Stskeeps says goodbye.
Posted: Sat Dec 06, 2008 2:06 pm
So, after a long wait, I've decided to pull out of the UnrealIRCd project - which I started back in 1999. My reasons for this is that IRC has reached a point where it's growing increasingly difficult to do anything remotely inventive, restricted by the lack of cooperation in the IRCd community and amongst networks & clients, and lack of people interested in helping out with doing the actual code. And when it's not possible to do anything inventive, it just isn't exciting anymore, and it's a drag to code on.
nate has taken over the #unreal-devel channel and some people are active there and might keep on working on Unreal3.2.8, and I wish them the best of luck. It would be selfish of me to shut down the project when there's still people active within it, so this isn't a shut down notice, but I've decided I don't have time for maintaining the project anymore, contribute to, or participate in it. So the fate of the project is in their hands now.
I would like to thank the people that have helped out with contributions both code, support, donations, infrastructure and time through these many years. A testament to this would be http://searchirc.com/ircd-versions , which illustrates how strong Unreal still is, even with inactive development for quite a while. And the fact that Unreal started out with being a fringe IRCd noone really used, to being the most used IRCd on the internet.
For myself, I'm no longer going to answer support questions with regards to UnrealIRCd, or hang out at the channels anymore. I'll be on freenode if any of those who know me personally would like to hang out still.
My current focus, is finishing my masters degree in computer science, and developing (in my spare time) for Nokia Internet Tablets (and other tablet like devices, see above). You should check them out, quite fun to experiment with, - think tablets are the next big thing in terms of mobile platforms. And easy to do something inventive on. Developers/supporters/infrastructure, etc are needed, of any kind, - so consider it. Open source, open platforms are a big thing on these and it will need much of the same mindset as exists currently in the IRCd world.
Thanks for the almost 10 years this project has been active and I've been part of it.
/Stskeeps (Carsten V. Munk)
nate has taken over the #unreal-devel channel and some people are active there and might keep on working on Unreal3.2.8, and I wish them the best of luck. It would be selfish of me to shut down the project when there's still people active within it, so this isn't a shut down notice, but I've decided I don't have time for maintaining the project anymore, contribute to, or participate in it. So the fate of the project is in their hands now.
I would like to thank the people that have helped out with contributions both code, support, donations, infrastructure and time through these many years. A testament to this would be http://searchirc.com/ircd-versions , which illustrates how strong Unreal still is, even with inactive development for quite a while. And the fact that Unreal started out with being a fringe IRCd noone really used, to being the most used IRCd on the internet.
For myself, I'm no longer going to answer support questions with regards to UnrealIRCd, or hang out at the channels anymore. I'll be on freenode if any of those who know me personally would like to hang out still.
My current focus, is finishing my masters degree in computer science, and developing (in my spare time) for Nokia Internet Tablets (and other tablet like devices, see above). You should check them out, quite fun to experiment with, - think tablets are the next big thing in terms of mobile platforms. And easy to do something inventive on. Developers/supporters/infrastructure, etc are needed, of any kind, - so consider it. Open source, open platforms are a big thing on these and it will need much of the same mindset as exists currently in the IRCd world.
Thanks for the almost 10 years this project has been active and I've been part of it.
/Stskeeps (Carsten V. Munk)