Search found 52 matches
- Fri Sep 08, 2017 6:59 pm
- Forum: Linking servers
- Topic: Link servers SSL fingerprint validation
- Replies: 11
- Views: 16450
Re: Link servers SSL fingerprint validation & lets encrypt
The syntax of openssl in this case is irrelevant. @ Syzop you are correct. * On server one I have the link block with the ssl cert fingerprint of server 2 * On server two I have the link block with the ssl cert fingerprint of server 1 When server 1 receives connection, it should read the fingerprint...
- Fri Sep 08, 2017 6:21 pm
- Forum: Linking servers
- Topic: Link servers SSL fingerprint validation
- Replies: 11
- Views: 16450
Re: Link servers SSL fingerprint validation & lets encrypt
I may have it some issues with these features or something is not working well in my setup. In these examples I use different ssl certs for linking servers, other to link servers and other certs to allow connections and right now some of this is not working. Unrealircd 4.0.13 The listen block: # htt...
- Fri Sep 08, 2017 1:25 pm
- Forum: Linking servers
- Topic: Link servers SSL fingerprint validation
- Replies: 11
- Views: 16450
Link servers SSL fingerprint validation
After addressing the Using Let's Encrypt with UnrealIRCd topic a few questions rose... In regards to: https://www.unrealircd.org/docs/Using_Let's_Encrypt_with_UnrealIRCd#SSL_fingerprint_validation Correct me if i am wrong but fingerprint validation is it not more effective to prevent a man in the mi...
- Fri Sep 08, 2017 12:57 pm
- Forum: Generic support
- Topic: Using Let's Encrypt with UnrealIRCd
- Replies: 3
- Views: 2655
Re: Using Let's Encrypt with UnrealIRCd
Worth to mention that Let's Encrypt Will probably support wildcard certificates in January, 2018 Everything points to yes . @ Syzop The tutorial and script is very nice. However from experience with apache and nginx at some point I had to make my own scripts to overcome some issues with certbot and...
- Sat Sep 02, 2017 10:29 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Looking for delaylist.c port for unreal4
- Replies: 7
- Views: 13110
Re: [DONE] Looking for delaylist.c port for unreal4
In the past (u3.2*) we also had m_listreg.c which also has it's usefulness and although i was thinking about requesting a port of for for u4.*, I thought maybe adding it's functionalities to delaylist.c ,. given the use a it's specific configuration file. Original code here . example: set { list_del...
- Sat Aug 26, 2017 1:26 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Server side url tittle fetcher (url tittler type)
- Replies: 5
- Views: 4539
Re: [REQUEST] Server side url tittle fetcher (url tittler type)
Yes there a lot of clients do support this feature, but it causes a security problem as anyone (attacker) can just past any url (looking like harmless) to the chatroom to have clients using their auto url tittle fetcher and phish the client real IP address for all sorts of nefarious purposes. So far...
- Sat Aug 26, 2017 12:25 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Server side url tittle fetcher (url tittler type)
- Replies: 5
- Views: 4539
Re: [REQUEST] Server side url tittle fetcher (url tittler type)
How about with a bot feature added to botserv or would this be still part of the problem described above ? The main goal is to avoid using a regular bot. Side note: Would you say that this feature would be a lot more effective if implemented by default on irc clients? I wonder if it is how the matri...
- Sat Aug 26, 2017 12:20 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Server side ignore channel events (join,part,quit,etc)
- Replies: 3
- Views: 3617
Re: [REQUEST] Server side ignore channel events (join,part,quit,etc)
After posting this I even thought about the module having a small configuration file to allow the specification of what to hide such as just joins, part & quits and not modes set by operators if intended. The reason to at least hide joins, part & quits comes handy for large channels where pe...
- Thu Aug 24, 2017 9:58 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Server side url tittle fetcher (url tittler type)
- Replies: 5
- Views: 4539
[REQUEST] Server side url tittle fetcher (url tittler type)
The purpose of this module is a server side implementation of what irc bots and some irc clients do every time somone pastes a url on the chatroom and the irc bot fetches it's tittle. Example: the unreal forums bot @ #unrealircd Why ? Many modem chatroom platforms offer this service from the server ...
- Thu Aug 24, 2017 9:48 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Server side ignore channel events (join,part,quit,etc)
- Replies: 3
- Views: 3617
[REQUEST] Server side ignore channel events (join,part,quit,etc)
The purpose of this module is a server side implementation of what most irc clients do to ignore channel events. Some examples: HexChat For all channels: Settings → Preferences → General → Check "Hide join and part messages" For a single channel: left-hand window list → right-click the cha...
- Mon Jun 05, 2017 8:04 pm
- Forum: Generic support
- Topic: Missing crypto feature documentation
- Replies: 1
- Views: 1921
Missing crypto feature documentation
Forbidden You don't have permission to access /bug_report.php on this server. Apache/2.4.7 (Ubuntu) Server at bugs.unrealircd.org Port 443 ... thank you :( Description: Missing documentation in regards to set::ssl::dh Feature exists but no information is available about it: https://bugs.unrealircd....
- Fri Jun 02, 2017 4:18 pm
- Forum: Spam, drones and proxies
- Topic: IRC Bot attacks and what to do against it
- Replies: 6
- Views: 14097
IRC Bot attacks and what to do against it
If you have been around irc for a while, you have seen a bot attack of some sort. I though about opening a topic here to discuss what do we do to prevent, deter, slowdown and or stop these attacks and what are your common practices for such. Questions: 1: Is your network public/known listed on irc s...
- Wed May 31, 2017 11:08 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: Module textshun, mode +T & oper are not compatible (fix needed)
- Replies: 3
- Views: 3465
Re: Module textshun, mode +T & oper are not compatible (fix needed)
A new problem... Created and loaded: Config block: operclass netadmin-textshun { parent netadmin; privileges { textshun; }; }; Loaded: m_extwarn - $Id: v1.0 2017/05/18 Gottem$ (Enables additional configuration error checking) [3RD] On rehash: error: A critical error occurred when registering ModData...
- Wed May 31, 2017 10:11 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Admin module to allow see client ctcp reply while using +T
- Replies: 6
- Views: 4614
Re: [DONE] Admin module to allow see client ctcp reply while using +T
Currently I am facing: Received a CTCP VERSION from OPER * Received a CTCP TIME from OPER * Cannot send to user to OPER (You must be connected via SSL/TLS to message this user) Which is the same problem as described here: https://bugs.unrealircd.org/view.php?id=4953 and solved on the next release. W...
- Fri May 19, 2017 12:19 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Looking for m_securequery.c port for unreal4
- Replies: 4
- Views: 3829
Re: [DONE] Looking for m_securequery.c port for unreal4
That is great that the module is now included, but there seems to be some confusion.
https://bugs.unrealircd.org/view.php?id=4953
https://bugs.unrealircd.org/view.php?id=4953