Could tell me which names you tried, and which email address you used? Then I'll see if I can play around a bit.
Even better, mail me me personally at syzop AT unrealircd DOT com about that ;)
Search found 1921 matches
- Sun Jul 04, 2004 4:22 pm
- Forum: Unreal 3.2 Support
- Topic: Bugtracker not working and Security issue with 3.2.....
- Replies: 8
- Views: 2592
- Sat Jul 03, 2004 9:14 pm
- Forum: Unreal 3.2 Support
- Topic: How to CDIR
- Replies: 2
- Views: 1166
- Sat Jul 03, 2004 2:40 pm
- Forum: Unreal 3.2 Support
- Topic: Bugtracker not working and Security issue with 3.2.....
- Replies: 8
- Views: 2592
Like I said.. try another username :). I've already notified the mantis team a few months ago about this, so I presume it will be fixed in a next version. During previous upgrade I manually patched it, but not this time. [sorry aquanight but your post was really offtopic and it didn't make sence to ...
- Fri Jul 02, 2004 8:48 pm
- Forum: General chat
- Topic: bandwidth
- Replies: 8
- Views: 5821
compressed links
Docs - Zip links Zip links can be turned on for server<->server links, it compresses the data by using zlib. It can save 60-80% bandwidth... So it's quite useful for low-bandwidth links or links with many users, it can help a lot when you are linking since a lot of data is sent about every user/cha...
- Fri Jul 02, 2004 4:02 pm
- Forum: General chat
- Topic: bandwidth
- Replies: 8
- Views: 5821
It's hard to predict.. As mentioned in another thread it depends on how your users chat, so there are like 2346293 factors here :P. Think: scripts (colors, popups), games, purpose of channel, how your channels are organized (1 big channel or rather tens of small channels), how often people talk in q...
- Fri Jul 02, 2004 3:42 pm
- Forum: General chat
- Topic: 3.2 -> 3.2.1?
- Replies: 1
- Views: 1672
It's even asked so often that I've added that question to the FAQ ~half a year ago.
See FAQ - What is the current version and when will next version be released?
So within a few days - a week.
See FAQ - What is the current version and when will next version be released?
So within a few days - a week.
- Fri Jul 02, 2004 3:39 pm
- Forum: Unreal 3.2 Support
- Topic: Bugtracker not working and Security issue with 3.2.....
- Replies: 8
- Views: 2592
Ah you ment the bugracker? http://bugs.unrealircd.org/ ?
If you tried to register with 'nkarki7', then that account already exists.. Try another username. (lost pass? ;p)
If you tried to register with 'nkarki7', then that account already exists.. Try another username. (lost pass? ;p)
- Fri Jul 02, 2004 3:33 pm
- Forum: Unreal 3.2 Support
- Topic: Local channel support (try 2)
- Replies: 6
- Views: 2473
I think we can close this thread.. Readding this properly would take over a week (for EVERY channel thingy you would have to make it not to send out to other servers [join, part, mode, kick, invite, ..], not to mention that there are like xx places in the source that recognize channels by '#'.. so t...
- Fri Jul 02, 2004 3:22 pm
- Forum: Unreal 3.2 Support
- Topic: Bugtracker not working and Security issue with 3.2.....
- Replies: 8
- Views: 2592
As mentioned, +u's purpose is not to hide everyone for security reasons or whatever. Rather, it doesn't show join/parts to normal users (and thus also not quits, nickchanges, bla..). It's made for celebrity chat alike things or other semi-one-way chats (like I've a news channel which is +mu where a ...
- Wed Jun 30, 2004 6:48 pm
- Forum: Unreal 3.2 Support
- Topic: Local channel support (try 2)
- Replies: 6
- Views: 2473
- Wed Jun 30, 2004 6:34 pm
- Forum: General chat
- Topic: Using IRC as a communications framework for other apps
- Replies: 10
- Views: 5852
Bad idea for most games. If they are very realtime and use quite some traffic / there's lot of action (as you mention, games such as: quake, Unreal Tournament, etc..) it goes horrible... A seperate protocol on top of UDP is usually much more suitable (for a lot of reasons, things like retransmits, s...
- Wed Jun 30, 2004 6:25 pm
- Forum: Unreal 3.2 Support
- Topic: set::hosts?
- Replies: 2
- Views: 1367
- Wed Jun 30, 2004 6:24 pm
- Forum: Unreal 3.2 Support
- Topic: Client limit for OPERS only
- Replies: 12
- Views: 3784
That should work. Make sure the order of your allow blocks are correct (the *@* block first, then the specic ones, as mentioned in the documention on the allow block . To double check this, try connecting with a wrong or no password but with the correct ident (you should be denied then). Also note t...
- Tue Jun 29, 2004 8:33 pm
- Forum: Unreal 3.2 Support
- Topic: Connection ( Operation Timed out )
- Replies: 3
- Views: 2345
- Mon Jun 28, 2004 9:25 pm
- Forum: Unreal 3.2 Support
- Topic: PAssword encrption
- Replies: 3
- Views: 1593