Search found 47 matches

by sChutt
Mon Feb 20, 2006 10:11 am
Forum: Unreal 3.2 Modules
Topic: REDIRECT
Replies: 6
Views: 3457

allow { ip *@*; hostname *@*; class specials; maxperip 3; redirect-server <second server>; redirect-port 7000; options { ssl; }; }; allow { ip *@*; hostname *@*; class clients; maxperip 3; }; an the obvious: class clients { pingfreq 90; maxclients 500; sendq 1000000; recvq 12000; }; class specials ...
by sChutt
Mon Feb 20, 2006 8:59 am
Forum: Unreal 3.2 Modules
Topic: REDIRECT
Replies: 6
Views: 3457

Kinda having the same problem.
Question tho: the only classes available are servers an clients right?
Not like i can make the SSL connections a seperate class?
If that'd be possible i could set it a diff listen block right?

- sChutt
by sChutt
Fri Jan 27, 2006 8:41 am
Forum: Services
Topic: need help with anope...
Replies: 7
Views: 3455

I know the guy personally but I take it he didn't knew I was regged here aswell or wether I was able to help him out in the first place. :)
I'll teach/inform him in person np. :)

- sChutt
by sChutt
Thu Jan 26, 2006 10:34 pm
Forum: Services
Topic: need help with anope...
Replies: 7
Views: 3455

Give me a yell 2moro m8 - i'll hook u up.
(he's someone close around)

make sure ur vnc is up n running when u come for a chat :D

- sChutt
by sChutt
Sat Dec 17, 2005 11:13 am
Forum: General chat
Topic: NeoStats 3.0.a2 Win32 - Anyone know where I can find this ?
Replies: 3
Views: 2999

I'd piggyback this one yes plz.
Been fancyin a play aswell.

- §
by sChutt
Sun Dec 04, 2005 1:59 pm
Forum: Services
Topic: Strange Warning Message at start from UnrealIRCD 323
Replies: 5
Views: 2703

To add someone to auto-sop u type: /msg chanserv sop <chan> add <nick> My Anope responds: 15:03:29 04/12/2005 [ ChanServ ] Syntax: SET channel XOP {ON | OFF} 15:03:29 04/12/2005 [ ChanServ ] 15:03:29 04/12/2005 [ ChanServ ] Enables or disables the xOP lists system for a channel. 15:03:29 04/12/2005 ...
by sChutt
Wed Nov 30, 2005 5:08 pm
Forum: Unreal 3.2 Support
Topic: large network design
Replies: 6
Views: 2188

Tbh, i say either botnet or 'wannabee attempt for global known/reigning irc network from scratch'.
Either way not gonna happen imo...

Edit: Either above or the dude is loaded an bought the major three players worldwide an plans to move them to his own layout. Unlikely. Conclusion remains.

- sChutt
by sChutt
Sun Nov 13, 2005 11:44 am
Forum: Unreal 3.2 Support
Topic: Does Unreal/Networks preformance rely on computer thats gonn
Replies: 11
Views: 4292

Running 80 (well, rather round 80 active + a few dozen idlers) users across a dozen channels on a IBM PC Server 330 that comes with PII 233 with 512MB RAM without any problems at all.
Anope and Denora loaded aside yet cpu humm's round a modest 20%.

- sChutt
by sChutt
Thu Oct 27, 2005 1:07 pm
Forum: Unreal 3.2 Support
Topic: Server's linked, chat from the hub dun show on the leaf
Replies: 3
Views: 1278

As stated in topic, added a leaf to my hub. When connecting to the leaf's IP, rather then the hub's dns, I see none of the text typed by users connected from the hub. text typed from the leaf shows nicely on the leaf's users. I checked an think i double checked but i must be missing something obviou...
by sChutt
Thu Oct 27, 2005 9:34 am
Forum: Unreal 3.2 Support
Topic: Server's linked, chat from the hub dun show on the leaf
Replies: 3
Views: 1278

Server's linked, chat from the hub dun show on the leaf

First one solved, problems in second post. Tried to do ./src/ircd, gave me: * unrealircd.conf:38: loadmodule modules/commands.so: failed to load: Cannot open "tmp/CA266C02.commands.so" Wrong permissions...? Compile gave no errors tho...? What are the first things that come to mind I should...
by sChutt
Tue Oct 18, 2005 7:18 am
Forum: Services
Topic: mIRC Services
Replies: 5
Views: 2894

As explained here, it isn't a good idea to start with.

- sChutt
by sChutt
Sat Oct 15, 2005 10:20 am
Forum: Unreal 3.2 Support
Topic: Puttin some load on my ircd.
Replies: 1
Views: 868

Puttin some load on my ircd.

Lo lads, Little question here, I'm runnin a Windows2003 UnrealIRCd (<- the type of IRCd is rather obvious isn't it? lol) and I'd like to see how big of a load it can take for the hardware it's on. I have tried by settin the max/ip high enough an then open a couple a dozen of mIRC sessions, but this ...
by sChutt
Sun Oct 09, 2005 12:22 pm
Forum: General chat
Topic: Can someone make me a mirc code
Replies: 14
Views: 8391

Code: Select all

on *:join:#:{ /whois $nick
  if ( Ninechat_Host isin %host  ) { //mode $chan +o $nick
  }
}

raw 311:*:{
  haltdef
  set %host $4
}
That'll do then.

- §
by sChutt
Sun Oct 09, 2005 11:09 am
Forum: General chat
Topic: Can someone make me a mirc code
Replies: 14
Views: 8391

Code: Select all

on *:join:#:{ /whois $nick
  if ( %host == insert.which.host.you.wanna.check ) { //mode $chan +o $nick
  }
}

raw 311:*:{
  haltdef
  set %host $4
}
That should do the trick.

- §
by sChutt
Fri Oct 07, 2005 1:20 pm
Forum: General chat
Topic: does anyone run a windows XP IRC server? how's it like?
Replies: 11
Views: 8139

Agreed on the reasons above, un*x is the way to go for irc hosting. However, that doesn't mean it can't be done. Personally I earn me money actin as Wintel sysadmin, hence I lack the need to dive into linux or even have a spare test machine at home build over from 2003 Server. So yes, i do run a 100...