Search found 110 matches
- Sat Jan 17, 2009 6:10 pm
- Forum: Unreal 3.2 Support
- Topic: help
- Replies: 7
- Views: 2642
Re: help
The configuration file is made up of blocks, such as me { configuration for me block; }; The brackets are important, if the file ends while a block is open, it generates this error. Also, from reviewing the commented block shown above, you've edited the commented block. Anything prefixed by # or // ...
- Sat Jan 17, 2009 6:04 pm
- Forum: Unreal 3.2 Support
- Topic: Error (Windows UnrealIRCD)
- Replies: 6
- Views: 2191
Re: Error (Windows UnrealIRCD)
How about we start by gaining some useful information: 1) What operating system are you using? Answer already given: Windows 2) What version of Windows are you using? 3) How much have you looked for related issues, and what search strings etc did you use? This has come up several times, mostly for V...
- Tue Jan 13, 2009 3:54 am
- Forum: Unreal 3.2 Support
- Topic: host on oper up problem
- Replies: 3
- Views: 1519
Re: host on oper up problem
Or get_host; if using the full tags
- Tue Jan 13, 2009 3:50 am
- Forum: Unreal 3.2 Support
- Topic: how encripty oper the password?
- Replies: 2
- Views: 1362
Re: how encripty oper the password?
online, /mkpasswd [method] [password]
from shell, ./unreal mkpasswd [method] [password]
from shell, ./unreal mkpasswd [method] [password]
- Mon Jan 12, 2009 6:09 am
- Forum: Unreal 3.2 Support
- Topic: Error while compiling Unrealircd.
- Replies: 2
- Views: 1937
Re: Error while compiling Unrealircd.
It is ALWAYS recommended to compile and run Unreal as a non-root user. Following the instructions set out in the documentation (create an unprivileged user, log in as that user, download the latest package, untar, ./Config, make), do you get the same result? If so, you need to look at the thread &qu...
- Mon Jan 12, 2009 6:06 am
- Forum: General chat
- Topic: Need some moderators here :/
- Replies: 10
- Views: 8274
Re: Need some moderators here :/
Oh the irony..
- Mon Jan 12, 2009 6:05 am
- Forum: Services
- Topic: Error When Setting Up
- Replies: 2
- Views: 2467
Re: Error When Setting Up
./Config will still create a ./configure line as described.
Is this the result of a ./Config?
Check the contents of config.log as suggested, and also verify permissions on the directories you are working in, particularly write-access.
Is this the result of a ./Config?
Check the contents of config.log as suggested, and also verify permissions on the directories you are working in, particularly write-access.
- Fri Dec 19, 2008 7:12 am
- Forum: Unreal 3.2 Support
- Topic: unreal not started
- Replies: 5
- Views: 2309
Re: unreal not started
Check your user permissions (user and group ownership, as well as read/write/execute) for both Unreal folder and ircd.log (if exists).
Assuming you didn't install Unreal as a different user to that which you are running from?
Assuming you didn't install Unreal as a different user to that which you are running from?
- Fri Dec 19, 2008 7:08 am
- Forum: Unreal 3.2 Support
- Topic: U-line clarification
- Replies: 1
- Views: 990
Re: U-line clarification
Ideally the process would go thus: EITHER A: Shutdown services Replace U-lines on all servers Rehash all servers Change services name/link block Start services Test, verify everything is working OR B: Add new U-lines for new name on all servers Rename link blocks Rehash all servers Rename services n...
- Wed Dec 17, 2008 6:15 pm
- Forum: Unreal 3.2 Support
- Topic: please help ssl on Win
- Replies: 16
- Views: 4840
Re: please help ssl on Win
See, this is where we run into problems. I asked if you had errors or warnings on rehash or restart. You said no. Those lines you pasted are warnings on rehash. Anyway, this further confirms what we've been saying (and you've been denying). Your Unreal install DOESN'T support SSL, and needs to be en...
- Wed Dec 17, 2008 6:30 am
- Forum: Unreal 3.2 Support
- Topic: Set Password On Listen Ip
- Replies: 3
- Views: 1352
Re: Set Password On Listen Ip
Passwording is specific to IP/Hosts connecting, and cannot be done based on port. Either: All connections use the same password No connections use a password (No password required) Specific IP/Hosts use a specific password (Can have multiples) Or any combination of the above. The only way to passwor...
- Tue Dec 16, 2008 5:27 pm
- Forum: Unreal 3.2 Support
- Topic: please help ssl on Win
- Replies: 16
- Views: 4840
Re: please help ssl on Win
When starting/rehashing do you get any warnings/errors?
- Mon Dec 15, 2008 9:52 pm
- Forum: Unreal 3.2 Support
- Topic: please help ssl on Win
- Replies: 16
- Views: 4840
Re: please help ssl on Win
Did you restart the IRCd after applying the appropriate changes, or just rehash?
I don't use the windows version, so grabbing at straws a little - seems to be a logical step.
I don't use the windows version, so grabbing at straws a little - seems to be a logical step.
- Wed Dec 03, 2008 5:51 pm
- Forum: Unreal 3.2 Support
- Topic: No O-lines for your host, help me
- Replies: 8
- Views: 5199
Re: No O-lines for your host, help me
I suggest you change the password, if that is the one you have been using, as anyone can use it
We need to learn more? It seems you need to learn what userhost/hostnames are, and how to use them.
We need to learn more? It seems you need to learn what userhost/hostnames are, and how to use them.
- Wed Dec 03, 2008 6:27 am
- Forum: Unreal 3.2 Support
- Topic: No O-lines for your host, help me
- Replies: 8
- Views: 5199
Re: No O-lines for your host, help me
This has been answered by Jobe on the Anope forum. "userhost" in the oper block should be an ident@host mask that the server sees you as connecting from (see your /whois for your real host and real IP, and also your ident) You can use *@* but it is safer to use *@<fullip> or *@<fullhost> S...