Looking for translators (SOLVED)

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Syzop
UnrealIRCd head coder
Posts: 1861
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:

Looking for translators (SOLVED)

Post by Syzop » Thu Aug 12, 2010 6:42 pm

We're looking for translators for the UnrealIRCd documentation in the following languages: Dutch, French, Spanish and Turkish
UPDATE: We found translators for all of these languages, thanks everyone!
This is mainly about the translation of unreal32docs.html, but for some languages also help.conf / example.conf.
There's no need to translate from scratch, however, the current translations are more than 2 years out of date, and need to be updated, and then maintained.
If you'd like to help out, please contact syzop@unrealircd.com.
Be sure to also read the instructions below (copy of doc/translations.txt):

Code: Select all

==[ Translations ]============================================================

Starting with the release of Unreal 3.2 we have begun accepting translated
documentation files. For now, only translations of unreal32docs.html and
example.conf are accepted. Other stuff might be translated later, but
this will probably be postponed to 3.3 (numerics/ircd text/help.conf/etc).

There a few requirements however:
- When you submit your translation it should be a translation of the
  very latest doc... So be sure to translate the cvs version of
  unreal32docs.html (www.vulnscan.org/UnrealIrcd/unreal32docs.html).
- Of course the translation should be correct.. So also 'technically',
  it's therefore recommended that have some real experience with Unreal ;)
- If you are accepted and start working on it, it would be nice if you
  could put your docs-in-progress online somewhere so we can see how
  progress is going a bit.
- You should use a proper HTML editor, this especially excludes Microsoft
  Word and Frontpage since it enlarges the .html file by (at least) 30%.
  Don't worry, there are enough free&simple html editors out there that
  work perfectly fine, you won't need to be an HTML expert at all!
- Someone, usually the person who translated it, needs to be willing
  to actively maintain the docs. This is very important! If docs are
  out of date (out-of-synch) there will be confusion among users.
  Translators will receive once a week (and right before every release)
  all changes that were made in unreal32docs.html. Then the translator
  should update his/her doc and send it in (or commit it via cvs).
  Count on an average of 15 minutes a week (it varies).

Now, we should tell you that the first-time translation of unreal32docs.html
is a LOT of work.. probably 20 hours or so. After that, the weekly updates
take really just 5, 10, 15 minutes a week, which is pretty much "no time".
Now why would you translate at all? Well, by translating UnrealIRCd
documentation you will help out your fellow citizens and/or other people
of that language, you will make Unreal a bit more 'internationalized',
and it's a worthwile contribution to the UnrealIRCd project.
Upon successful completion you will also receive an @unrealircd.org
forwarder email address, and of course your name will be in the docs.

If you want to start translating a document, please send an email to
syzop@unrealircd.com and mention the language you are willing
to translate to.. You will then receive an email back saying you can
go ahead (or not). This is mainly to avoid multiple persons working
on the same translation.

==============================================================================

GouroB
Posts: 182
Joined: Thu Oct 28, 2004 7:42 pm
Location: London
Contact:

Re: Looking for translators

Post by GouroB » Thu Apr 21, 2011 5:31 pm

Hey Syzop, have u guys got any plan on adding a new language, Bengali / Bangla ? Over 300 million people speaks this and I myself including a huge others use Unreal too... so it wud be really nice if u guys give it a thought...

Code: Select all

http://en.wikipedia.org/wiki/Bengali_language

Syzop
UnrealIRCd head coder
Posts: 1861
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:

Re: Looking for translators (SOLVED)

Post by Syzop » Tue Sep 27, 2011 5:39 pm

Hi,

I only saw your message just now. While it's not really related to this topic, just a general statement: we welcome translations in ANY language, so if someone steps forward and translates documents - and does so according to the rules in doc/translations.txt - then those docs will be included in UnrealIRCd :)

So, if you want to, feel free to make such a translation.

katsklaw
Official supporter
Posts: 1114
Joined: Sun Apr 18, 2004 5:06 pm

Re: Looking for translators (SOLVED)

Post by katsklaw » Tue Sep 27, 2011 7:50 pm

Hi GouroB,

Please do not code tag http links as it makes them harder to use. Thanks :)

http://en.wikipedia.org/wiki/Bengali_language

carles1988
Posts: 0
Joined: Fri Aug 03, 2012 9:13 pm

Re: Looking for translators

Post by carles1988 » Sat Aug 18, 2012 4:17 pm

GouroB wrote:Hey Syzop, have u guys got any plan on adding a new language, Bengali / Bangla ? Over 300 million people speaks this and I myself including a huge others use Unreal too... so it wud be really nice if u guys give it a thought...

