UnrealIRCd 5.0.0-rc2 released

News about the UnrealIRCd project, including release announcements
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Syzop
UnrealIRCd head coder
Posts: 1889
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
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UnrealIRCd 5.0.0-rc2 released

Post by Syzop » Fri Nov 29, 2019 7:39 am

Hi everyone,

The second release candidate for UnrealIRCd 5 is out: 5.0.0-rc2. Focus is 100% on fixing bugs and have a stable UnrealIRCd 5 release in December 2019. You can help us a lot by testing this release. If you do, please report any issues on https://bugs.unrealircd.org/.

The full release notes are available here.

Changes between 5.0.0-rc1 and 5.0.0-rc2
  • Improve the text of some configure errors
  • The automated tests now cover more than 100 commands & features and we test with both anope & atheme
  • Fix bug which made atheme loop if logging to a channel
  • Fix SASL with atheme
  • Fix ident checking not always working (if enabled)
  • Fix a number of small memory leaks on rehash
  • Fix no error shown if sending a message to a +n channel
  • Fix crash with the new conditional configuration (@if $var == "something")
  • Updating the ip in a listen block { } will now take effect after a rehash
  • Setting user mode +q (unkickable) now requires the self:unkickablemode operclass permission. This is included in the *-with-override operclasses by default.
  • Setting channel mode +L now requires +o (chanop or higher) rather than +q (channel owner)
  • Update numeric 470
  • KNOCK floods are now properly detected with channel mode +f. Unfortunately a side-effect is double knock notices if you run a mixed U4/U5 network.
  • Alias "type channel" was not working properly
UnrealIRCd 5 is known to work with the following services:
  • anope (version 2.0.7 or higher) - with the "unreal4" protocol module
  • atheme (version 7.2.9 or higher) - with the "unreal4" protocol module
As always, you can download UnrealIRCd from https://www.unrealircd.org/

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