Please read the FAQ.
http://www.vulnscan.org/UnrealIrcd/faq/#9
Search found 1020 matches
- Sun Jun 27, 2004 8:01 am
- Forum: Unreal 3.2 Support
- Topic: hub help
- Replies: 1
- Views: 1054
- Tue Jun 22, 2004 1:44 pm
- Forum: Unreal 3.2 Support
- Topic: ircd crash when rehashing.
- Replies: 3
- Views: 1421
- Sat Jun 19, 2004 2:09 pm
- Forum: Unreal 3.2 Support
- Topic: ~Prefix
- Replies: 3
- Views: 1613
http://www.vulnscan.org/UnrealIrcd/faq/#31
It is NOT possible to use any other symbol than & and ~, if you try it anyway you'll loose support and break other things. Also support questions on this will result in an immediate ban/topic delete/etc.
- Fri Jun 18, 2004 8:22 pm
- Forum: Unreal 3.2 Support
- Topic: All connections in use error
- Replies: 4
- Views: 2037
By reading the FAQ to the end... Windows We recommend you to use *NIX for serious (big) servers, *NIX has several advantages over the Win system.. one being supreme stability, 2nd is unreal at *NIX supports modules which is really great for big servers/nets. Also note that few nets run >1000 users s...
- Fri Jun 18, 2004 8:19 pm
- Forum: Unreal 3.2 Support
- Topic: problem with link services [Bad password?]
- Replies: 2
- Views: 1346
- Thu Jun 17, 2004 11:14 am
- Forum: Services
- Topic: Turn off LOGON NEWS
- Replies: 6
- Views: 3269
- Thu Jun 17, 2004 8:27 am
- Forum: Unreal 3.2 Support
- Topic: All connections in use error
- Replies: 4
- Views: 2037
By reading the FAQ:
http://www.vulnscan.org/UnrealIrcd/faq/#46
http://www.vulnscan.org/UnrealIrcd/faq/#46
- Sun Jun 13, 2004 5:59 pm
- Forum: Unreal 3.2 Support
- Topic: chan mods
- Replies: 1
- Views: 1131
Yes you canâ„¢
Please read the documentation:
http://www.vulnscan.org/UnrealIRCd/unre ... l#setblock
[Hint: set::modes-on-join <+modes>;]
Please read the documentation:
http://www.vulnscan.org/UnrealIRCd/unre ... l#setblock
[Hint: set::modes-on-join <+modes>;]
- Sun Jun 13, 2004 10:46 am
- Forum: Unreal 3.2 Support
- Topic: All this RTFM stuff...
- Replies: 11
- Views: 3473
- Sun Jun 13, 2004 9:35 am
- Forum: Unreal 3.2 Support
- Topic: Linking probelms.
- Replies: 3
- Views: 1557
Re: Linking probelms.
Please read the whole example configuration file... /* Type of comments */ #Comment type 1 (Shell type) // Comment type 2(C++ style) /* Comment type 3 (C Style) */ #those lines are ignored by the ircd. Your link block is commented out :D /* link WolfDK{ username *; hostname 83.151.136.182; bind-ip *...
- Sun Jun 13, 2004 9:13 am
- Forum: General chat
- Topic: Cannot DCC on my IRC Network
- Replies: 2
- Views: 2210
- Sun Jun 13, 2004 9:09 am
- Forum: Unreal 3.2 Support
- Topic: how can i use chinese nick in this ircd?
- Replies: 6
- Views: 2650
- Sat Jun 12, 2004 9:03 am
- Forum: Unreal 3.2 Support
- Topic: [Solved] Oper
- Replies: 4
- Views: 2180
Please read the FAQ.
http://www.vulnscan.org/UnrealIrcd/faq/#23
http://www.vulnscan.org/UnrealIrcd/faq/#23
- Sat Jun 12, 2004 7:48 am
- Forum: Unreal 3.2 Spamfilters
- Topic: bloodhound.exploit.6 (symantec's name for it)
- Replies: 9
- Views: 4847
- Fri Jun 11, 2004 7:26 pm
- Forum: Unreal 3.2 Support
- Topic: MAXCONNECTIONS Startup Error, tried everything....
- Replies: 2
- Views: 1331