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by Syzop
Sun Jul 04, 2004 4:22 pm
Forum: Unreal 3.2 Support
Topic: Bugtracker not working and Security issue with 3.2.....
Replies: 8
Views: 2592

Could tell me which names you tried, and which email address you used? Then I'll see if I can play around a bit.

Even better, mail me me personally at syzop AT unrealircd DOT com about that ;)
by Syzop
Sat Jul 03, 2004 9:14 pm
Forum: Unreal 3.2 Support
Topic: How to CDIR
Replies: 2
Views: 1166

Google?

So *@192.168.0.0/16 etc
by Syzop
Sat Jul 03, 2004 2:40 pm
Forum: Unreal 3.2 Support
Topic: Bugtracker not working and Security issue with 3.2.....
Replies: 8
Views: 2592

Like I said.. try another username :). I've already notified the mantis team a few months ago about this, so I presume it will be fixed in a next version. During previous upgrade I manually patched it, but not this time. [sorry aquanight but your post was really offtopic and it didn't make sence to ...
by Syzop
Fri Jul 02, 2004 8:48 pm
Forum: General chat
Topic: bandwidth
Replies: 8
Views: 5821

compressed links

Docs - Zip links Zip links can be turned on for server<->server links, it compresses the data by using zlib. It can save 60-80% bandwidth... So it's quite useful for low-bandwidth links or links with many users, it can help a lot when you are linking since a lot of data is sent about every user/cha...
by Syzop
Fri Jul 02, 2004 4:02 pm
Forum: General chat
Topic: bandwidth
Replies: 8
Views: 5821

It's hard to predict.. As mentioned in another thread it depends on how your users chat, so there are like 2346293 factors here :P. Think: scripts (colors, popups), games, purpose of channel, how your channels are organized (1 big channel or rather tens of small channels), how often people talk in q...
by Syzop
Fri Jul 02, 2004 3:42 pm
Forum: General chat
Topic: 3.2 -> 3.2.1?
Replies: 1
Views: 1672

It's even asked so often that I've added that question to the FAQ ~half a year ago.
See FAQ - What is the current version and when will next version be released?
So within a few days - a week.
by Syzop
Fri Jul 02, 2004 3:39 pm
Forum: Unreal 3.2 Support
Topic: Bugtracker not working and Security issue with 3.2.....
Replies: 8
Views: 2592

Ah you ment the bugracker? http://bugs.unrealircd.org/ ?
If you tried to register with 'nkarki7', then that account already exists.. Try another username. (lost pass? ;p)
by Syzop
Fri Jul 02, 2004 3:33 pm
Forum: Unreal 3.2 Support
Topic: Local channel support (try 2)
Replies: 6
Views: 2473

I think we can close this thread.. Readding this properly would take over a week (for EVERY channel thingy you would have to make it not to send out to other servers [join, part, mode, kick, invite, ..], not to mention that there are like xx places in the source that recognize channels by '#'.. so t...
by Syzop
Fri Jul 02, 2004 3:22 pm
Forum: Unreal 3.2 Support
Topic: Bugtracker not working and Security issue with 3.2.....
Replies: 8
Views: 2592

As mentioned, +u's purpose is not to hide everyone for security reasons or whatever. Rather, it doesn't show join/parts to normal users (and thus also not quits, nickchanges, bla..). It's made for celebrity chat alike things or other semi-one-way chats (like I've a news channel which is +mu where a ...
by Syzop
Wed Jun 30, 2004 6:48 pm
Forum: Unreal 3.2 Support
Topic: Local channel support (try 2)
Replies: 6
Views: 2473

Correct. Since nearly nobody uses it (I think <0.05% is a good educated guess).. the trouble of supporting it doesn't seem worth it at all.
[yes I do know those the very few cases where it might be useful, but again.. see above]
by Syzop
Wed Jun 30, 2004 6:34 pm
Forum: General chat
Topic: Using IRC as a communications framework for other apps
Replies: 10
Views: 5852

Bad idea for most games. If they are very realtime and use quite some traffic / there's lot of action (as you mention, games such as: quake, Unreal Tournament, etc..) it goes horrible... A seperate protocol on top of UDP is usually much more suitable (for a lot of reasons, things like retransmits, s...
by Syzop
Wed Jun 30, 2004 6:25 pm
Forum: Unreal 3.2 Support
Topic: set::hosts?
Replies: 2
Views: 1367

by Syzop
Wed Jun 30, 2004 6:24 pm
Forum: Unreal 3.2 Support
Topic: Client limit for OPERS only
Replies: 12
Views: 3784

That should work. Make sure the order of your allow blocks are correct (the *@* block first, then the specic ones, as mentioned in the documention on the allow block . To double check this, try connecting with a wrong or no password but with the correct ident (you should be denied then). Also note t...
by Syzop
Tue Jun 29, 2004 8:33 pm
Forum: Unreal 3.2 Support
Topic: Connection ( Operation Timed out )
Replies: 3
Views: 2345

Never heard of, never seen, no idea :).
so this doesn't help much :p
by Syzop
Mon Jun 28, 2004 9:25 pm
Forum: Unreal 3.2 Support
Topic: PAssword encrption
Replies: 3
Views: 1593

No, it's a "one way hash".

(well yes, in practice you could "brute force" all passwords, however this usually takes several hours/days/years [highly depends on the quality/length of your password]).