Unreal 3.2 Released!

News about the UnrealIRCd project, including release announcements
Solutech
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Post by Solutech » Mon Apr 26, 2004 8:49 pm

I concur . Im new to the ircd scene but after taking the time out to set it up properly I find its gr8 to work with and my users find it a pleasure to use. Congrats all round on a very fine bit of programming . Heres to your new and crazy ideas . I await them with great anticipation .

Draegonis
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Post by Draegonis » Tue Apr 27, 2004 7:33 pm

Due to the main site being down, I can't read the docs or test this myself, so sorry about that.
I'm just wondering if there's an option in the Windows installer to enable/disabled +q/a prefixes in the nick list?

_zero
Posts: 9
Joined: Fri Apr 16, 2004 11:00 pm

Post by _zero » Tue Apr 27, 2004 7:47 pm

the docs arent part of the main site, you can access them via http://www.vulnscan.org/UnrealIrcd/unreal32docs.html

Draegonis
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Post by Draegonis » Tue Apr 27, 2004 7:56 pm

_zero wrote:the docs arent part of the main site, you can access them via http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
However, those docs don't answer my question. ;)

PS: Best FAQ entry. Ever. -> http://www.vulnscan.org/UnrealIrcd/faq/#32

jewles
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To Draegonis

Post by jewles » Tue Apr 27, 2004 10:13 pm

To Draegonis: Dude... First the major #1 problem I have is you are posting on the releases topic instead of Unreal3.2 Support like a good little boy or girl or misc.... anywho.... To answer your question.... There is no option for disabling PREFIX_AQ during installation... The answer lies with recompiling without it.
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AngryWolf
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Post by AngryWolf » Wed Apr 28, 2004 9:31 pm

Draegonis wrote:PS: Best FAQ entry. Ever. -> http://www.vulnscan.org/UnrealIrcd/faq/#32
Oh, yes, it's clear and touches the spot. :) It's good as is.

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