim module for unreal4.x
Replies: 18
Views: 7266

Re: stoprepeat +Z and lenlim module for unreal4.x

They know they are spamming. Why let them know that their message isn't go through so they can change the spam by one letter and bypass it. I can exempt IRCOP's if that is what is wanted. it may be usefull to let them know in case some one greetz joined users twice or more with hello or hi to let t...
by alhoceima
Sat Feb 11, 2017 9:50 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] stoprepeat +Z and lenlim module for unreal4.x
Replies: 18
Views: 7266

Re: stoprepeat +Z and lenlim module for unreal4.x

i tested both modules and the stoprepeat doesnt send notice to user as to why his message has been blocked and it also doesnt excempt IRCOP

other than that it works fine
by alhoceima
Sat Jan 21, 2017 3:13 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Prevent rejoining too fast after a kick
Replies: 4
Views: 2796

Re: [DONE] Prevent rejoining too fast after a kick

tested with updated latest release didnt seem to work no more as well
by alhoceima
Sat Jan 21, 2017 2:54 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Extend floodprot with drop action + repeat trigger
Replies: 4
Views: 2788

Re: [DONE] Extend floodprot with drop action + repeat trigger

i updated to latest UnrealIRCd-4.0.10 and +f [2r#D]:15 didnt seem to detect repeated lines
by alhoceima
Fri Jan 20, 2017 9:45 am
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Prevent rejoining too fast after a kick
Replies: 4
Views: 2796

Re: [DONE] Prevent rejoining too fast after a kick

tested it workz fine so far nice job once again there Gottem
by alhoceima
Mon Dec 26, 2016 5:38 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Tweaks for +h channel list mode
Replies: 2
Views: 2046

Re: [DONE] Tweaks for +h channel list mode

hey there Gottem i tried it out seems to work so far but it seems to miss some output to the halfop as to why he isnt allowed to use command/mode ( this might leave them confused )
other than that so far seems fine (just did some global testing)
by alhoceima
Mon Nov 28, 2016 4:04 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQUEST] Server notice on /query nick
Replies: 2
Views: 6671

Re: [REQUEST] Server notice on /query nick

thats what MOTD is for when they connect they see the rules and restrictions i dont think its needed to keep sending rules over and over again
they could also simply do /motd or /rules
by alhoceima
Sat Nov 26, 2016 4:51 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Repeated spam protection
Replies: 9
Views: 3853

Re: [DONE] /notice <user> spam protection

did some testing with it
seems to be working good so far

i also had something come in mind wich is to use the block option (instead of the kick/kickban only) in the +f message text flood as well (per user) example: +f [5t#block]:2
by alhoceima
Thu Nov 24, 2016 9:15 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Repeated spam protection
Replies: 9
Views: 3853

Re: [DONE] /notice <user> spam protection

tested a bit with it seems to work well

good work there Gottem
by alhoceima
Thu Nov 24, 2016 2:02 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Repeated spam protection
Replies: 9
Views: 3853

Re: [DONE] /notice <user> spam protection

hey there , ive tested a bit with it looks nice and working only make sure to exempt ulined servers and make sure to exempt users sending messages to ulined server incase they need to multi identify for some reason or have another reason why their message doesnt get throu and send multi times to cha...
by alhoceima
Wed Aug 24, 2016 2:31 pm
Forum: Generic support
Topic: What is the best blacklist blocks?
Replies: 4
Views: 3811

Re: What is the best blacklist blocks?

yes you could add the ones in it you have running in bopm
the one on the website is just 1 working example you could add more
by alhoceima
Wed Aug 24, 2016 2:17 pm
Forum: Generic support
Topic: Auto voicing a channel in Unreal 4.0.5
Replies: 3
Views: 2685

Re: Auto voicing a channel in Unreal 4.0.5

you could install anope and register channel and do

/msg chanserv levels #channelname set autovoice -1
by alhoceima
Wed Jul 27, 2016 1:45 am
Forum: Generic support
Topic: What is the best blacklist blocks?
Replies: 4
Views: 3811

Re: What is the best blacklist blocks?

you should use dnsbl module in unreal (blacklist) it works a bit more effiecient than a stand alone bot like bopm / hopm

https://www.unrealircd.org/docs/Blacklist_block
by alhoceima
Tue Jul 19, 2016 5:31 pm
Forum: Spam, drones and proxies
Topic: how do
Replies: 2
Views: 10246

Re: how do

well actually unreal4 has its own dnsbl check if you add blacklists and if proper channel modes are set you should be some what ok against abuse