Search found 1156 matches
- Mon Aug 29, 2011 11:40 am
- Forum: Unreal 3.2 Modules
- Topic: new module wanted please
- Replies: 6
- Views: 4527
Re: new module wanted please
Well then the typical response to that is tell them not to, and if you don't trust them not to obey, then why do they have an O:Line?
- Sun Aug 21, 2011 10:04 am
- Forum: Unreal 3.2 Support
- Topic: [Help]Cant connect to my unrealirc server...
- Replies: 4
- Views: 2546
Re: [Help]Cant connect to my unrealirc server...
You need to configure your router to forward port 6667 to your computers LAN IP.
Also note, depending on your router you may not be able to connect to your router's public IP (77.126.62.160, which is what you have timormirc.no-ip.org pointed to) from your LAN anyway.
Also note, depending on your router you may not be able to connect to your router's public IP (77.126.62.160, which is what you have timormirc.no-ip.org pointed to) from your LAN anyway.
- Fri Aug 12, 2011 6:57 am
- Forum: Unreal 3.2 Support
- Topic: [Error] Unrealircd up but timedout in Mirc
- Replies: 15
- Views: 7069
Re: [Error] Unrealircd up but timedout in Mirc
@Jobe, unless no-ip actively denies it, you can certainly connect to your external IP form inside your LAN, I've been doing it for years. As long as you have a valid route, you can connect to any IP. .:11:04:. * Connecting to 72.101.108.355 (6667) - .:11:04:. [Misc] *** Looking up your hostname... ...
- Wed Aug 10, 2011 9:51 am
- Forum: Unreal 3.2 Support
- Topic: [Error] Unrealircd up but timedout in Mirc
- Replies: 15
- Views: 7069
Re: [Error] Unrealircd up but timedout in Mirc
OK, for a start, you will only be able to connec using solister.no-ip.org from LAN's other than the one the server is on. The other issue as I can see it is you have not forwarded the ports on your router to your IRCd, that or you have a firewall in place preventing outside access to your IP or ports.
- Tue Aug 09, 2011 7:53 am
- Forum: Unreal 3.2 Support
- Topic: [Error] Unrealircd up but timedout in Mirc
- Replies: 15
- Views: 7069
Re: [Error] Unrealircd up but timedout in Mirc
Firstly in the config you pasted includes data that shouldnt be there at all (on the first line):
Secondly, we cannot try and connect ourselves to see if the issue you're have is down to your own computer, your client or your ISP because you censored the host name.
Code: Select all
MS Shell Dlg 2;
- Thu Aug 04, 2011 8:06 am
- Forum: Unreal 3.2 Support
- Topic: Trouble with ban::nick block (Q:Line)
- Replies: 2
- Views: 2019
Re: Trouble with ban::nick block (Q:Line)
The only possible explanation I can think of is an except tkl or except ban block that matches you.
- Tue Jul 26, 2011 1:28 pm
- Forum: Unreal 3.2 Support
- Topic: disabling private messages
- Replies: 3
- Views: 2069
Re: disabling private messages
This would require a module, which as far as I know does not exist yet. So you will have to find someone who can write one for you.
- Tue Jul 26, 2011 1:26 pm
- Forum: Services
- Topic: Send mail on reg. with NickServ (Anope 1.8.6 (3072) on Win7
- Replies: 1
- Views: 5082
Re: Send mail on reg. with NickServ (Anope 1.8.6 (3072) on W
The "anopesmtp <ip>" example is correct, however it requires that an SMTP server be running on port 25 of the IP specified and allows relaying of emails by your IP without any form of authentication. If you are running Anope on windows, then you can always install IIS' SMTP server through ...
- Sat Jul 16, 2011 12:22 pm
- Forum: Unreal 3.2 Support
- Topic: files { } block
- Replies: 4
- Views: 2045
Re: files { } block
Seconded, although it would require making this block compulsory.katsklaw wrote:I'd like to see the config files moved from config.h to the files block.
- Sat Jul 16, 2011 12:21 pm
- Forum: Unreal 3.2 Modules
- Topic: Vlink Module
- Replies: 4
- Views: 3637
Re: Vlink Module
You will have to elaborate on what a "virtual link" is?
- Sat Jul 16, 2011 12:19 pm
- Forum: Unreal 3.2 Support
- Topic: [error] unrealircd.conf:196
- Replies: 2
- Views: 1717
Re: [error] unrealircd.conf:196
2 fixes are available for this, both of which you'd have known if you'd read both the comments at the top of example.conf and the error message you received. Option 1) Remove "/*" from line 196 (LEAVE the "*/" there) and remove line 197 all together Option 2) Change line 197 from...
- Sun Jul 10, 2011 1:41 pm
- Forum: Unreal 3.2 Modules
- Topic: the 'No Color Umode' module
- Replies: 4
- Views: 3051
Re: the 'No Color Umode' module
As I understand the description, this mode ONLY applies to private PRIVSMSG and NOTICE sent to the user. It does not apply to channel PRIVMSG and NOTICE that are sent to the user. Although I may be wrong about that.
- Sun Jul 10, 2011 1:39 pm
- Forum: Unreal 3.2 Modules
- Topic: Module for MAC IP
- Replies: 3
- Views: 2627
Re: Module for MAC IP
Not to mention, due to the way the Ethernet protocol works, the Ethernet addresses (or MAC addresses as some call them) are not transmitted beyond the physical network to which they are connected. That means the ONLY Ethernet address available to the OS is the Ethernet address of the LAST router/bri...
- Thu Jun 30, 2011 9:32 am
- Forum: Unreal 3.2 Support
- Topic: adding ssl at a later stage
- Replies: 2
- Views: 1569
Re: adding ssl at a later stage
You will need to run make clean, ./Config, make and then restart UnrealIRCd.
- Sat Jun 25, 2011 10:47 am
- Forum: Unreal 3.2 Support
- Topic: Software caused connection reset.
- Replies: 11
- Views: 3471
Re: Software caused connection reset.
1 GB of RAM is, extremely low, You can't run shit all on 1GB of ram, good luck running a IRCD with ~1000 connections. I switched to another server, 16GB's of RAM, 14GB's free, and it's still crashing, even when we switched to Fatalz, so it's gotta be that all 1000 of my connections crash simultaneo...