Launch of the Unreal IRCD Support and Community Site

News about the UnrealIRCd project, including release announcements
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DeMiNe0
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Joined: Sat Feb 28, 2004 4:11 am

Launch of the Unreal IRCD Support and Community Site

Post by DeMiNe0 » Fri Mar 05, 2004 8:55 pm

It all started about a month ago.... I want on somones network running unreal IRCD. I saw in there motd that they had real time channel logging service. I thought to myself... Wow, thats awsome. I wanted to find out more about this, so i joined there support channel. After a few /whois's i found there network admin(or he found me via the whois notice :P ). We got to talkin and i found out that this was a module for unreal ircd. He gave me the site that he got it at, and WoW! There where so many modules that i had no clue about that somone made for Unreal.
I thought that if there was a site like this, then there had to be more. I tryed searching google, but i couldn't find anything, so at that point, i went to unreal ircd's site, to see if i could find some kind of forum. I couldn't find one :(. I signed up on there mailing list as well.. It was somwhat active but noone knew of any other sites, and the mailing list was also hard to keep track of, so i decided to make this!

Basicly i want this site to be a central community for all unreal ircd users and developers. I want this to be a place people come for support and also a place people come to release modules or code hacks that make. If we work at this and i get the support of the Unreal IRCD team, we could make Unreal IRCD, and this site, MUCH bigger.

AngryWolf
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Joined: Sat Mar 06, 2004 10:53 am
Location: Hungary
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Post by AngryWolf » Sat Mar 06, 2004 11:54 am

I'm very interested in such proposals. As far as I'm not too optimistic, this will help people using UnrealIRCd a lot, however I'm not sure what the UnrealIRCd Team think of it. I wish you to have a good luck, but also suggest you to expect a refusal a little bit. In all cases this site is always fine at least for an unofficial UnrealIRCd community forum, so keep it up! :)

DeMiNe0
Posts: 50
Joined: Sat Feb 28, 2004 4:11 am

Post by DeMiNe0 » Sat Mar 06, 2004 8:53 pm

I just got done talking to codemastr, they will be using it as there officle forums. :P

eQuiliBrium
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Post by eQuiliBrium » Sat Mar 06, 2004 10:24 pm

Thats really good new's
Congratulation's
Let me think about it

AngryWolf
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Post by AngryWolf » Sat Mar 06, 2004 11:07 pm

As I can see, you've also got some instructions from him (regarding the version name, Unreal3.1.x, etc.), anyway, congratulations from me too!

codemastr
Former UnrealIRCd head coder
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Post by codemastr » Sat Mar 06, 2004 11:18 pm

No, I made the changes myself. Basically, we don't want a bug report forum here because it just makes things more difficult since it means we have to regularly check here and bugs.unrealircd.org also, since 3.2 is out of beta, 3.1.x is being phased out. Really, the entire 3.1.x section should be gone (we don't support 3.1.x any longer) but I figured I'd keep it around in case users feel like helping other people with 3.1.x problems.
-- codemastr

eQuiliBrium
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Post by eQuiliBrium » Sat Mar 06, 2004 11:41 pm

Yes i agree with codemastr.
There are a lot of ppl out there still using the older version of unreal.
As the new version of unreal i so much more userfriendly, and difrent than the old version, there is a lot of new things to learn ever day.
Even for ppl that are still using old version's.
Let me think about it

Syzop
UnrealIRCd head coder
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Post by Syzop » Sun Sep 19, 2004 9:51 pm

woops.. I accidently deleted a post from someone here... asking for an url of where DeMiNe0 talked about, sorry ;P.

My reply:
I don't think such a site was created, nor do I see any need for it... we don't support code changes, the modules are now listed on the unrealircd.com website, and (as you can see) a forum now exists ;p.
The post was very old (6 months), so things have kinda improved/changed since then ;).

Winbots
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Post by Winbots » Mon Sep 20, 2004 1:57 am

lol that was my post :P

maver
Posts: 2
Joined: Thu Sep 30, 2004 8:08 am

suggested new command

Post by maver » Thu Sep 30, 2004 8:18 am

hello... is possible add new command tio disabled /map and other info to prevent display any information for links network ??? or display only admin . this to prevent the ddos or any other dangerous abuse for user stupid.

tank for patience... my english is not good. :-(

maver (florence-italy)

bye

w00t
Posts: 1136
Joined: Thu Mar 25, 2004 3:31 am
Location: Nowra, Australia

Post by w00t » Thu Sep 30, 2004 9:50 am

Hi Maver,

First, this is really the wrong place to ask. Try the "Unreal Support" section, or better still, go to bugs.unrealircd.org and ask there.

Secondly, it has already been thought of and discarded, as the information in /map and /links can be gotten from elsewhere :)

If you could provide us with some information on your DoS problems, someone may be able to help.
-ChatSpike IRC Network [http://www.chatspike.net]
-Denora Stats [http://denora.nomadirc.net]
-Omerta [http://www.barafranca.com]

AngryWolf
Posts: 554
Joined: Sat Mar 06, 2004 10:53 am
Location: Hungary
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Post by AngryWolf » Thu Sep 30, 2004 5:28 pm

Or you can use the International Forum as well with the hope that some supporters speak Italian. (I do a bit, however, although I usually understand what people say in Italian, I can't help too much in DoS problems.)

maver
Posts: 2
Joined: Thu Sep 30, 2004 8:08 am

Post by maver » Fri Oct 01, 2004 6:41 am

sorry.... i posted here my question.... sorry :-)
the ddos problem do not have the solutions , any user view the really ip of the server :-(
I ask any idea from the irc channel support.... tank for all and sorry for off topic.

bye. :P

Dark-X

hey

Post by Dark-X » Mon Oct 04, 2004 11:42 pm

Hey everyone im a newbie to this, and my question is that where can i find ircd commands and linking server guides? Is there a way to active the ircd services like e.g., nickserv,chanserv,hostserv, etc... ? please help me ASAP!!

Ron2K

Post by Ron2K » Tue Oct 05, 2004 6:02 am

Image

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