This depends on what distribution you have. There may be a precompiled package available, try searching through whatever means your OS provides for package management.k4be wrote:Is there any way to download binaries for linux? Unreal doesn't work under Wine.
Search found 798 matches
- Sat Mar 26, 2005 7:29 pm
- Forum: Unreal 3.2 Support
- Topic: unable to compile
- Replies: 21
- Views: 8752
- Sat Mar 26, 2005 4:27 pm
- Forum: Unreal 3.2 Support
- Topic: Configuring SSL
- Replies: 17
- Views: 5580
Ok, I understand the point of this, but still don't know why do I need some certificate (for example from CACert.org) for my IRCd. Is there any difference between connecting without some certificate and connecting with it? Is the encryption then different? SSL is more than just encryption. SSL prov...
- Sat Mar 26, 2005 4:21 pm
- Forum: Unreal 3.2 Modules
- Topic: channel name changing?
- Replies: 4
- Views: 2772
- Fri Mar 25, 2005 8:17 pm
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd and others servers
- Replies: 5
- Views: 2295
- Fri Mar 25, 2005 4:45 pm
- Forum: Unreal 3.2 Modules
- Topic: channel name changing?
- Replies: 4
- Views: 2772
- Thu Mar 24, 2005 11:26 pm
- Forum: Unreal 3.2 Support
- Topic: [win 32] possible error in commands.dll?
- Replies: 3
- Views: 1490
- Thu Mar 24, 2005 9:19 pm
- Forum: Unreal 3.2 Support
- Topic: Remote Includes Grabbing files every 10 minutes
- Replies: 3
- Views: 1434
- Sun Mar 20, 2005 9:00 pm
- Forum: Unreal 3.2 Modules
- Topic: Request: only ircop can msg ulines
- Replies: 8
- Views: 3445
Is there such a module? Not that I'm aware of. Could it be made? Definitely. However, it's a bit more complex than you might think. Remember, there are several different ways to send a message to services. You can use /msg nickserv, /msg nickserv@server.name, /ns, /nickserv, etc. All of these things...
- Fri Mar 18, 2005 12:45 am
- Forum: General chat
- Topic: msvcr70.dll ?
- Replies: 11
- Views: 10532
- Fri Mar 18, 2005 12:42 am
- Forum: Unreal 3.2 Support
- Topic: Can UnRealIRCd send a globops when ChanOps sets/del a ban?
- Replies: 3
- Views: 1317
Re: Can UnRealIRCd send a globops when ChanOps sets/del a ba
There are no eggdrops I've seen even considered mediocre for Windows. This comment makes no sense. Regardless of the OS, an eggdrop is an eggdrop. So I don't see what Windows has to do with anything... Can UnReal do this, either by config or by module (if it exists)? First, it's "Unreal" ...
- Fri Mar 18, 2005 12:40 am
- Forum: Unreal 3.2 Support
- Topic: Can UnRealIRCD log all user commands?
- Replies: 10
- Views: 5850
Re: Can UnRealIRCD log all user commands?
Of course not. This would be spying on the users, and that is not something we support or condone. In some countries it may even be illegal.
- Thu Mar 17, 2005 4:56 am
- Forum: Unreal 3.2 Support
- Topic: ipv6 on win32 compile?
- Replies: 3
- Views: 1314
- Thu Mar 17, 2005 4:45 am
- Forum: Unreal 3.2 Support
- Topic: Remote Includes support broken with newer libcurl versions??
- Replies: 4
- Views: 1602
- Thu Mar 17, 2005 4:31 am
- Forum: General chat
- Topic: Unnecessary change?
- Replies: 13
- Views: 5542
Re: Unnecessary change?
This is just my opinion, which doesn't matter to most people anyway, but the above change to the latest UnrealIRCd is very lame, and really unnecessary. Could someone explain to me why it was done? In addition to what Syzop said, I'd also like to point out that I personally have had at least 10 dif...
- Thu Mar 17, 2005 4:27 am
- Forum: General chat
- Topic: msvcr70.dll ?
- Replies: 11
- Views: 10532
Incidentally, one of my friends asked me why the installer wants you to download msvcr70.dll and why it's not included in the installer. I'm not sure on this one, but I suspect it's some sort of licensing issue? The GPL prevents us from including proprietary dlls with the Unreal distribution. Howev...