Code: Select all

http://en.wikipedia.org/wiki/Bengali_language

Nice suggestion! I just thinking when would that happen? Having a new language..quite awesome!

carles1988
Posts: 0
Joined: Fri Aug 03, 2012 9:13 pm

Re: Looking for translators (SOLVED)

Post by carles1988 » Sat Aug 18, 2012 4:49 pm

Syzop wrote:We're looking for translators for the UnrealIRCd documentation in the following languages: Dutch, French, Spanish and Turkish
UPDATE: We found translators for all of these languages, thanks everyone!
This is mainly about the translation of unreal32docs.html, but for some languages also help.conf / example.conf.
There's no need to translate from scratch, however, the current translations are more than 2 years out of date, and need to be updated, and then maintained.
If you'd like to help out, please contact syzop@unrealircd.com.
Be sure to also read the instructions below (copy of doc/translations.txt):

Code: Select all

==[ Translations ]============================================================

Starting with the release of Unreal 3.2 we have begun accepting translated
documentation files. For now, only translations of unreal32docs.html and
example.conf are accepted. Other stuff might be translated later, but
this will probably be postponed to 3.3 (numerics/ircd text/help.conf/etc).

There a few requirements however:
- When you submit your translation it should be a translation of the
  very latest doc... So be sure to translate the cvs version of
  unreal32docs.html (www.vulnscan.org/UnrealIrcd/unreal32docs.html).
- Of course the translation should be correct.. So also 'technically',
  it's therefore recommended that have some real experience with Unreal ;)
- If you are accepted and start working on it, it would be nice if you
  could put your docs-in-progress online somewhere so we can see how
  progress is going a bit.
- You should use a proper HTML editor, this especially excludes Microsoft
  Word and Frontpage since it enlarges the .html file by (at least) 30%.
  Don't worry, there are enough free&simple html editors out there that
  work perfectly fine, you won't need to be an HTML expert at all!
- Someone, usually the person who translated it, needs to be willing
  to actively maintain the docs. This is very important! If docs are
  out of date (out-of-synch) there will be confusion among users.
  Translators will receive once a week (and right before every release)
  all changes that were made in unreal32docs.html. Then the translator
  should update his/her doc and send it in (or commit it via cvs).
  Count on an average of 15 minutes a week (it varies).

Now, we should tell you that the first-time translation of unreal32docs.html
is a LOT of work.. probably 20 hours or so. After that, the weekly updates
take really just 5, 10, 15 minutes a week, which is pretty much "no time".
Now why would you translate at all? Well, by translating UnrealIRCd
documentation you will help out your fellow citizens and/or other people
of that language, you will make Unreal a bit more 'internationalized',
and it's a worthwile contribution to the UnrealIRCd project.
Upon successful completion you will also receive an @unrealircd.org
forwarder email address, and of course your name will be in the docs.

If you want to start translating a document, please send an email to
syzop@unrealircd.com and mention the language you are willing
to translate to.. You will then receive an email back saying you can
go ahead (or not). This is mainly to avoid multiple persons working
on the same translation.

==============================================================================
Is having an experience as a translator is must?

Syzop
UnrealIRCd head coder
Posts: 1861
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:

Re: Looking for translators (SOLVED)

Post by Syzop » Sat Aug 18, 2012 6:50 pm

carles1988 wrote:Is having an experience as a translator is must?
No.

carles1988
Posts: 0
Joined: Fri Aug 03, 2012 9:13 pm

Re: Looking for translators (SOLVED)

Post by carles1988 » Tue Sep 04, 2012 4:13 am

Syzop wrote:
carles1988 wrote:Is having an experience as a translator is must?
No.

Thanks.

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